Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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Updating server with Distant Horizons

Hello I have Distant Horizons on a server, and I’ve noticed when I update the server to a new version of Minecraft all the previously loaded chunks that let you see very far need rediscovered, not by the server but by Distant Horizons. Is there a .dat folder that needs transferred over or something?
Solution:
DH is optional on both sides

are these artifacts on chunks in the distance normal

i get some wierd noise in the distant chunks and i was wandering wether those are normal, also why is Ksyxis not recomended to use

Chunk void holes in world/DH LOD generation:

They're very rare but appear throughout the whole world it seems.
Solution:
You can go to every affected vanilla chunk and place/destroy some block then wait couple minutes The more block the better and the higher CPU load the better...
No description

Do LOD chunks lock in terrain gen?

let’s say i run the dh pregen command on my server for a huge range, will that make it so structures from potentially future updates won’t generate there?

Doesn't auto generate lod?

DH paper plugins doesn't seem to auto generate lod? is the any thing I need to do?...

Are my settings right for preexisting chunks only?

I don't think it should be more than 1 vanilla chunk passed the North/South sides (left/right), based on the map size and my Chunky gen radius from the middle
No description

how do i make it load alot

i have read the faq but didnt understand all that it says so here i am. i am new to java and mods. i am playing with a modback called kingdoms and colonies. and have put distant horizons in to it. now i dont know how i can make it load alot of chunks. how do i make it do that?...

Horrible TPS spikes with Terralith specifically

I'm playing the BTMC4 modpack in singleplayer and I threw in Distant Horizons 2.3.2 thinking nothing of it since I've used it in BTMC2 with no problem and other modpacks but it makes it practically unplayable. All the blocks I break reappear after 5-10 seconds and overall performance is worse than usual. I tried to remove distant horizons and it's back to normal. I put distant horizons back in and replaced Terralith with another world gen mod Big Globe and it's also working perfectly, both on Big Globe and vanilla world but the second I put Terralith back in while Distant Horizons is present it lags like crazy. I don't know what the problem is since I've had Terralith and Distant Horizons in basically every modpack I've ever played and I have 16GB of ram assigned. I'm not sure which discord to go to help for with this hope it's okay here, I'm sorry if not. I attached my log file and I can also include my spark results that show the TPS issues....

Water ghosting through the ground.

When I use both my complimentary shaders and my distant horizens at the same time, I can like see water on my entire world through the ground and walls.
Solution:
Wait it started working fine after I turned on full screen, but thatnks for the help anyways
No description

Server-side DH Hallucination

DH on my server, while otherwise working flawlessly, recently started hallucinating this giant dirt obelisk. All players can see it so it's clearly something up with the server's saved LODs, There's nothing there at all when you actually walk up to it, and it's visible from pretty much any distance. More funny than anything else but thought I'd ask about it in case there's an easier fix than just deleting and remaking all the LODs on the server.
No description

Huge ping spike on the client side

I'm using DH 2.3.2-b on both the Fabric 1.21.1 server and the client. When I log into Minecraft, I suddenly experience a large network spike. However, when I remove the DH mod from the server, the issue disappears and everything returns to normal. I’ve already disabled the limit for maximum data transfer speed, but that didn’t help. The Fabric server is also running behind a Velocity proxy, although I don’t think that’s the cause of the problem. I’m not sure which log would be more helpful, client or server, but I can provide both if needed....
No description

what does "surface" distance generator mode actually do?

with discord search i was able to find the bot command that happens to explain all 3 BUT this one
Solution:
Generate the world surface, this does NOT include trees, or structures.

Mac Mini M4 game crash upon loading world

I have severe problems with my game crashing with usage od DH. Crash occured upon loading world with dh active or just clicking to "True" in the setting to enable dh, just immediate crash and the Apple window was popping up with a java crash that was very long First time it happened i pasted it into AI which told me to use dh 2.1.2 because its apparently the most stable and that embeddium was causing this because it was conflicting ith DH. It was fixed at first but i began having those problems randomly again....
No description

Trying to match water colour to distant horizons with shaders

Does anyone know the perfect combination to match the waters of distant horizons?
No description

Mod literally doesn't work

Mod doesn't work, literally doesn't show up. I installed it correctly, selected the correct version, and placed the jar file in the mods folder, I'm using Iris-fabric
Solution:
Thanks, I'll try that

Issue with 1.21.55

Currently trying to run 1.21.5 on lunar fabric, but can't get it to launch with it crashing on startup. Each time I attempt to launch the game with distant horizons and sodium I get the error saying Distant Horizons needs Indium as a dependency. When I go to get indium though, there's no version for 1.21.5. I'm new to this so it might just be me but any fix? 🙏 ☹️

Why is DH 2.3.x so absurdly slow?

When I open my world and my lods start loading (they were built/generated in 2.2.x) in a world, the 2.2.x version takes around 20 seconds to load a 256 render distance with low cpu setting usage. My cpu is a i7-3770, 11 year old cpu that can manage DH perfectly Now, with 2.3.2 version it takes, with the same settings, around 10 minutes! If I set up the cpu usage to the max it can, at the cost of cpu-throttling, take 1-3 minutes depending Latest update (you can check the notes) reduced slightly the lod's loading. I am aware. But I notice that the loading takes too long to be slightly. So, any help? How can i fix it?...

strange rendering

i dont know exactly what to describe: using chunky, 10000 by 10000 area complete, but distant horizons isnt creating the lods i know chunky isn't optimal for loading chunkys since it can cause glitches like this, but without it it was just impossible to generate those chunks i wanna know if i leave my pc afk these chunks will be rendered or if there are any config or process that can accelerate that, thank you...