Gray Blocks in my LODS
Hi, I was having no issues with my LODs until yesterday when existing chunks started to produce gray grass. Im not sure what caused it or how to fix it. I'm playing on a server.

Weird Chunk Tower showing up
i'm playing a server with distant horizons up and I have this giant chunk tower showing up, I tried using F3+A to reload the chunk and i turned off cave culling but it doesn't seem to dissapear, any fix?

LODs rendering / overdrawing one Y-level too high?
At the point where vanilla render distance ends and DH LODs begin, I'm getting some ghosting where I can see the LODs rendering one block higher than the actual blocks. Enclosing some screenshots for reference.
Not sure if this is an issue with the LOD rendering, or just with Overdraw Prevention (I can't find the setting to adjust that where the FAQ says it is supposed to be). Or if this is even intended behavior. If it is intended, is there any way to override this and render the LODs on the same Y-level as vanilla?
This is on MC v1.21.5 with DH v2.3.4-b. I'm not using shaders, nor any mods listed under the known incompatibilities. Single player. Vanilla terrain gen – happens with default and large biomes. Haven't tested other options....

Why when i change quality preset the lods unload
when every thing finishes loading i want my fps back so i change it from custom to minimal all the lods become unloaded and i can only see my normal render distance
watch dog crash
so I keep trying to pregen chunks and I already ran thru config changes for alexes caves ect ect but it wont let me pregen.
is it safe to restart server with a running pregen task?
i have a large pregen comman running but i have lost access to /dh to check status or stop it
Server RAM
Hi, im running a local minecraft server on my laptop for me and two other people. The laptop is only hosting the server, im not playing on it myself. I have DH installed on the server. What would be the recommended amount of RAM to allocate to the server? I have 16GB DDR5 5600 ram in total.
Solution:
8gb should be fine, if it runs out increase to 10 or 12
guys what do i have edit in config file to remove the ETA messageguys what do i have edit in config
like in the title, what do i have edit in config file to remove the chunks left ETA message that appears and stays on the hud
Solution:
Why not just disable it via the in game GUI?
DH LOD Fading and Disappearing ?
Hello,
Sorry to bother you guys!
I'm having trouble with DH 2.3.4-b 1.21.6...
LOD generation below the player breaks beyond a certain height
I am using the Integrated Minecraft modlist. I have installed DH on top (DistantHorizons-2.3.4-b-1.20.1-fabric-forge).
When I fly beyond a certain height, there is a hole below the player. Is it to be expected? There is chunky installed on Integrated Minecraft, but I didn't figure out how to disable it's pre-generation, so I couldn't test it.
log: https://mclo.gs/0iCIgR3...
Solution:
Q: There are holes at the edge of vanilla Render Distance, especially during movement
A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these three mods, but the affect will be minor:
- Noisium
- Faster Random
...

it says something about rate limited something idk man ;-;
https://mclo.gs/z9nbLWO mod list: DH, entity culing, essential, euphoria patches, ferrite core, iris, sodium, sodium/embeddium dynamic lights
it works fine for me but my friend isnt able to play correctly, game crashes after like 3 seconds of being in game...
DH renders properly only with gameplay paused
Now, in my world, dh only renders distant objects when the game is paused, and my logs.txt doesn't report any errors. Has anyone encountered such a situation
Solution:
Ok, it's solved. It's Ecliptic seasons

My game crashes whenever I join a world and it’s because of embedium and distant horizons incompat
What versions of both the mods are compatible? Right now I got it to work using a very old version of distant horizons but i’d prefer not to do that since my chunks load extremely slow and I want the server features. I am on forge 1.20.1
DH NeoForge version problem?
So, I have a large Create mod centric pack, and I have been running into an issue that appears to be related to DH. First, the game crashes on startup if NeoForge is above v21.1.180. Second, a Create addon called Gears n’ Kinetics will also cause a freeze and resource pack load failure on the main menu if above v1.0g. I submitted my log to GnK’s Discord, and they said nothing in there pointed to their mod, but directed me here. So here I am.
https://mclo.gs/wBqWZ40...
Mod loading error
Hello everyone, i have a simple problem but i cant help my self and chat GPT too
i have build a small modpack on Curseforge and its running fine. just a few mods. (pack code: iXToBP2A )
but the game wont start, and i dont know why. maybe sombody can help me with my problem i tryed every DH version on Curse forge and here on the discord and i become every time the same error
Mc version 1.20.1
crash log: https://mclo.gs/AECz1CL...
looking for a fog mod
does anyone know of a dh compatible nice looking fog mod that also maybe helps cover up the edge between real and fake chunks?