Hello, I am working on a research project which is based on C#. We have to make some calculations wi
Hello, I am working on a research project which is based on C#. We have to make some calculations with the use of Vulkan or OpenGL on compute shaders and we have nothing to render.
Before digging into the source code of Silk I'd like to know the following things...
a. is it possible to be integrated only for the use of compute shaders?
b. is it possible to load shaders that have already been compiled by the Vulkan CLI compiler?
Thank you for bringing such a cool lib to the opensource world.
Before digging into the source code of Silk I'd like to know the following things...
a. is it possible to be integrated only for the use of compute shaders?
b. is it possible to load shaders that have already been compiled by the Vulkan CLI compiler?
Thank you for bringing such a cool lib to the opensource world.

