Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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bug-report

is it supposed to look like this?

why is the pink on the dirt thingie
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[[SQLITE_CORRUPT] The database disk image is malformed

Had the Error in Title "spammed" into server console as soon as the server booted up, then applied the fix from Thread "Server “SQLITE database files corrupted”" which was deleting the DistantHorizons.sqlite-Files. This removed the "startup-errors", but now I get them again as soon as someone starts moving around Error is attached. ...

beacon sometimes does and doesn't render when chunk its on turns to and from normal chunk to LOD

looks kinda glitchy sometimes, the beacon beam renders both beam versions (normal and LOD) at once when its within normal render distance, very weird...

LODs not generating on 1.21.4 server (2.3.3b)

I added DH to my server awhile ago, I ran chunky and it all generated just fine, LODs working, all chunks loaded. But recently I had my friend join the server as well, using the same mod pack as me. He generated all vanilla chunks fine, but no matter what he does, DH LODs will not load or generate. Preloading doesn't help, all settings are turned on for distant generation, and the server acts like nothing is wrong. Still works for me, but LODs will not work with his, (not even on single player) I'm new to this, so it's probably an obvious fix, I'll provide any info needed. 🙏...

Chunks loading weird

the green area in the middle was not there before. and now suddenly when we travel to that area, it loads all bugged out. how do we fix this.
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How can I make bamboo look better?

I have my settings on extreme LOD dropoff and high vertical quality, not sure why it's like this.
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Light

Is it possible to make the light softer? I don't want each block to have a different brightness😅...
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Loading LOD on server

I can not load LOD chunks properly on my server (world is pre-generated). I assume its because of this: For Multiplayer, DH won't be able to generate LODs for chunks outside the vanilla render distance unless DH is installed on the server (DH 2.3.0+). Instead, as you travel around the world, LODs will be generated for areas you've visited. If DH is installed on the server, it will work just like in singleplayer, gradually pregenerating chunks around the player. The server also has access to the /dh pregen start <dimension> <origin> <chunkRadius> command, useful when you want to pregen without anyone online. Click here for more information about serverside support with using the mod. Or here for the plugin. ...
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Crash on world load with sodium neoforge (singleplayer)

Whenever I load a world on a neoforge modpack with both sodium and DH, my game crashes. Removing either sodium or DH stops it from crashing

Weird fog on Purpur server

I have a Purpur Server and i just installed DH as a plugin (newest Plugin version, MC-Version 1.21.4). I have this weird "fog". On some areas in the game (see picture) its completly obstructing my view, on other parts it looks like its only on the chunk borders. Any idea what to do?
Solution:
Ive redownloaded the mod. It works now
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LOD having a fit.

I know i just made a discussion but... uhhhhhh, this is a bit concerning
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Shadows bein funky...

What is up with these massive solid shadows?
Solution:
Try disabling or lowering cave culling or a higher quality preset
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Weird terrain loading bug

If i start a new world its fine, and I remember it being fine but then something happened and this is happening. Maybe it was from a mod i got? I also included the mod list in the images I believe
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high server-side CPU usage even when pregen isn't running

Running on Forge 1.20.1, Craft to Exile. Mod seems to work fine, but I go from ~10% usage without server mod, to average 100% with spikes up to 300% and tons of TPS spikes. Pregen is not running.

animations moving really fast

Sometimes, when launching the game, the animations all get really sped up for some reason. Does anyone know why? This only happens like 10 percent of launches. https://medal.tv/games/minecraft/clips/kiH5ihbFZxMrGLBzn?invite=cr-MSxtdWosMjQ3ODUwNDUx...

Large stutters only when DH is on both server and client

I have been playing on a server that did not have DH installed serverside and had no issues, now the server has switched to also running DH for distant generation and now I am getting large stutters clientside (about a quarter to a full second) every 5-10 seconds, my cpu, gpu and memory all seem to be perfectly fine, i profiled the stutters here https://spark.lucko.me/KlherjlhL0?hl=311 this even happens with distant rendering and generation turned off clientside...

Crash Bug?

When I enter the world, sometimes I randomly crash (instantly, on login). The error: ``` UNSUPPORTED (log once): gldCopyBufferSubData: NEEDS IMPLEMENTATION...

Weird Black Fog while using DH

Anyone know how to fix this?
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Loading a world instead of generating it

So I have a pre-existing world that's quite large (2b2t spawn dl), but when loading it with distant horizons, it seems insistant on generating distant chunks rather than loading them. When I travel to that chunk, it loads it properly, and it stays loaded properly. Is there any thing I can do about this?
Solution:
Try enabling assume preexisting chunks are finished in the DH settings

What is the best way to pregenerate LODs, Chunks etc for distant horizon using on a server?

Me and 2 of my friends are trying to find out the best way to play without any lag by pregenerating LODs, chunks and anything necessary before our game sessions. We are hosting it on Minehut with the "PRO" plan. I installed chunky and used that at start, but i saw on other post that that is not reccomanded. Any suggestions on what changes to do to get maximum performance?...