Lite version, scatter practice demo
I noticed that there are times I need to practice scattering again after a long time of having no subscription. As there are now tons of features and modifications. I would like to retain the comfort of having a good grasp of the actual workflow by using it without going back to tutorials.
I know that its editor only, would it be possible that you can have a sort of playable demo project that we can practice the features with the ui with a certain asset or collection. But of course we cant do a build from it. Its just for practicing the scatter with assets.
The other option was to have a light version but some features that are grayed out. But i think this is challenging as most things are needed. Hehe...
Dash Curve coordination space
Dash curve seem to use own coordination pivot and set 0,0,0 as default (even the real world location would be differen e.g. 7000,0,0). Makes tricky to use the dash curve as input for PCG. Would be cool to have toggle setting.

Surface scatter suggestion
Hey everyone, hope you're all doing great! I've got a quick suggestion regarding Dash. It would be fantastic if we could scale down the scattered grass near edges, like the border of a terrace overlooking a lawn. This feature, similar to Forest Pack plugin's border feature in 3ds max, would reduce the overlap between the grass and the terrace edge, resulting in a cleaner look and less intersections for the grass. Let me know if you need further clarification!
Thanks a lot, and keep up the good work !...
Improvements for upload own libraries
Hi! Despite that Dash is an amazing tool. I think that managing libaries is not very intuitive at the moment. One of the things that I realized is that when you compute certain assets, those are not immediately load in another simultaneously open project. It would be cool a refresh update button if is possible, so you don’t have to close the project and open it again. I know that it’s not a big deal, because once you compute the assets, those will be available in any project every time. But for...
Search prompt text bar
As the parameters continue expanding like with scatter tools, it would be nice to have a little text prompt search bar to find the parameter you’re looking for. Not urgent but a nice to have
Hi, Dash-Team.
What do you think about a “look at target” feature for the Surface Scatter tool? – It would be great to have it for a concert scene, for example, where the audience is looking at the stage. - If this already exists... please show me. I didn't find anything like that.
Display Text
Any thoughts on adding display text render to viewport? Plain text box to add to the level (no triggers, etc. simple as possible).
Materials Panel for custom assets
Is it possible to add the materials panel for custom assets? e.g. adjust roughness, normal, color etc. The function seems to only be available for megascans assets. Not sure if this is possible to configure on the backend. Thanks!
AI Tagging conflict with 3D Connexion plug-in
I noted a post earlier about a conflict with AI tagging - confirming that for me AI tagging would not even start properly until I disabled the plugin. UE 5.3.2
Dash delays the otherwise smooth animation
@Daniel - COO
Hi
When I started dash, I felt a noticeable lag when playing the level sequences, even though there was no Dash script in the scene. Obviously the Dash is refreshing or detecting something every frame, and my switching the Dash non-Runtime mode didn't fix anything. I hope the later version optimizations will fix this, otherwise I'll have to turn Dash off to preview the animation smoothly.
Thanks!...
UE5.3.2 Physics Tool Crash
Hello, I have a serious problem. Sometimes when I use Dash Physics Tool, the engine crashes. In this video, I was using 50 glass pieces to drop down on a floor. Everytime I use the tool, I got a crash. Before that I used 3 canisters and they animated correctly without any problem. I don't know why on some meshes the engine crashes with Physics Tool.
Unified Library
I love the potential of a unified library, but in my view it's still lacking things. (I was told some of these features below will already be added in 1.7)
What I would like to see improved/added:
1. No duplicate assets in the Unified view when the same asset is added to multiple projects....
Asset GYM Line UP
Apologies if this feature exists already? but it be get if you could make a simple tool to line up assets in rows with a small distance between them, so when makeing asset gym levles with groups of zerod out assets you can lay them all out super quick?
Asset Painter
A 'painter' for scatter items. That is to say something similar to the foliage tool's workings, but a means to paint on items to the terrain for example. Many times I need to hand place items because the scatter would be too much, or too little in some few cases.
Can't append external project libraries
I always get the "invalid project library" message when I try to append libraries.

Constant crashes in landscape mode, path scatter (1.6.0)
Hi, I'm working with path scatter projected on a landscape and I seem to be getting constant crashes in various scenarios. The logs always seem to say the same thing. This crash for example happens when I enter landscape mode.
```
[2024.03.09-14.27.41:100][725]LogCore: Error: Invalid input P=-nan(ind) Y=-nan(ind) R=nan to FRotator::Quaternion - generated NaN output: X=-nan(ind) Y=nan Z=nan W=-nan(ind)
[2024.03.09-14.27.41:100][725]LogCore: Error: Invalid input P=-nan(ind) Y=-nan(ind) R=nan to FRotator::Quaternion - generated NaN output: X=-nan(ind) Y=nan Z=nan W=-nan(ind)
[2024.03.09-14.27.41:100][725]LogCore: Error: Invalid input P=-nan(ind) Y=-nan(ind) R=nan to FRotator::Quaternion - generated NaN output: X=-nan(ind) Y=nan Z=nan W=-nan(ind)...
UI for editing Surface and Path Scatter
What does anyone think about having a single edit window that switches to whatever scatter you currently have selected?
Currently if you edit a Scatter object it creates an edit window, then if you go to edit a different scatter object, it pops up a new seperate edit window directly over the other one. If you are editing multiple scatters at once you need multiple windows open, then you have to arrange them across your screen, and then have to remember which one is for which.
A single window that matches your outliner selection seems more instinctive, and a bit lighter on screen real estate perhaps?...
Position Jitter on Path Scatter
Hi team, would it be possible to add Position Jitter on path scatter, to give more randomness? Being able to specify x, y & z positions would be extremely handy