Prevent Player Chunk Generation?
I have a world fully pregenerated through Chunky. I need to pregenerate LODs next, so if I change
distantGenerationMode
= PRE_EXISTING_ONLY
, will player structure still be updated into LODs as we play?
Additionally, is there any way to prevent players from being able to generate chunks outside my worldborder using DE?
I see there is generationBoundsRadius
but which dimension does this apply to? I have borders at different distances in End, Nether, Overworld....Solution:
Clients don't do distant generation when on the server, the only chunks they can convert to LODs themselfs and have access to are the loaded chunks in their vanilla RD, so the vanilla chunks have to already exist
Abnormal DH behaviour
I tried to swap from unstable/main version, but now the whole terrain is de-rendering everything like in vnailla, and no longer generate any LOD.
Sharing DH chunks using essential or e4mc?
is it possible to make it so that when my friends join my world via essential or e4mc they can use the dh lods thats ive already loaded?
DH Server not showing LOD for unloaded chunks
I don't know if this is normal behavior but previously loaded chunks show up but unloaded chunks don't.
Fabric 1.21.4 Multiplayer...

DH2.3B Server Hang on Shutdown
Shutdown Console: https://mclo.gs/VI8eUYC
When using 2.3 Beta Stable or latest nightly, I cannot gracefully shutdown my server with it installed. Seems to close database connections before stalling.
I do have a heavily modded server, but it runs stable. I do have Chunky installed because I use ChunkyBorder (all 3 dims are pre-gen'ed already)....
Solution:
Found it, I'll post where to help the next guy out.
/World/level.dat
This is file is impossible to read without something like NBTExplorer. It's old software, but it works....
Crash when generating the map using internal server mode
there is a hole in the ocean 2x4 chunks, if i get near it the game instantly crashes
https://mclo.gs/Db3y3p4
I've been trying to pregen the map to play with some friends on a dedicated server, having very little success right now, it's either extremly slow on the dedicated server (3 cps) so i tried to do it on my own computer then transfer the map over, but then i need the client open and set my lod distance to 800+ i'm not sure my pc can even handle that....
Memory Leak Issue
We're playing on LAN server with friends, and after 2-3 hours of gameplay, the memory started filling up rapidly (from 8-10 GB to 30 GB in just 20-30 seconds). Naturally, the entire game froze.
There are quite a few mods in the pack, so it's likely that something is conflicting somewhere, though I'm not 100% sure.
What could be causing this issue? And where can I find the logs to attach them here?...

Crashing Ptero Panel
I have followed the instructions here
https://canary.discord.com/channels/881614130614767666/1035937626944962641/1351505656020074506
I am currently using the nightly 11 build (0.8.1) of the paper plugin.
...
weird low quality chunks
Solution:
Looks better now, the quality preset was custom and now I changed it
"Minecraft version [1.21_4] is not findable on Gitlab"
I'm running a Fabric server, and I know this is a minor issue, since I can just update manually, but does anyone know why I'm getting this error and is there a way to fix this?
DH not working over LAN
I'm trying to play Minecraft with my gf over lan with DH installed and even though it is installed for both of us, it was telling me that it isn't installed on her game in the F3 menu, and is not working as it's supposed to (It's working like how it used to, having to load chunks myself first). Just now when we re opened to take a screenshot it says that it is installed but isn't transferring any packets. Help would be greatly appreciated! Mod list also included in images
Solution:
Might also be broken for forge, not sure. Try using the nightly build anyways

Random blank area when moving into chunks
i generated the seed of a server, dragged the SQLITE file into the server's folder so i can see all those chunks, but it seems to leave a blank space for some reason

Water Rendering Issue
Hey, I was just curious if anyone knows how to fix this rendering issue in the LOD's for water. I notice it happens most with bliss shaders, but I never had these issues pre-latest distant horizons update.
The water looks solid brown when loading the LOD for it.
Even though the water is 1 block deep, it never used to have this issue, so just wondering if there is a fix you know!
Thank you!...

server console being spammed constantly by this exception
```Exception in thread "DH-PriorityTaskPicker Thread[77402]" java.util.concurrent.RejectedExecutionException: Task com.seibel.distanthorizons.core.util.threading.PriorityTaskPicker$TrackedRunnable@246098ff rejected from com.seibel.distanthorizons.core.util.threading.RateLimitedThreadPoolExecutor@163627b2[Running, pool size = 4, active threads = 4, queued tasks = 4, completed tasks = 1454829]
at java.base/java.util.concurrent.ThreadPoolExecutor$AbortPolicy.rejectedExecution(ThreadPoolExecutor.java:2081)
at java.base/java.util.concurrent.ThreadPoolExecutor.reject(ThreadPoolExecutor.java:841)
at java.base/java.util.concurrent.ThreadPoolExecutor.execute(ThreadPoolExecutor.java:1376)
at TRANSFORMER/[email protected]/com.seibel.distanthorizons.core.util.threading.PriorityTaskPicker.tryStartNextTask(PriorityTaskPicker.java:78)...
feathermc DH
Hello, I recently made a server in feathermc to play with friends, but DH only works when the chunks are preloaded/visited so it doesn't automatically load the chunks like in singleplayer. I've also read about feathermc and why it's bad etc. So my question is if it's possible on any pc hosted client to have auto DH rendering without pre loading the world? Also what other alternatives are there for feathermc that is free?
Solution:
You need dh 2.3
Pregen LODs of server plugin in singleplayer
Hi, am I correct in saying that the DH Bukkit plugin keeps the LOD data in DHSupport/data.sqlite?
I'd like to pregen the LODs from a single player version of the server world so that there's no need for the server to load vanilla chunks. I have multiverse however, so I'm not too sure how that would interact with the data.sqlite that's currently present on the server. Any recommendations/steps?...
Solution:
The databases are not compatible
Server-side RAM usage (question)
Hi, this isn't a request for help or support, but rather a simple question: how much does server-side DH affect server RAM usage?