League of Extraordinary FoundryVTT Developers

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League of Extraordinary FoundryVTT Developers

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DFCE Archive Module Upgrade to Version 12

Thread content: Type: Module Short Description: Support archive functionality of DragonFlagon Chat Enhancements for Foundry Version 12. Long Description: Need an upgrade of DFCE for V12, specifically just the archive part. I need: 1. Chat Archive, working identically to the original module, with the ability to:...

New system for rpg being developed.

Type: [system] Short Description: I am developing an RPG for a well-known tabletop war game company and need someone to maintain a foundry VTT system while we go through testing. Long Description: This will be a closed project as we hope to use it after development is finished during marketing and the like. However, I am developing and writing an RPG for a tabletop war game company. Things are very much fluid. I have been working on this for close to a year, and I am ready for testing. We need a foundry system built around our core system and then tweaked as we go through testing until the final product. The time frame is within reason. ...

Custom PF2e class/character build.

Thread content: Type: Module Short Description: I need a class for PF2e for one of my players, it's a custom class based on FF14 Long Description: To put it simply, I am running a PF2e game and I have a player who wants a custom class. We run off Foundry primarily and while I could just type everything in, I don't have the time to do this due to school and work and other things going on. I have the PDF for the class for the information, So the class doesn't have to be built for the game, just something I can plug into Foundry so my player can use this just like any other class. It should be fairly simple, I hope lol Budget: As I am new to requesting a commission like this, I don't have a price range but I am open to discussion on this....

Homebrew Class(Astral Knight)

Thread content: Module, Pathfinder 2E System: Astral Knight Module: Looking to simply import or have a module made for a homebrewed class called "Astral Knight". It's a reskin of magus, but if possible I'd also like animations to go along with this homebrewed class as well. Description: I am in need of a pre made homebrewed class module scripted to go into one of my pf2e campaigns. I'd like the full class to be implemented into the system with animations as well as full usability within the system. I don't want to waste anyone's time so if it there are restrictions of what can be done please just let me know. The link to the class is here. https://scribe.pf2.tools/v/W35x439y-astral-knight Budget: 75-150$(Negotiable If more work is required)...
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I am looking for a professional for simple portVTT

I'm looking for a place to find someone to make me a simple VTT port for campaigns. Short manuals, 30-40 pages for DnD5e, where you will have to do map porting, NPC tokens, some item and journals. Not much more. I will place monthly recurring orders. To discuss the price of the port, please contact me privately....

Pin Cushion update for v12 and bug fixes ($50-$180)

Hello everyone due to personal problems, I am having a lot of difficulty finding time to update my modules in this case the “Pin Cushion” module (https://github.com/p4535992/foundryvtt-pin-cushion/) a small module for various features related to notes and journals. There would be several things to do, but I try to keep the “necessary” things to a minimum and list them in separate places for clarity: - [DONE from LeRatierBretonnien] $30 Make it operational for v12 (issue #97)...

Seeking Foundry Dev for help with Systemdevelopment

Type: system Short Description: Help with Questions regarding the Development of my Homebrew System in Foundry VTT Long Description: Since i am not a Developer myself i am getting stuck realy regulary while developing my own homebrew system. What i am looking for is for a developer that has the mindset to help me out when i got questions. Of course i am aware that i cant come knocking and expect the dev to be instant ready. The system isnt anything great, but i still got enough open topics. Budget: 50$ per hour ...

Macro to band-aid fix V12 lighting issue with overhead roof tiles and vision types

hey all- was wondering if anyone can help me with quite a complex macro? I'm basically looking for a macro that will fix the horrific interaction the new lighting engine's interaction with overhead tiles and vision type: It's a band-aid fix, but basically, I want a macro that will go through every scene in every folder in the sidebar that has 'global illumination' turned on and a global illumination threshold set, and place a light in one of the corners of the map (doesn't matter which but it should be the same for each map, the light should have no colour set andluminosity set to 0 , so it's basically invisible, a massive dim light range, to cover the size of any map (say 1000-2000 feet), no bright light range, no elevation set, set to be unconstrained by walls, and a darkness activation range that will match the global illumination threshold of the scene (say a scene is set to 0.6, the activation range for the light created should be 0-0.6). Also ideally, using the tagger module, tagging each of these lights with some sort of tag so I can easily target them and remove them or toggle them with another macro if needed. Bonus cash for a macro that will also delete these lights....

Seeking a Ryuutama System for Modern Foundry

Looking for either the existing system for Ryuutama (as linked here: https://foundryvtt.com/packages/ryuutama/) to be updated to the current version, or it to be remade. Preferably the former. I would like automation for the characters, enemies, and the rolls that are used in Ryuutama in general. Please contact me to discuss pricing. If more information is needed, please let me know in the chat....

Seeking Foundry Dev for basic WHQ95 system.

Looking to create a system for an old TTRPG from the 90's with a large active fanbase. Extremely basic ruleset. Character Sheets to start. Large sections of code (tables) already written and currently accessible via Jira. Wanting to leave TTS and move to Foundry. Please respond to discuss details. Thank you.
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Request for a module for d&d5e

Short Description: Remove weapon proficiencies and armor proficiencies that are listed in d&d5e core to replace with custom weapons and armor proficiencies. Long Description I really don’t have the time or energy to learn java to do this myself and want to hire someone to do it for me. ...

World of Darkness 5e- Demon the Fallen Actor Type Module

Type: Module Short Description: Adds Demon actor type to WOD5e System. Long Description: Firstly, I have previously contacted Ray Ji about adding Demons to the system, to which they replied they would only do so when an official 5th edition of Demon the Fallen is released. Unfortunately, this will never happen as WOD has long abandoned the system, but Demons are a very core element to my campaign and I prefer the modern system... so here we are....

Sandbox System Builder; Roll Prompter

Short Description: I am looking for a Module that can create; and wait for GM input in regards to roll prompts. Long Description: I have long wanted a way, so that when my players activate a Macro (or any other way you see more effective to trigger a cItem); the client would roll with all the relevant information, this being for example a Characters Strength modifier, or with Advantage etc. Then, after that roll has been made; Prompt the GM with the result, and await the GM to simply Allow or Deny the roll. If Denied it stops there, if Allowed, it continues to the next step....

RFQ: Through Sunken Lands and Other Adventures

Hello. I'm looking for a quote regarding a project to build out a system that can handle Flatland Games Inc. TTRPGS (specifically Beyond the Wall, Through Sunken Lands, and Grizzled Adventurers). These systems all use the same chassis, but would require different rollable tables and journal entries for their specific character building needs, but the actual sheets and such are largely the same. Currently this is not sponsored or endorsed by Flatland in any way, so would use SRD content only, but I'm currently reaching out to them to get a greenlight on being allowed to flesh out more stuff with content from the actual books. ...

Theatre Inserts v12 compatibility

Type: module update Short description: Looking to get the Theatre Inserts module updated to v12 compatibility. Long Description. Original developer is no longer active and various commissions have been made over time to maintain compatibility with updated versions of FoundryVTT. As it stands right now, I can’t even attempt to try running Theatre Inserts in v12 (I think max compatible version was set to 11). Hoping to maintain all of the current functionality. ...

custom character sheet needed

question, im looking for someone to do some paid foundry work, i know next to nothing about how this works. my group has a GM with a server and a game module we run, I need a custom character sheet build for this module so we can use this new sheet in game....

CSS + icons for a system create with Custom System Builder (CSB) - Batman RPG

Type : CSS + icons creation, for a system made with CSB (Batman-RPG) - Possibles updates or quick explanations for DIY Short description : I would like a CSS that cover the system I made with Custom system Builder (CSB) and some icons to create. Inspired with official PDF (in French) if you pleased. Long description : With CSB I created my own system for "Batman Gotham City Chronicles", also called "Batman RPG", which was a first for me....
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Bug fixing Team Initiative system

Type: System update Short Description: Fix problems with the team initiative system. The system used to work but either broke due to updates (last stable v11) or due to previously undiscovered bugs. Long Descriptions : The repo : https://github.com/LDMonay/oh-foundry/ The team initiative system works in the following manner (see https://github.com/LDMonay/oh-foundry/pull/13 , https://github.com/LDMonay/oh-foundry/pull/19) :...

Need Way to Change core die to 2d12 in foundry 5e

I am creating a homebrew system based on the "Fable" series of video games that takes elements from 5e, pf2e, and hero system with 2d12 planned to be the core die. Currently the Dungeons and Dragons 5e system on foundry along with the "System customizer" module allows us to do everything we need to do except change the core die. If someone could assist me with this issue or create something that will change the core die, I'm willing to pay a minimum of $50 even if it's a 5 minute fix. I'd also b...