So Meta Connect is in 13.5 hours, we'll likely see final details about Meta Quest 3 and release date.
Meanwhile Valve has been busy with SteamVR stuff and rolled out 2.0 beta very recently. Exciting stuff happening in VR that could help improve flight sim
Not true , despite having hydraulic controls most (if not all?) hydraulicly powered aircraft will have an artificial feel unit installed (Q-Feel) to mimic aerodynamic forces increasing on the stick as the speed increases.
Nope. Most of them really don't adjust forces on the stick as the aircraft goes faster. Q-Feel is a name of the system installed in the Harrier that does that, but only in the elevator channel. Something similar is also installed in the F-4 elevator control system. But other aircraft, like F-14, F-15, F-18, A-10, F-86 etc. don't do that.
Bobweights are common and they increase the force on the stick with G-loads. Personally I don't like this effect in the sim, as it can't be properly felt if you don't experience gforces yourself. Others like it, it can be tweaked in TelemFFB to your taste
If specifically looking for an f16 it is the one aircraft this can't simulate better than anything else. Since its using a force cm sending system with very little movement. For that, specifically, I'd look into the realsimulator.com force sensing gimbal and grips. But it's at least a 1k euro for the gimbal and grip.
Winwing also have a slightly less expensive force sensing base as well, but it handles it selves a little bit different than the realsim setup, granted almost half the price.
I own the winwing orion 2 and f16 throttle myself and find that great value for the viper.
Hi, I tried to check from FAQ but didn't have an answer. So my question is related to production amount/capacity. As we see from previous shipped Rhino the median waiting time is 218. With the current rate of Rhinos produced during little over month or so my estimated waiting time is little over one year. So the question is, are there any plans put in place to increase the production?
This is not a general HOTAS discord, it is solely for the VPRhino and DIY projects around the kits etc. Other discussion servers will likely help you better.
Yeah us right here tend to be further down the rabbit hole. To a point where we heard of 1000β¬ force feedback flightstick gimbal and we go "that's so cheap, take my money. Now I'll be sitting on my porch for 18 months before it arrives"..
I got one on my mfg pedals and the same model on winwing collective. I want it to replicate as close to the hydrualic feel these give and my vkb with the rc dampers does so glad if the rhino seems to come close
My guess is that queue is already very long. I doubt that hiring someone would increase the price on its own. More users of the stick translates to more orders if/when the product is performing well. Less queue-time also leads to more orders. More orders translates to bigger purchases of components -> lower component prices.
Guys I have two things. So I just got my rhino and I am now testing it out as you would. Let me say after using a cls-e brunner with a long extension and metal joystick, it really sucks. Bro compared to that the rhino takes some muscle to pull it out of trim or if under g load! And for prepar3d. I am convinced p3d ffb works better than dcs ffb. I had to tick an option and what effects I wanted in the sim and dude it is implemented better than dcs. I havenβt tried xplane. But yeah this thing is crazy man.
You would have to send me the aircraft file in the simobjects folder. Itβs really complicated in where it needs to go. What aircraft do you fly. I can post the code if you want but you will have no clue where to put it.
Okay. Go to your p3d file directory and go to the simobjects folder and copy the aircraft folder(s) you want ffb in. Send them to me somehow and I will see what I can do.
Thereβs a possibility thereβs nothing I can do. Itβs all up to the developer in the more advanced code I canβt edit. You will also have to enable ffb in p3d client settings