yeah, if you don't set your preferred bits each library is free to do whatever the hell it wants
yeah, if you don't set your preferred bits each library is free to do whatever the hell it wants
WindowOptions or ViewOptionsgl.TexParameterI I get [libEGL] called unimplemented OpenGL ES API on the output window, and I get an empty window.
gl.TexParameterI actually calling glTexParameterIiv ?glTexParameteri ?gl.TexParameter with an intopts.PreferredDepthBufferBits = 24;
opts.PreferredStencilBufferBits = 8;