black fogs appearing when turning on the DH rendering
im playing on 1.20.1, forge, embeddium, modded, aternos (10 chunks)
how do i get rid of the black smokes? It only appears when i turn on the option and i cant see anything, it doesnt render also...

How do I change the directory DH saves its data?
I want to create a shared directory for 2 of my MC clients.
Complimentary shaders ignoring LOD's
Is there a setting to fix this? It looks like the shaders are completely ignoring LODs and I get full sunlight through mountains and no shader shadows on the LOD's at all

DH seemingly working on my server according to f3 but I dont see anything
Trying to re-setup my server for 1.21.5, reinstalled the mods I had before to recent versions. I am using the nightly 1.21.5 DH version from this server and it seems to be working on a solo world just fine.
In the server, I have tried using /dh pregen and it says it is an unknown or incomplete command. Any ideas?...
Solution:
Data was deleted from C:\Users****\AppData\Roaming.minecraft\Distant_Horizons_server_data\
Setting not appearing
I just installed the newest version of DH (1.21.5) and the little button next to the fov slider isn't there. How fix?

Server Pregen not loading smoothly on client
- I'm running my client from the same machine as my server.
- I originally had loaded chunks from the client without installing DH on the server
- I haven't deleted anything
So now when I ran a pregen on the server with a radius of 1,024 chunks,...

How do render bounds work?
I see there is an option for limiting the bounds where DH gen can happen but there is no specification as to how to use this feature. Could I have some guidance on how to create the valid bounding box for rendering?
Confirm Clients are receiving Chunk LOD's from server?
Recently did a pre-gen on a MP server and I'm trying to figure out if one the server is sending the LOD data from the server to the clients and two if there's a way to speed up the rate the clients get the LOD data? I've already allocated more bandwidth (100000) but are there other settings I should be looking at both client and server side?
Trees leave ghosts behind after felling
Hi,
I'm on 1.21.5 and using NeoForge with the FastPBR shaders and have noticed that after I chopped down trees it leaves the LOD floating behind? Is this normal?...
Solution:
LOD updates are not instant, eventually the tree ghost will be gone

black LOD on nightly build
Same error thousands of times:
[Render thread/INFO] [com.mojang.blaze3d.platform.GlDebug/]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Texture name does not refer to a texture object generated by OpenGL.'
Singleplayer...
Solution:
biome_ambient_light_coloring
is still set to true
biome_ambient_light
should I guess disable that as a child, but why risc it?...
Issues with DH on Lenovo laptop
Hello there! I have a Lenovo IdeaPad Slim 7 with Intel Iris Xe Graphics, an i5-1135G7, and 8GB of RAM-- yeah, I know it's kinda low in this era, but I cannot upgrade it myself easily and I got this laptop way back in April 2022 without knowing beforehand. :/ I am also on Linux Mint for better overall performance as well as modded Minecraft 1.21.1 with Fabric Aether
Anyways, I was trying out DH ver. 2.3.0-b with the vanilla render disance set to 8 chunks, DH render distance set to 64 chunks, quality set to 'Low', and CPU load set to 'Minimal Impact'. I also allotted 4GB of RAM to my MC with only Firefox open (but I believe closing wouldn't make much of a difference in perf). Right off the bat, with distant generation enabled, I noticed it was ruining my FPS badly, but it was still kinda playable. I didn't count the total FPS as I prefer to play with V-Sync on and the FPS capped to 70. Is this due to the RAM, or simply the CPU load? I'm inclined to believe it's the latter
Another thing I noticed is that when I'm exploring new chunks for DH to render with distant gen enabled, I can still see the vanilla fog, despite clearly disabling it in both DH & Sodium Extra. What's the culprit? These are the mods I use:...

Making clients render their own lod's
I recently installed distant horizons on my server with fellow friends. but new terrain generation has been extremely slow, I think this is becuase of distant horizons generating lods for players. Is there a way i can make players generate their own lods without removing the mod because I want the featuer where you can see other players in lod chunks/
Server Debug Command Question
Hello! I'm new to server hosting, currently running the nightly build (03-31-2025) on 1.21.5, running a neoforge server and the fabric-neoforge .jar (Neoforge 21.5.18-beta)
My server is currently building chunks around me (Not pre-genning), and I'm struggling to really understand the Server Debug command to see the status of the chunks being built. When I run the command, I can see the "tasks" number increasing with chunks generated and sent, but I never see the actual task list/buffer change. It almost always just says for the Overworld (and most other "tasks" 0/0, with a Chunks/sec reading. I don't imagine this is correct. Unless I completely misunderstand what this info is trying to tell me, which is why I'm asking here. I'd imagine this is meant to show me a count of chunks yet to be generated?
Thanks in advance for anyone who responds! :BlobbleWobble:...

Lowering render distance.
I am playing minecraft on a server my friend made with a max render distance of 12. Distant Horizons makes it possible to see all of the chunks ive loaded, but i dont see any reason to have it as high as it is with my shaders. I have tried lowering the distance in the config menu next to FOV, but i cannot edit the values because it wont allow me to backspace or delete. What do i need to do to change these values?
Is this normal? My radius is set to 512.
I'm very high up in this picture at about y250, however it just seems off that only the area i came from has loaded in. Is this ok? Or will I need to do something to fix this.

Poor Server Performance
Hey guys,
Just wanna ask, is it normal for connecting clients to have a bad framerate only when the mod is installed on the server?
mod on client is fine, mod on client + server = bad frames....
Docker server not pre-generating any LODs
The only thing I get is the following error, and I'm really unsure what it is telling me the problem is.
```[19:11:07] [DH-PriorityTaskPicker Thread[59]/ERROR]: Uncaught exception in thread "DH-PriorityTaskPicker Thread[59]"
java.util.concurrent.RejectedExecutionException: Task com.seibel.distanthorizons.core.util.threading.PriorityTaskPicker$TrackedRunnable@1e1e4b04 rejected from com.seibel.distanthorizons.core.util.threading.RateLimitedThreadPoolExecutor@a5ae5ca[Running, pool size = 2, active threads = 2, queued tasks = 2, completed tasks = 5274]
at java.base/java.util.concurrent.ThreadPoolExecutor$AbortPolicy.rejectedExecution(Unknown Source) ~[?:?]...
Solution:
there were too many threads specified in the confing than allocated to the container 🙃
1.21.4 DH 2.3.0b
Anyone know why everything is blocky like this? Happens kind of often, I'm running PaperMC with the DHS plugin 0.8.1.

2.3 FPS decrease
Hey, just wondering. Did something change between versions 2.2.1 and 2.3 in regards to quality settings or something? Updating caused my fps to drop from 50 to sometimes like 12 so i was wondering whether i have to adjust some setting down to get the same "result" as 2.2.1
Solution:
try the nightly build