Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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What settings control how much/far/fast my server will send to a new client.

If I pregen or explore on my server and then delete the DB on my client, once I rejoin my server I don't load everything back. I would like for a new client, that hasn't been anywhere, to load everything that has been generated so far. Is that possible? What settings on the server/client could I adjust to change this behavior? I have looked around the settings, tweaked some things, and thought I understood but what I expected hasn't been happening....

Can Distant Horizons server side be disabled in the End?

The objection raised against DH for installing it server side is it would make Elytras too easy to find. This issue goes away if DH can be disabled in the end.

Why does my DH look like this?

It's really ugly and I feel ruins the purpose of distant horizons? I've tried all sorts of settings to fix it and it just stays like this. I even tried flying over some of the chunks and they went back to being like that when I relogged.
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How would I try to recover chunks using my Distant Horizons db files?

I used to play on a server with many builds and structures and did some digging to find that there is a github project called dh-rescue for 1.21.1. https://github.com/lokachop/dhrescue I have used gradlew.bat to run the project (it doesn't appear compiling it works but there is almost zero documentation on how do use this mod, so I have no idea how it works or what I need to do. If anyone at all knows anything on how to use the mod please let me know. This seems to be a very niche issue but should be possible to do....

Pre-Gen doesn't seem to be happening on my server

DH 3.2.2 MC 1.20.1 The settings are all default, except CPU load, which I changed to "I paid for the whole cpu". I am not getting any updates/notifications about pre-gen, and I left it on over night, and it's hard to tell, but I don't think it did. It looks beautiful, and LODs stay from movement around the map. I have C2M, sodium, indium. Fabric. It is a modpack called "Distant Creations" from Mondrith, and I am running it on a Bisect Hosting server. Any suggestions?
Solution:
is DH installed on the server?

Crashing on mac - dont know enough to know how to fix

im having a problem on mac and i dont know enough about minecraft or modding to know exactly what the issue im looking for is, if someone could give some explaination on this id appreciate it. in the screenshot, rendering is set to true. and with this set to true, any time i try to join a world, my game crashes. but it runs perfectly fine when it is false. ive seen people have this issue and fix it by enabling and diabling certain things in the menus but nothing has worked for me....
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DH won't work with worldpainter worlds

Well I mean it will but the lod will be completely incorrect. I have tried setting recalculate chunk heightmaps and assume pre-existing chunks are finished to true, but it still generates it wrong. I have provided a picture if needed
Solution:
Just set chunks to pregenerated only in world generator
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Custom Colormap with Polytone not rendering... sometimes?

I have a resource pack that uses Polytone to enable custom colormaps for foliage, water, and grass blocks as well as spruce and birch leaves. It does this through the Optifine format. (that is, assets > minecraft > optifine > colormaps. I am not using Optifine itself, just this format) When playing in single player, the LOD chunks recognize the colormaps, and applies them to whatever block it needs to. However, when on a server, the LOD chunks don't recognize the colormaps, and the chunks appear to default to some "fallback green" (as I'm calling it) for all leaves and grass. In fact, all biomes in the LOD chunks share the same green color, be that plains, forest, jungle, etc. If I delete the DH server data for the server, and start generating the chunks again, they render with the custom color map. However, if I disconnect and reconnect, it goes back to the fallback green. If I generate new chunks without deleting the DH server data, they always generate with the fallback green. In the shared log, I joined a single player world, took the first attached screenshot, then joined a Hypixel SMP and took the second screenshot....
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Force mod to run with incompatible version?

Hey, I was wondering what the chances would be that the mod actually fully breaks when ran with for example one of the 1.21.9 snapshots instead of just the newest officially supported version. Can I force the mod to run with a snapshot or unsupported version just to try? (I just get a incompatible message when launching through modrinth) I fully get that noone will make an update for each snapshot. ...
Solution:
For fabric edit the fabric.mod.json and for neoforge uhhh

Memory leak?

Multiplayer, 1.21.8 "DistantHorizons-2.3.4-b-1.21.8-fabric-neoforge.jar" Hi, I'm not an expert at debugging specific memory issues but I only, on the surface, know how to well.. execute the heapdump command and put it into a tool like Eclipse Memory Analyzer....
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How strong does a PC need to be to comfortably run DH?

Hello there These are my specs: Processor: AMD Ryzen 7 5800H with Radeon Graphics (3.20 GHz)...

Old beacon being rendered

Been having this issue where beacons are being rendered despite a beacon block not being present. These bugged beacons used to exist where the light is emitted from, but have since been moved. First image shows three broken beacons, second image shows one. You can see that the beacon pyramid is not there, yet the light still is. Is this a known issue? Is there a fix for it?
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DH Chunks are lit just fine, but the fog is black

Pretty much what you see in the title. I've tried disabling the Fog mod, tried disabling DH fog, nothing seems to work
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Iris won’t load with dh in mod menu

Only 3 of my 9 mods will show up in mod menu and that’s dh, controlify, and modmenu ofc but the rest including iris won’t work I’m using prism launcher btw
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My SQLITE file is forever corrupt,

Ive done ram tests, hard drive tests and so many tests on my pc with no issues, ive repaird anything that was wrong and everything is fine, my game constally crashes when using DH and its the only mod where it happens, it sometimes even blue screens when its running, I have a ryzen 7 5700x and a RTX 4070, 32GB of DDR4 and im playing on 1.21.1 with modrinths fabulously optimized, this is genuinly driving me insane, please can someone help me
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Optimum amount of threads for pregen with C2ME

I want to pregen a lot of chunks with DH. I have 16 threads. I've isntalled C2ME, Noisium and Better Random. Can I just assign 16 Threads each to C2ME and DH ? Or would they clash?
Solution:
You can give both the same number of threads, worked fine in my experience

Error Message

Just got this error message upon travelling very far in my world. I've toggled a few things on and off, like it says, but DH isn't rendering in anymore. Any ideas how to fix this?
Solution:
When that happens, you need to fully restart the game.
No description

Extremely slow loading and high CPU usage

Hey there, I am having a strange performance issue with DH: Although the CPU usage is high at 100%, DH is loading chunks at a rate of ~<1 per second, slower than real chunk generation. DH is also set to distantGeneratorMode = "PRE_EXISTING_ONLY", as I do not want it to generate unexplored chunks, which makes the slowness even more questionable. I am testing in a single-player world, with the only generated chunks being the default spawn area. Please let me know of any further steps to diagnose the issue. Mod list is included in the logs: https://mclo.gs/X4WxDp2...

Just need a little help understanding a few things

What is LOD Chunk Render Distance radius, what effect does that have, and what number should I have it on? I’m still new to DH, (so excuse my dumbness lol) when you guys say you let it load over night, y’all have the game running the whole time while y’all sleep?