Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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help-me

bug-report

Not working in with shaders in modpack (Integrated MC)

dh_terrain.fsh: dh_terrain.fsh: ERROR: 0:365: 'dhProjection' : undeclared identifier ERROR: 0:365: '=' : cannot convert from ' temp float' to ' global 4X4 matrix of float' ERROR: 2 compilation errors. No code generated. Both Singleplayer and with friends...

Is this normal, and if not how to fix this?

The far away is a big single color, is this a shader problem? or a setting i need to change?
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Clouds phasing through mountain

The clouds are phasing through the mountain
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Weird generation glitch

Don't really know how to describe it, but once i move into unloaded chunks it shows this weird glitch of some sorts,
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DH and shaders suddenly broken, world being drawn into skybox...

Tried the possible solutions given in https://github.com/X0nk/Bliss-Shader/issues/451 to no avail
Solution:
install the nightly from #links-n-downloads

DH nightly

Error Error while atempting to use photon and bliss shaders. Oculus 1.8...

Decreased Mob Spawn Rates

So I know this isn't about DH, sorry, but the modded Minecraft server help channel is ghosting me, my question has been buried among a hundred others, and I don't know enough to solve this. I've had the Higher Heights datapack (https://modrinth.com/datapack/higher-heights-datapack) on my singleplayer for several months now, but I just noticed its tanking my spawn rates (from ~1700/hr to <150/hr). I took a schematic of a farm I built in survival, then created two identical worlds, one with the da...
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Blocks rendering in different place seen as "picture in picture"

It happens randomly on fulscreen. Maximized window is the same, only game restart fixes the issue. Running minecraft 1.20.1 and dh 2.3.3-b only blocks are visible in bottom left corner. Entities renders normally...
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CLIENT_ONLY WORLD with 1 level issue

Hello! I'm using DH mod for server & client with the same version 2.3.3 but I'm stuck on CLIENT_ONLY world & no communication with server. I've activated both "distant generation", I'm on Minecraft 1.20.1, in the config, server is set on PRE EXISTING CHUNKS ONLY (that's a pregenerated world) & client set to INTERNAL_SERVER. Now I'm completely stuck. Thanks in advance for your help!...
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Q about non-full blocks and water

1. Are non-full blocks, such as bamboo, supposed to look like this and not improve the quality? 2. I turned off the Vanilla Fade Mode setting because the water boundary was less transparent with it, but now the boundaries of the water chunks are completely non-transparent. Can it be fixed? I'm on 1.21.8 and firstly set the DH settings to Extreme and then disabled Vanilla Fade Mode....
Solution:
You can try single pass fading, it will make water not have the ring, but the terrain underwater will still be bugged (a.k.a. the LOD wall will be visible when there is a height differance) You need to choose between 3 trade-offs...
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Distant Horizons Chunks have weird colors

The far chunks are loaded with weird colors, I'm running the Mayview modpack on curseforge 1.21.1 and with DH 2.3.2 + Iris
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Transferring DH LODs between instances

I transferred the LOD files from my 1.21.5 client to my newer 1.21.7 client and it worked flawlessly last night, for some reason a day later they still render properly but my server behaves like it's exporting new LOD's to my client.
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entire world is black without shaders?

Just installed the newest version of DH 2.3.3b and no matter what changes I make the world is constantly black, then with shaders it works, but supported shaders still wont show lods

All my shaders dont seem to have shadows.. Help?

I dont know if this is the right server, but thats the issue

Unexpected error

A friend of mine has never been able to get DH working on their hardware, this is the logs they sent to me

Shaders won't work

Hi, I'm using the newest version of DH and try to use shader via Iris. Yet when I enable any shader with DH Rendering enabled stuff breaks (how much depends on shaderpack). I've tried switching to other version, updating everything (even gone to Optifine) but nothing works. Does anybody know what might be a solution? Thanks (The pictures are a comparison to DH Rendering On vs Off)...
Solution:
Either update to nightly, downgrade to 2.3.2 or switch to Fabric
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Weird Lines DH

These weird lines appear everywhere, but when i get closer to the ground they disappear. How do i fix this?
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Recommended settings / usage?

There's a lot of settings I'm easily lost in with DH, and I'm not familiar with how people tend to use it when playing survival, whether it's preloading chunks for several hours, toughing through the chunk loading, keeping the render distance small in the beginning and setting it higher later, what people's fog setups look like, how LODs should be rendered for best overall experience, and so on.