for the love of god please fix that cancle typo
for the love of god please fix that cancle typo


WindowOptions or ViewOptionsgl.TexParameterI I get [libEGL] called unimplemented OpenGL ES API on the output window, and I get an empty window.
gl.TexParameterI actually calling glTexParameterIiv ?WindowOptionsViewOptionsgl.TexParameterIgl.TexParameterI[libEGL] called unimplemented OpenGL ES APIglTexParameterIivopts.PreferredDepthBufferBits = 24;
opts.PreferredStencilBufferBits = 8;