Hey all, would anyone have tips on doing embedding of files (like textures) that would work both on
Hey all, would anyone have tips on doing embedding of files (like textures) that would work both on desktop and android builds?

AndroidAsset:Assets/**/*.* to AndroidAsset seems to make it be detected by the AssetManager. I think that does it for now, though if I could have that Assets folder exist in a shared assembly (i.e., one the Desktop entry point and the Android entry point can reference), that'd be nice. Would you happen to know about that too?Assets directory in some common path and reference that from both projects i.e. for the console/desktop app, <Content Include="../Assets/**/*.*" CopyToOutputDirectory="CopyIfNewer" CopyToPublishDirectory="CopyIfNewer" />; and for Android <AndroidAsset Include="../Assets/**/*.*" />AssetManager.List(""); gives me the 3 defaults plus my 14 assets instead of the 3 defaults + the content folder.




Dictionary object as its interface type IDictionary
AndroidAssetAssets/**/*.*Assets<Content Include="../Assets/**/*.*" CopyToOutputDirectory="CopyIfNewer" CopyToPublishDirectory="CopyIfNewer" /><AndroidAsset Include="../Assets/**/*.*" />AssetManager.List("");DictionaryIDictionary<ItemGroup>
<AndroidAsset Include="Assets\sound.mp3" />
</ItemGroup> <AndroidAsset Include="../Content/**/*.*">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</AndroidAsset>