Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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JVM Args?

Im trying to find best java args because the game has been lagging and filling out my ram even if I allocate half of my ram here is the one that I use right now -XX:+UnlockExperimentalVMOptions -XX:+UnlockDiagnosticVMOptions -XX:+AlwaysActAsServerClassMachine -XX:+AlwaysPreTouch -XX:+DisableExplicitGC -XX:+UseZGC -XX:+ZGenerational -XX:+UseNUMA -XX:NmethodSweepActivity=1 -XX:ReservedCodeCacheSize=400M -XX:NonNMethodCodeHeapSize=12M -XX:ProfiledCodeHeapSize=194M -XX:NonProfiledCodeHeapSize=194M -XX:-DontCompileHugeMethods -XX:MaxNodeLimit=240000 -XX:NodeLimitFudgeFactor=8000 -XX:+UseVectorCmov -XX:+PerfDisableSharedMem -XX:+UseFastUnorderedTimeStamps -XX:+UseCriticalJavaThreadPriority -XX:ThreadPriorityPolicy=1 -XX:AllocatePrefetchStyle=3 What should be replaced or removed from this and what should be added?...

My Distant Horizons button is no showing

Im on 1.21 version
Solution:
can you try deleting the config file at .minecraft/config/distanthorizons.toml and try again?
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I am not able to see very far

The chunks starts fading. I loded all of them. 😦
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lod chunks arent rendering, and most of them are in weird bars

i used chunky to load a large area around me, and distant horizons isnt displaying anything.
Solution:
/chunky
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Near-100% GPU Strain even at lowest graphic settings.

Unless I use Detail by Chunk, which looks horrible- I can't get my GPU to not be cooking while using this mod. Even without any shaders. No matter what I do. I've set the graphic detail configs to Height Map and Lowest, and I'm not budging on setting the Max Horizontal Res to anything that isn't Block, unless the devs make it any less ugly than it currently is, because it's just not pretty enough to want to use 2 blocks or worse. How is the mod this poorly optimized?...
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Distant Chunks only showing previously loaded chunks in render distance

As the title says- "Distant Chunks only showing previously loaded chunks in render distance", and I can't find much information online nor in the FAQ about this. I know many people stand and wait for it too load further out- but from I'm seeing, my game isn't loading further out and the only data from Distant horizion is saving is previously rendered chunks. I am in a Multiplayer server- however, I've had this issue for a while now, in both multiplayer and Singleplayer

reset fog

Not sure what i changed, was a bit ago, how can i make mc use my sky texture again
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tps drop

Im new to server hosting. is there any way to pinpoint the tps drop on my server? https://spark.lucko.me/XmIFWUMvbB...

black chunks?

How can i fix this issue?
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Is there a way to force a shader to load with DH?

I'm trying to load Vanilla VX, which only adds colored lights and handheld lights. Everything else is vanilla to my knowledge. I'm 90% certain this wouldn't impact Distant Horizons, but since the shaders isn't made for DH it gives the text popup about how it's incompatible and DH won't load anything to prevent bugs. I'm hoping there is some method to force it, worse case any way to add DH support myself? Or trick DH into thinking there's support? I am not the creator of the shader, but I'll go i...
Solution:
Since the shaders looked abandoned, I just added the needed DH files from another pack into the one I was trying to use, took a few tries to find one that wasn't causing glitches. Not really the solution I wanted, but it works, and since it's for personal use and not something I will be sharing it's probably as good of a solution I'll get until I'm better at coding. Tried coding it myself first but I don't know anything about vsh and fsh files.

Game crashes when loading into a world

Aight, so, the game just closes itself when i try to load my survival world. According to ChatGPT the crash is being caused by DH and Iris, althought i have them updated to the last version (i'm playing 1.20.1). If it helps, i have DH auto-update on.

DH Stops Rendering LODs and Giant Chunks of LOD Missing

These big corners are sometimes missing and don't even begin to appear as I approach them. My MC render distance (12) will load, but DH doesn't catch up in the direction I'm going. None of my specs are even hitting 50% (GPU occasionally goes to 60%) and I have 22 GB of RAM dedicated to the MC installation I'm on.
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Strange black leaves and missing chunks

There are these strange leaf artifacts and dark chunks, is this a known issue or is my pc just weird
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how are multiplayer folders named (fancymenu conncet to server button)

hello, the faq says that for multiplayer lod data is stored in .minecraft/Distant_Horizons_server_data/SERVER_NAME/ i was wondering about that SERVER_NAME, is it the actual ip adress of the server, or the name that the player chooses when adding a server, (the one where the default is Minecraft server Im asking this because in my modpack im using fancymenu which allows me to create a quickjoin button, that when setup connects directly to the server ip and there is no way of giving it a name like a player would add a server in their list so the folder created is just a + ...
Solution:
so ig yeah it defaults to + if no name is found
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Works perfectly for single player but not on my server?

My chunks aren't loading in correctly, they look almost blurry and unrendered (rendering is enabled). I do not have chunky installed either. Mods are exactly the same for my server (I'm using Bisect Hosting) and the mod files are the same on my pc. I'm not sure exactly what the issue is, but the fact that DH is not working on my server but does in single player leads me to believe that the server is the issue somehow. I'm not really sure what to do. I've attached several images of the issue. I...
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Game crashes as soon as I enter a world in singleplayer.

exit code is -1 The game crashed whilst unexpected error Error: java.lang.NoSuchFieldError: Class com.seibel.distanthorizons.api.methods.events.abstractEvents.DhApiBeforeBufferRenderEvent$EventParam does not have member field 'com.seibel.distanthorizons.coreapi.util.math.Vec3f modelPos' ...