Hi, quick shout out to those using the Rhino with the DCS Apache module. I am interested in best recommended settings. I have checked the FFB box in Misc, and tried both instant trim and the no springs & FFB option. They both seem to work, the stick stays where it is when you go up on the force trim. Whats the difference between all the options when using the Rhino? Second query regards the Force trim settings in effects - what is recommended here? Third query is regarding the FFB tuning options in controls, again, whats recommended here? Answers to these questions would be appreciated, and any other tips etc to get the most realistic and effective experience. Thanks
You don't have to use the force trim settings in the effects tab of the VPforce tool when playing DCS. it is meant for games that don't natively support force trimming. I just use moderate effects in the VPforce software and default in TelemFFB. all those are subjective to each individual user I'd guess.
I think latest Wip drasticly improved forces and general vibrations and feeling in MFS in general. Anything I tried flying I was blown away how good it felt compared to before
On this page, I've already switched to the F-18 in DCS, but my rudder pedals are still stuck on the AH64D. This is strange, and of course, the F-18's rudder FFB feedback is definitely not available.
I use instant trim (ffb friendly) for the cyclic as that was recommended. Without springs and FFB wouldn't make sense since we are using FFB. for the settings there isn't really a recommendation. Play around and use what you like. also use TelemFFB, too
Just been trying stuff out, instant trim is the way, I agree. The telemFFB effects are superb, I was using a CM3 Virpil base before which was very nice, but this is really good. Been using a Rhino in my jet sim pit for around 6 months now and really love it and was wondering how much better one would be in the Helo pit. Pleasantly surprised!
I know it's pointless with the current state of what sims are exporting and such, but I'd really love to have ffb on the brake axes at some point. Steering airplanes with differential braking is easy in real life, but a PITA in the sims.
I've wondered how load cells would go on the toe brakes, I believe someone here did try it as a mod. If it could be done somewhat close to the racing sim brakes it might feel a lot better & be a bit more precise, I for one would def love some really nice feeling toe brakes closer to irl.
V2 and V3 are almost identical, the only thing that moved is one screw hole, but didn't Walmis say that this kit is gonna require some drilling anyways? Not sure how much V1 varies, but I imagine due to the fact that you are replacing the entire MFG drive and swapping in the VP Force drive, it should be possible, since they should have a damn near identical footprint
thing is, if there's no info coming back from the sim about when exactly the brakes are engaging or how much brake force is being applied in the sim, the ffb on the axes is kind of useless. It wouldn't be helpful beyond just making the brakes "feel" better.
I see two problems here. 1.) Our calfs/feet are pretty strong. It would be nigh physically impossible to get motors and/or gear reduction on the brake axes that were strong enough to produce even remotely convincing results. 2.) Lack of telemetry. Given what I know about telemetry from the various sims I would put them in this order:
telemetry is the big one for sure. the feedback doesn't have to be real world convincing. It just needs to tell you that the brakes are engaged and applying force or they aren't. As long as it's enough feedback to feel the actual engagement point, it would be enough. Taxiing warbirds is a PITA right now, or engaging the brakes unevenly after landing and suddenly veering towards one side of the runway.
Ive said before that I've thought about buying some different rubber balls/tennis balls/racquet balls to see if I can shove one of them in the hinge point of my Virpil pedals to see if I can get a more progressive brake feeling than that standard linear springs
that is, by far, the biggest benefit, and worth every penny in its own rite IMHO. You also get dynamic forces with non-FBW aircraft, trim following and of course all of the other auxiliary effects too.
But then you would lose the ability to adjust FFB effects with a pot, right? Or can another board (I.e. the stickβs board) control effect strength globally?
Those sensors are almost certainly just a digital in/out. The connector in that case would likely just need to be swapped out to match the new style connector to tie in to the rhino pedal board