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whenever i try to use a shader it dosent apply or crashes and gives this message:

BASIC: BASIC: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
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OpenGL error spam in Iris 1.8.8 for 1.21.1

I'm pretty sure this wasn't the case for 1.7.5. Shaders I tried are the lastest in-dev versions of Bliss, Photon and Photon GAMS, all having the same issue....
Solution:
Issue narrowed down to Distant Horizons version 2.3.0-b. Try their nightly build and see if that issue been fixed.

1.21.1 Not working?

I have a fresh new clean installation of windows 10 And have just got all of my mods that I had from before back into the game. I was on Windows 11 previously, but I had some problems, but for some reason, Iris isn’t working. Loads Minecraft, but kicks me out and sends me to a error screen and only lets me play when I remove it from the files

Incompatibility with rendering in my mod

hi, I'm working on a mod which has an overlay that renders dots at certain angles. I use the WorldRendererEvent.LAST to get the necessary matrices and then i render it similarly to entity names, except i use RenderLayer#getGuiTexturedOverlay for the buffer to make it render above any terrain. This works fine in vanilla (except for clouds) but with iris 1.8.8 installed, the dots render behind terrain. ...

Iris crashes Minecraft 1.21.1 with Mixin transformation of net.minecraft.class_7764 failed

I'm trying to set up some mods in MultiMC for Minecraft 1.21.1, and as I've just now found out after about 20 minutes of debugging, Iris is the mod that's currently crashing my game. I'm not sure how to read these things, but hopefully someone smarter than me knows what to make of all this. I'd also like to note, it crashes even if I just pair it with Sodium and no other mods, and the game launches just fine with only sodium, so it's not a conflict with any of my other mods. For the sake of not cluttering up the logs and reports, the ones I provided are from when I only launched the game with Iris and Sodium. Just in case you guys need it anyway, let me know and I can provide a list of every mod I'm using (spoiler alert, there's a lot of 'em.) Attached is the latest crash log, I tested it with both v1.8.7 and 1.8.8 and was met with the same result...
Solution:
Iris 1.8.7 is for Sodium 0.6.9, upgrade your Sodium to that version from your current 0.6.5.

Iris only shows as a file and will not open

Whenever I try to download iris it shows up in the files but i click it and won't open, same problem when i drag it out of the files and on to desktop. I have java installed correctly i think, im not sure why this is happening.

Player hand not rendering when spectating with shaders (Flashback)

Hey, when i spectate a player with Flashback in spectator mode, the hand isn't rendering when I have shaders turned on. I asked moulberry (flashback dev) and he told me it seems to be an iris issue.
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DH 2.3 fading

noticing that the new "fade" feature with DH 2.3 that allows seamless LOD transition is basically disabled when shaders are on. Just wanted to shed some light and wondering if this is a bug that will be fixed later on, something shader/DH devs will have to fix, or just simply unavoidable...

DH 2.0.x Support for Minecraft 1.20.4?

I want to use DH 2.3.0 on the Server I play on with my friends, since it's the Update that added Server Side support. Unfortunately, when launching the game, it says that DH is incompatible with any Version of Iris 1.7.4 and below. But Iris 1.7.4 for Minecraft 1.20.4 is nowhere to be found. Is there any way to get this working or at least some Iris Beta build for 1.20.4 that is compatible with higher Versions of DH? Thanks in advance...

Error when loading shader

The mod asked me to report this log to the developers, I think it is here:
No more available texture units while activating sampler depthtex
No more available texture units while activating sampler depthtex
Settings: - M4 Pro 24gb...

Main/Warn in log

I keep getting about 11 or 12 main/warn lines in my log anywhere from reference map to force disabling. Any help please?

Sildurs vibrant shaders breaking skins, items,armor and nametags

I wanted to take some replay shots with shaders and since complementary shaders crashed my game i thought maybe sildurs will work, so i installed them, but when i applied them pretty much anything player rendering releated broke
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i have problem

iris in game shader menu button don't appear, in main menu, shader meniu bottone appear. How to Fix?
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Problem with core shaders

Hi, I know that core shaders are usually not supported by iris, but do you if it's possible to fix this problem? https://github.com/bradleyq/stable_player_display...
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Shader Compatibility

I have an old custom shaderpack derived from the chocacpic13 v3 shaderpack that ive been using on optifine for years but recently switched to sodium + iris and found out that my shader doesnt work with iris and it says that it had trouble trying to load the shader. Trying to find out if its possible to get it working with iris, I also recently had the shader updated to fix some bugs that came with the 1.17 update so maybe it has to do something with that but I dont know.

shader fails to load completely; no chat message. 1.20.4

iris doesn't show the failed to load error, I had to open the console in the launcher to see the failed to load error. the shader pack also drags into the shader pack selection screen as a "valid shader pack". the shader doesn't technically support 1.20.4, but I fail to see how there could be much difference between 1.20.1 and 1.20.4. shader used: https://www.curseforge.com/minecraft/texture-packs/old-lighting-old-water version: 1.20.4 mods used:...
Solution:
apologies for leaving you on read for so long, I decided to "do my own thing", so to speak me looking at the log sent me down a rabbit hole of downloading colormatic for the colormap shaderpack (a really good idea, apparently!), among other mods listed here (like the skybox mod) https://optifine.alternatives.lambdaurora.dev/. this has made the pack work AND work better than it otherwise would've. beta lighting! hoo-ray! only slight differences that I can't seem to fix are the skybox not really working, and the smooth lighting on the water while still retaining smooth lighting elsewhere, which there doesnt seem to be a mod to turn off specifically. oh well. if there's possible help with those two issues, I'd appreciate it. otherwise, I've solved the issue....
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Making my first shader, how do I keep vanilla shadows?

I'm working on my own shader (mostly for learning) and I want to work on it bit by bit and learn as I think of things. Right now I've simply created some fog. But when my shader is active it seems I completely lose vanilla shadows? How can I get them back while using my shader? Currently my shader directory is this: shaders/ ├─ composite.fsh ├─ composite.vsh...
Solution:
Making my first shader, how do I keep vanilla shadows?
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