Yes, I know what you mean. I'll explain how I feel. In very short and mega simplified π : The base p
Yes, I know what you mean. I'll explain how I feel. In very short and mega simplified
: The base produces vibrations that simulate real effects (vibration of engines, wheels on the ground, etc...) so when you play, the VPForce software reproduces the effects coming from the game. Basic example. You land an airplane, and well, the wheels will produce a force in the game that will be transmitted to your joystick. Basically, the landing sensation will be 100Γ more realistic than without FFB. As soon as you play 1x with FFB, you'll immediately understand these brief explanations. A helicopter VRS or a stall, well, you'll feel it. If you've ever flown a plane or a car (....), you'll get the feel of it!
In fact, I've stopped playing with my Honeycomb Alpha because 0 sensations and you feel more like shaking a stick than controlling a plane. Sorry for these light explanations, but we're really talking about improving in-game sensations.
For example, my base transmits the start-up of my H145 and my whole frame vibrates (slightly). So you add a VR headset and you almost feel like you're in the aircraft. I wouldn't go back for anything! It's just incredible!
In fact, I've stopped playing with my Honeycomb Alpha because 0 sensations and you feel more like shaking a stick than controlling a plane. Sorry for these light explanations, but we're really talking about improving in-game sensations.
For example, my base transmits the start-up of my H145 and my whole frame vibrates (slightly). So you add a VR headset and you almost feel like you're in the aircraft. I wouldn't go back for anything! It's just incredible!








