Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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How to replicate DH + Iris shaders in forge environment

So I've stumbled upon quite some nice YT videos that showcase DH + Iris shaders and nice landscapes. How do I achieve smth similar looking with forge? What are some forge alternatives, working shaders with their settings etc Has anyone experimented with it? Are there any specified tips or smth I need to adress? I really don't wanna get myself into fabric as I can get fabric mods into forge but not the other way around at least I'm not familiar with it. I already tried gettin uptodate Iris to work on forge via sinytra connector but thats not really compatible. ...

Is it possible to load chunks on a server without the need to fly around?

I made a server for my friends to join and used my already existing world, where I already preloaded chunks using Chunky, so that the world looks nice. The chunks, as mentioned in the FAQ, do not load on their own. Chunky on a server doesn't work, or maybe I can't make it work, I just set a radius and sent a start command. Did I do something wrong? Is there any other way to do it? 1.20.4...

1.20.4 nightly horizons not horizonting help

any idea why my distant horizons are neither distant nor horizontal? on the attatched screenshot theres a structure that I passed near to have it loaded yet it disappeared...
Solution:
so from my testing: it doesn't like zink (opengl under vulkan) it doesn't like feral gamemode and it doesn't like blendium...
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LoD dynamic quality adaption to zoom (mod)

Hi. First of all, this mod is amazing, using it for quite some time and didn't really have problems with it. Just a question about zooming. When I zoom (for example with Zoomify), what is needed, so the LoD quality adapts to the zoom (so the quality for the zoomed in visible part increases)? Like when the player camera would actually be closer to viewed chunks and therefor the viewed chunks have higher quality. I hope you understand what I'm trying to say. Is this something the zoom mod has to implement or does DH need to implement this (or possibly with the API, so mods can implement this)? And what about vanilla zoom with the spyglass?...
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Game crashing after 20-ish mins of playing with DH

I'm using DH included in the Iris installation on 1.20.4 and after around 20 mins of playing it would always crash (or whenever I teleport to a new biome as well) It always gives me this error telling me that my GPU drivers are out of date, I have checked several times on Geforce Experience and no new drivers are available at the moment. I have also updated Windows as well along with Armoury Crate. Anyone can figure out the cause of this issue and how to resolve it?...
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DH 2.0.1 on pojav: Linux-android aarch64 SQL in the mod is not being loaded, which results in crash

So idk when dh devs added android aarch64 libs, but the issue is that they are not loaded, which results in a crash. A temp fix for that is to copy the lib from the mod and put it in folders where pojav sets the "LD_LIBRARY_PATH" env option to. ```LD_LIBRARY_PATH= /data/user/0/net.kdt.pojavlaunch.sol/runtimes/jre21-arm64-20240309-release.tar.xz.tar.xz/lib/jli /data/user/0/net.kdt.pojavlaunch.sol/runtimes/jre21-arm64-20240309-release.tar.xz.tar.xz/lib...

Incompatible Version

I have tried many different versions and every one of them says that it is an incompatible version for an older version of Minecraft. I've done the correct versions for the correct version of Minecraft as well and it still says it is incompatible. Is there something I'm missing?

Lods load with shaders in the overworld, but not in the nether

I know that 1.18.2 is not officially supported, but despite that I have shaders mostly working with lods. Only problem is they work in the overworld, but not in the nether, where if I turn on shaders, the lods disappear. Again, I know that it's forge and not officially supported so I'm not expecting a solution, I'm just curious if anyone knows what might be causing this to happen. If I can know what feature might be causing lods to not load when shaders are turned on, I can find a solution mys...

DH 1.20.2

I go under a floating island and it does this, whats going on?
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Trying to use Distant Horizons with the Greenfield map leads to standard vanilla chunks being loaded

Using the Greenfield map with the 1.20.4 DH leads to vanilla chunks being loaded with Distant Horizons, only when they are loaded with the client are they converted to the map

can i run DH with shaders besides bliss?

i saw a video from flowstate that seemed to have DH and other shaders, so is it possible? is it just a DH 2.0 thing, or in general?

DH had an error?

i was flying around rendering everything, not a single lag or anything and the game said distant horizons had an exception and then it shut off completely no settings at all in game, and it went and changed my pause menu? uh what the heck happened? thanks....
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Non-smooth loading of LOD

i cant really get this mod to look good. Do i have to travel around and load every chunk that the LOD's should show? When i travel around only some directions is being kept loaded and when i go towards an already loaded area, its re-rendered non-seamlessly, so theres a gap at my actual render distance. Any tips? Ive tried the 1.20.1 and 1.20.4 release from this discord. Also, ive tried using only DH and sodium + indium

LOD not loading at all

Problem is as the title states. Mod correctly installed, settings work, creating LODS (files) works but are just simply never rendered. I did read through the FAQ and tried the suggested fixes but nothing worked. Shaders are disabled, no incompatible mods present. The exact modlist (Prominence II [RPG] modpack) with DH 2.0.2-a-dev, Iris 1.6.10, Sodium 0.5.3, Indium 1.0.27, Sodium extra 0.5.1 and Reeses Sodium options 1.6.5 work on friends system as expected. .tom was copied to ensure same settings. Info: - Logs do not include any obvious errors - CPU usage is not pegged (--> No CPU overload) ...
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Shaders only within real render distance

I use complementaryReimagined shaders and DH 2.0.1. The shaders can only be seen within the 12 chunks of my own render distance and there is a harsh border where my render distance and the LOD chunks meet. Any ways to fix this?

incompatible mods found

I did install indium and put in the mods folder but this error show up
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Is there a max LOD distance for me?

Hi, I use the bliss shader pack and DH 2.0.2, and when I put the render radius to 128 it works fine, but when I increase it to 256 it stops rendering the LOD chunks entirely. What is going on?