Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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Shader light coming through LODs

Is it possible to keep the sunlight in Bliss shaders from shining through the LOD's?
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Visual glitches with Seus GFME shaders.

Visual glitches when using SEUS PTGI HRR Test 2.1 GFME shaders. These shaders should be compatable. Minecraft version 1.21.8

Running pregen for 2500 chunk radius on dedicated server but file size has not increased.

I am currently running prgen on the dedicated server with Generation set to INTERNAL_SERVER and the file size has not really increased at all. I would have thought a 2500 chunk radius would be pretty large in the GBs

Getting "Couldn't load chunk [[xx, zz]] from server, error" errors

When I try to use the distant generation setting in singleplayer, the distant LODs do not show up for me, even after letting the generation finish completely. It seems that for every chunk, I get the error "Couldn't load chunk [[xx, zz]] from server, error: [Unloaded chunk].", as well as "Couldn't load chunk [[xx, zz]] from server, error: [No chunk holder after ticket has been added]." where xx, zz is the actual location. Also, the log is happening so often that it is crashing Prism launcher and creating a latest.log file that's almost a GB large (hence why I can only share snippets of the log). However, when I have actually visited a chunk, the LOD loads fine after I leave. Here's a mod list:...

Can't get DH to run on a dedicated Forge 1.20.1 server on Linux

The title says it all. We've had two year-long seasons already on our private SMP and on both we couldn't get DH to run because we were met with the same problem.

Sync on load question

Hello there, im trying to make a forge 1.20.1 server and well, I m trying to squeeze every inch of optimization I can tbh. Checking Distant Horizons settings I stumble upon this sync on load mode. Although I may ask, when a players logs into the server, the server sends all LODs (based on settings), and later update the ones that had been changed during the player's connection? Or when the player logs, it loads a local version of the LODs of the server (like Bobby lets say), and then updates the LOD via sync on load?...
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hey want to know if this is meant to be repeating over and over on my server

this is spamming in my server console for about 2 hours now and it sends like 10 of them every seconds.
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Inconsistent water reflections when using shaders

Hi, This is kind of a repeat of one or two other posts, but given that they were made a year ago I'm wondering if there are any updates or developments. Basically, when using BSL shaders, reflections are being rendered incorrectly in LOD chunks. I know how screen-space reflections work, but there is definitely a difference between LOD chunks and vanilla chunks, as the issue only starts past the boundary. ...
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Question about sending chunks in multiplayer

my friend went on his main pc, generated chunks w chunky, put the world onto his 24/7 home lab server, he has DH installed on the server. i installed DH and joined but i aint getting a lot of chunks sent 🤔 he generated 20k chunks with chunky. does he have to do anything so that they get sent to me through DH? and is it possible for him to limit the upload speed? because otherwise his inet gonna die for like a long time i guess bc it takes a long time to send? ...

Issue with photon shaders

Happens in a multiplayer world, havent seen if this happens in singleplayer too but after I alt + tab the horizon becomes glitchy or whatever that is. Also happens when I interact with certain blocks like when i sleep in a bed or open a chest. The reload does fix it but as soon as I do one of the actions listed above it glitches again. Tried deleting the config file, updating Iris, fabricAPI, sodium to the latest versions compatible with 1.21.10 yet it hasnt been fixed. Note: **This ONLY happens...
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importing LOD's from one person to another

so im having an issue where (for background context) my pc died and had to replace it, so lost a ton of LOD data for a server i am on. my friend gave my his sqlite file from ~2.3.2 of DH and im on 2.3.6, however after replacing my file with his, it instead gives me a blank LOD in game instead. how would i go about making it so his LOD's are brought to me?...

Game crashes periodically

For some reason, after about 10 minutes of AFKing to load chunks, my game seems to crash. No crash report is generated and the latest.log has nothing extraordinary (don't have it atm but I'll run the game again to get it.) I found another post about this but they seemed to think it was a ram issue... I have 192gb of ram installed, tried various ram allocations from 8gb to 96gb and everywhere in between to no success. PC specs i9-14900KF RTX 4080 Super 192gb ram...
Solution:
seems like this was a DH + Terralith + Tectonic conflict. I'll mark this as resolved after a little more time to make sure its still stable

Unresolvable big hole?

So, from what I've gathered through the few online posts about this, there's no definitive answer to this problem. So I'll ask here, to be 100% sure. There is no solution to this big hole appearing beneath the player when fast flying? FAQ does mention holes, but I think I know what holes it's referring to (cause I may have this problem too) and the description is not this. Here, I'm using Creative Fly, but sometimes it does that even while flying with the Elytra. This is single player, 1.21.8, 21 vanilla chunks, 8GB of memory allocated for MC and shaders are the latest version of MakeUp UltraFast (the situation does not change with or without shaders). Also, sometimes this lasts about 10-20 seconds before rendering it all, other times it seems to last forever. These are all my other mods: * Ambient Sounds...
Solution:
Yea, I have read that. So it's kinda unresolvable (if there's anything to solve) when flying fast? I just need to move slower and give MC the time to load?

uh how do i solve this issue

this is in multiplayer, some specific details, the issue seems to go away if i turn the quality preset down. nothing else helps
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teleporting to another dimension using waystones with distant horizons causes this weird issue

so me and my friend have been starting to use distant horizons recently along with other mods we have been using so far, we have been using waystones alot in our map we were building for ourselves but when we got DH, I noticed that a bug with traveling using waystones into a nother dimension showed up, I tested it again without DH and the bug disappeared, im not sure if theres anything I can do or another mod I can replace waystones with to keep DH, as me and my friend have been wanting to see o...

generating very slowly

had a render bug too but just fixed it from previous post but it is still very slow to load i have a i5 13k and 8gb memory allocated just for mc
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render bug

is this lithosphere and still life problem?
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Fog/bug what ever issue HELP please bro

Why can no one help me figure out what this is. details in comments
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Game crashing, rendering bugs, sometimes destroys entire OS

Singleplayer This is one of the many crashes https://mclo.gs/VS5dejR and an error attached I've had a bunch of various errors, chunk corruption, tried deleting and regenerating the database, at best I had various holes in my render, at worst, once it caused my kernel to error and forced to force power off my PC as my system was misbehaving so badly....