I use the Quest 2 tethered, which is the rift link, so I've been using the experimental rift package, which has been fantastic so far. I couldn't go back to the regular version now
it's still current but in general we don't recommend making custom brushes in Unity as we will probably never support exporting them to other apps. So unless you can do that manually yourself you'll be stuck
sorry what do you mean by other apps? do you mean making a brush and putting it into open brush to use or do you mean taking a brush and using it in a different game?
when i login to open brush it says 'powered by tiltbrush' which makes me think tiltbrush is the way we move the controller around and 'paint'- can i pls ask if this is correct?
oh i guess what makes open brush unique is the beauty of the brushes actually? the painting motion is in other apps as far as i understand, unless open brush as a differentiated painting motion so that motions are captured in a unique way or something? (pls may i ask)