Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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Distant chunks problem

For some reason distant horison stopped rendering far chunks it shows that it denerates chunks butdosent render them
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cave culling

is it recommended to disable cave culling? in large caves i see a lot of sky

Rendering issues in the TerraFirmaGreg modpack

Completely new world, Chunky has been disabled. Rendering misses columns and rows of chunks. The only way this doesn't happen, if delete the .sqlite files and generate new with "Full - Save Chunks". This however also pulls all the generated chunks into Xaeros Map, which takes out the joy of exploration. What to do here?...
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Distant Horizons and the abillity to "X-ray", lets talk.

Some of you might know me. I come in here pretty often asking about stuff like this. I'm staff for a server who has DH banned because you can "x-ray with it". It's also banned because at the time, DH didn't have server support. Fast forward now and it does. The owner installed it on the server to test but removed it because the ram usage was very high. Fair, but he still doesn't want players using it on the client because you can "x-ray" with it. This is where I come to ask the DH community. Wou...

Chunks generate wrong

Hi I dowloaded a 8k by 8k map on the internet which looks like very realitic nature generation. But now my chunks generate like I guess the seed and not like the world and I have to go manually to the wrong generated place (so near that im rendering it with vanilla render distance) and only then it renders with DH the chunk corecctly or AKA the LOD chunk updates to the right.
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[NeoForge] [1.21.1] LOD not loading in certain chunks - FIXED -

Same issue as mentioned by @Shadark All the lods works fine but on certain chunks can't trigger the lod update, even by destroying block, placing structures, nothing seems to trigger the lods to update, tried everything mentioned in the guides...
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[NeoForge] [1.21.10] LOD not appearing in certain chunks

Hi all, I've tried searching through all issues in the Gitlab site and here, but I can't seem to find a precise solution to my problem. I created a dedicated server with mostly vanilla configuration and did a small modpack to play with my friends, obviously having DH both in server and clients (DH 2.3.6-b). All is working fine, F3 shows client connected to DH in server, etc. As far as I'm concerned, I have no other mods that affect chunks/LOD besides C2M. Mostly it's working fine but, strangely, I'm getting some "LOD holes" in the exact same chunks every time. As you can see, the rest of the surrounding chunks are rendering fine. The solutions I've tried:...
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I'm getting holes in chunks (render issues) while DHS is unpaused

These holes (or render issues) are visible only if DHS is unpaused. When I pause it back all chunks blend seamlessly as they should DH 2.3.4 B DHS 0.10.0 ...
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Clouds don't show in multiplayer

In singleplayer, the clouds are perfectly visible but on my server the sky is completely clear. I use Lunar Client which is said to be incompatible with DH but everything except the clouds in multiplayer work so idk if it could be the issue. The mod list can be seen in the picture and the shader is Bliss v2.1.1...
Solution:
For anyone who has the same problem with the clouds not showing with Bliss, I found this video which kinda helped: https://youtu.be/r-HyTN10dGI?si=TtctrfIEIYDTSLB3&t=206
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blocks in lod turning brown due to buttons

Hey! im building a floating island and decided to use buttons to spawnproof the inside of it but due to that the blocks in lods are turning brown (as shown in the pictures i sent). is there some setting that can fix this or do i need to change the way im building it somehow? ive tried adding more blocks between the one you see on the outside and the butto nbut it doesn thelp too much
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LOD's not generating/loading on dedicated server

I've had this issue for a while but I was wondering if anyone has a solution. LOD's generate fine for the first 1000 or so chunks but after that it seems that local LOD generation is broken. Now the only way for chunks or LOD's to load is to walk into the area. I've noticed that the SQL database is just sitting right under 50 GB is there maybe a limit in place to restrict the size of the file? ...
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how do i make it so lod progress gen shows up in the server console

basically the show lod gen progress isnt working on the client side so i wanna see if it can be shown on server log

Rendering error

i got this error while using distant horizon. from far it looks like a pillar, but getting closer there are only blocks floating in the air. do u guys know how to disable the pillar? tks
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Distant Horizons Plugin roadmap / support for 1.21.9, 1.21.10

With the Distant Horizons Beta 2.3.5 & 2.3.6 adding support for Fabric and similar clients (and servers) on 1.21.9 and 1.21.10 I wanted to inquire if the similar update is planned to the plugin version, and what's the current overall stance towards support & version parody between the two? Looking at the plugin contribution history, it seems it hasn't been iterated on in a bit, but it also might not need much? I'm not knowledgeable enough to glean the answer from commits so decided to just ask. If the recommendation to receive latest updates is to migrate the server to Fabric-compatible backend then it's also viable, just would be helpful to understand. I self-host a wee one for my pals and currently running Paper but DH in general and DHS has been such a massive boon that now we won't update to the 1.21.9+ with copper golems cause losing DH is just too gutting (client-side will stay, I do realise, but many rely on serverside still)...

Move DH data to another PC

I switched PCs and I need to move the data to the new PC, I tried moving .minecraft/Distant_Horizons_server_data/SERVER_NAME/MyWorld into the freshly made folder on the new PC. Sadly, the LODs are not being shown, and it tries to remake them. What have I done wrong?

Insane log spam on the server

``` [20:26:00] [DH-Update Propagator Thread[11018]/ERROR]: Uncaught exception in thread "DH-Update Propagator Thread[11018]" java.lang.IllegalArgumentException: timeout value is negative at java.base/java.lang.Thread.sleep(Thread.java:519) ~[?:?] at knot/com.seibel.distanthorizons.core.util.threading.RateLimitedThreadPoolExecutor.afterExecute(RateLimitedThreadPoolExecutor.java:79) ~[DistantHorizons-2.3.6-b-1.21.10-fabric-neoforge.jar:?]...

Message when starting minecraft

Solution:
That message can be ignored. I think there’s a typo in the auto updater’s message box that causes the error....
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For plugin version, will DH generate all chunks as well as LOD or do I need to use Chunky?

I saw the message about not using Chunky to pregen, but in the default config I don't see an option to generate chunks as well. Also, should I use latest version from modrinth or snapshot for 1.21.10?...
Solution:
The plugin works fine with chunky, the mod has issues with chunky