It has eye tracking, and its built in software renders stuff based on where you look. The eye tracki
It has eye tracking, and its built in software renders stuff based on where you look. The eye tracking cameras run at 200hz. So the image will always be clearest where you look. You can adjust how clear by changing the PPD in the software, which obv needs more GPU the higher you go
The Aero has a smaller 'sweet spot' than other headsets like the Index, but it also has a lower FOV which contributes to this smaller sweet spot.
The image might seem 'blurry' on the edges because that is partially how foveated rendering based on eye tracking looks. Directly where your eyes are pointing will look clearest. Peripheral will start to look a bit blurry.
Here is an example of what foveated rendering looks like, on the PSVR2 in No Man's Sky, one of the only PSVR2 games to support it currently: https://twitter.com/PSVRUnderground/status/1698745249756053538
The Aero has a smaller 'sweet spot' than other headsets like the Index, but it also has a lower FOV which contributes to this smaller sweet spot.
The image might seem 'blurry' on the edges because that is partially how foveated rendering based on eye tracking looks. Directly where your eyes are pointing will look clearest. Peripheral will start to look a bit blurry.
Here is an example of what foveated rendering looks like, on the PSVR2 in No Man's Sky, one of the only PSVR2 games to support it currently: https://twitter.com/PSVRUnderground/status/1698745249756053538