they are in the limelight right now because it means people hanging onto their ten year old hardware still have a shot at playing games made for the next ten years of hardware
A stopgap solution to a problem they created, isn't really much of a defense of it though. I hear people talk about the generational difference all the time- But in reality it's entirely bullshit. And you can tell because every time these companies talk about it it's like oh in the next gen we'll have more power. Then the "next gen" arrives, and everything is still an issue. Games locked to 30 fps, games downscaled way below native. The reality is if a studio thinks they can save money by leaning on those crutches, they will every time.
and this is full of shit. nvidia didn't "create this problem". the reason we need these stopgaps is because artists are looking for a solution to lighting problems that are fundamental to how renderers have been developed for the last 30 years
the entire fucking point is that modern day artists want their lighting model to work naturally and not require 500 hours of fucking around to make every scene look acceptable
Retracing will be here one day, I just find it to be dishonest we're running games at a quarter or less the resolution on $1,000 GPUs to get playable framerates
Yeah I think this was the major issue. Like I don't care if people want to include ray tracing but if it decimates performance to such a degree then what's the point