Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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Packet too large: size 2684835 is over 8

I added the plugin to my purpur server on 1.21.6, which has a 10k radius already pregenerated, so i started the dhs LOD pregeneration too for 625 chunks and I left the server. After checking if it was finished through the console, I tried joining, but I'm getting this error. I removed the plugin, but the issue still stays. So I'm guessing the server just broke. I have no proof that its related, but it started happening exactly when the pregeneration was done and the server was already running fi...

sky is glitching and long loading time.

Everytime i change the LOD chunk render distance radius it glitches like that. I dont use bliss, i use photon v1.2. Reloading shaders help but its still annoying when i want to change the radius. Also the loading time of the chunks is apparently 18 hours
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Multiverse overworld & DH 2.3.3-b cause disconnect from server

Fabric 1.21.1 latest Distant Horizons 2.3.3-b on client and server Hybrid server software (Arclight) latest dev build Multiverse Core 5.0.2 ...

Giant pillar that doesn't update even when I get close

Running minecraft 1.21.4 and dh 2.3.3-b. Anyone know how to fix this?
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Non-FPS lag in singleplayer modpack while generating LODs

Minecraft Version 1.20.1 Forge Version 47.4.0 Distant Horizons version 2.3.4-b-dev (I've just updated from 2.3.3-b and still having the same issues) Modlist attached as a txt file. ...

No shadows for loaded chunks with DH + Bliss Shaders

Im currently playing on the Mayview modpack on curseforge, and I ran into the issue where the loaded chunks around me don't have any shadows, whereas further ones do. In some weird instances, there are some glitched out shadows, but for the most part there are none. It seems as though the light rays from the sun are passing through the solid blocks....
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remove specific chunks from rendering?

screenshot shows a farm in the sky. Is there a way to remove the generated lods from this specific chunk?
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LODs issue

why does this tower get thse massive chunks appear on this tower when it enters the LOD range? this wasn't happening on previous versions of distant horizons...
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Distant Horizons Server-Client connection

How do I configure DH to work on multiplayer server, and send all clients the rendered chunks? (I've prerendered the world with chunky.) How do I also configure Distant Horizons clientside?

DHS LOD import stops after a bit and only resumes after reconnecting to server

I pregenerated a radius of 1875 chunks on my server. My client is set to a radius of 1024. My client will import LOD's for a short while, and then the wireframe will disappear and no new LOD's will appear. If I disconnect from the server and reconnect, the wireframe will reappear and I see new LOD's being added. First screenshot is before disconnecting (when the import stopped) and second is after reconnecting. I am on the latest 1.21.7 plugin and 1.21.7 fabric mod from gitlab...
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Solas shader weird shadow following me around

When i move around this weird shadow seems to follow me around wherever i go and covers up nearby blocks, how can i fix this?
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Weird grid pattern with overdraw permeating from crosshair.

Hard to see in the screenshot but there's some sort of odd flipping of the overdraw in a grid-like pattern originating at the crosshair, has anyone else had this issue?
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Concerning crash distant horizons big globe

1.20.1 Fabric Server gets overloaded and lags a LOT, here is the crash report

Misspelling in the "High vanilla render distance detected" error message. (DH 2.3.3-b)

The second paragraph starts with the word "Lowing" in the sentence "Lowing your vanilla render distance will give you better FPS and reduce stuttering at a similar visual quality". The correct spelling is "Lowering ".

shaders not working with neoforge

Some shaders load but they look truly awful sometimes glitched out (no crash logs)
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Insufficient memory during pregeneration

Hello! I've run into a problem with pregenerating a minecraft world using Distant Horizons. Whenever i try to pregenerate a somewhat larger chunk of the world (256 chunk radius in this case), the pregeneration eats up all my RAM causing a bottleneck and essentially making the server unresponsive. I haven't run into this issue while playing 1.21.4 and using 2.3.2b. I could generate even 512 chunk radius in the overworld + half of that in the nether and the end in one go without any issues (i7-9750H, 8 GB 2667 MHz allocated RAM, running DH [Balanced preset, Internal server mode] + Fabric API + Lithium + FerriteCore + C2ME). So i'm wondering whether this is an issue with the current version or something is wrong on my part....

Weird white fog-like none-fog fog stuff on 1.21.6 Fabric

Hello, apologize for the confusing title but I don't know what's the better way to title it. I'm also very new to all of this so please be patient with me lmao. There's this weird white stuff that behaves kinda like the minecraft fog that I can't seem to get rid of. Is this intended or a bug? I have disabled and enabled both DiH fog and vanilla fog, and it still persisted. I have Iris, Zoomify, Fresh Animations, Sodium installed. I thought it was biome blending (again, im new!) but changing that doesn't do anything either. ...
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Are the LOD chunks calculations reused to generate the real chunks ?

In the mod settings there is the option : Advanced options > World Generator > Distance Generator Mode that is is used to determine :
How complicated the generation should be when generating chunks outside the vanilla render distance
it can be set to :...
Solution:
Minecraft will have to do everything from the beginning if you choose to not save the chunks

LODs appear only without shaders on NeoForge 1.21.1

- Lods: https://mclo.gs/EPc1tTT - Mod list: DistantHorizons-2.3.3-b-1.21.1-fabric-neoforge iris-neoforge-1.8.12+mc1.21.1 sodium-neoforge-0.6.13+mc1.21.1...
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