Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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DH loading vanilla chunks instead of amplified nether chunks.

So I own a private server and in the middle of the server playtime we switched to amplified nether. Instead of showing amplified nether lods, it shows vanilla. Is there a way to reset the lods so it starts generating for ampified nether? I tried deleting the sqlite files in the server manager, but that didnt do anything.
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[Cannot invoke "net.minecraft.class_2487.method_10545(String)" because "tagHeightmaps" is null].

Log: https://mclo.gs/aiLxjsr TL;DR of that log: Server spams the DistantHorizons: couldn't load or make chunk at [[location]].Please try optimizing your world to fix this issue. error after a player joins the world. It starts with a more verbose error message, then switches to that alone. This happens both with the other mods I was using (C2ME, Fabric API, Krypton, Lithium) and without (as in that log). The world is composed of chunks from various other worlds (using MCA Selector), and then was optimized with the vanilla client world optimization feature. That composition is the only thing I know of out of the ordinary here, so I can only assume it doesn't like it for some reason. I don't know what I would do to make DH happy if that's its problem though. I first noticed that DH was sending my client LODs for chunks it had generated itself rather than for the real chunks that already existed in the world at those locations. I made the following edits to the config file:...
Solution:
Alrighty, in case anyone with a similar problem comes across this in future, here is how I fixed it! 1. Install chunky on the server 2. Set "forceLoadExistingChunks": true in chunky's config file 3. Use chunky's corners command to set a rectangle around the world (I did it in smaller pieces so they were closer to actual rectangles and chunky didn't have to generate too many new chunks)...

Transferring Server Data to Client

Hello! I am running a dedicated server using Folia on 1.21.4. I am using the Plugin version of Distant Horizons and am wondering if it is possible to transfer the data from the server to the client, and then remove the plugin from the server, as it is causing TPS issues.

DH doesn't match shader fog (complimentary)

I am having an issue where, the real chunks have fog from the shader (not border fog, but weather fog after rain), but DH still renders normally in the background, shattering the illusion. The shader is complimentary unbound, is there any way to configure either to rectify the discrepency, or just not supported yet
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DH chunks randomly missing

Yes, I've seen the copypasta about overdraw. I don't think it's that because it's not at the border of vanilla chunks and LOD chunks , it's only in the LOD chunks. Attached is a screenshot with no shaders and showing what the LOD chunks are loading like. The vanilla rendering distance is set before the ocean (which is much further than it looks in the screenshot,, the downward slope causes a bit of an illusion to make it look closer). And the chunks that aren't showing in LOD are ones that I vis...
Solution:
do you have distant generation turned on? because that doesn't look like 256 chunks of radius
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Constant errors in console when the server is running

The server still boots up and distant horizons seems to be working somewhat, though quite a bit of problems. Is there a way to fix this?
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Unknown or incomplete command

I have Distant Horizons 2.3.3 installed on my client and also in my 'mods' folder for the server itself. I can't use any commands for dh but it is showing /dh when i type 'help' but anytime i go to type a command it says 'Unknown or incomplete command' I have included a screenshot. I have read the server owners wiki section 2 times,and I'm not sure if I'm missing something simple.
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Weird color shift outside of render distance with shaders

Theres a weird color shift when going from loaded chunks to LODs. It goes from a blue hue to normal coloring. I'm using BSL shaders on 1.20.1 with DH 2.3.2b. It seems like the shaders are working past the vanilla chunks, just this color change is strange. Any help would be appreciated!
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I am having issues with DH not showing the LOD chunks at all.

I am having issues with DH not showing the LOD chunks at all. It says it's on in the options, but I don't see any changes from before at all, besides the chunks at the edge of my render distance get a bit shaded

Black World and everything is being copied?

I am joining my single player world and if I have DH enabled then my entire world is black and if I look around everything on screen gets copied and like stacked upon each other. I have a bunch of mods installed. When I removed all of them and booted the game it worked fine so not sure which mod it might be
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grass rendering in DH

does anyone know if theres a way for DH to render grass? it just looks kind of weird as the grass stops rendering after your render distance and blends terribly with the no grass on top of the grass blocks

high cpu temp

Hello I have been having the issue were my CPU temp is around 83 c and usage is around 95-100%. I am running a 7800x3D plus i have allocated 8 gigs of ram. I did read in a different post that chunky might not help at all but even with out it it still runs my cpu temp and usage high. I believe my cpu should be able to handle DH but if im wrong maybe that's why it run high. any help with this issue would help.
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Cant run shaders with DH + optifine

Im playing 1.20.1 forge modpack and i cant seem to find any shader that works together with OF and DH. Tried changing OF but i found out Sodium isnt available on 1.20.1 forge. Could anyone help me please?...

Pre-generate to the world border

I'm running a Forge multiplayer server on 1.20.1 and I'm trying to pre-generate the LODs. I want to confirm that if I ran /worldborder set 20000, then to pre-generate the LODs to the world border, it would be /dh pregen start 0 0 625. Assuming the world border origin is 0 0, the world border would be 10,000 blocks out which equals 625 chunks. Can someone please confirm, thanks ๐Ÿ™‚
Solution:
625 chunks is indeed 10ย 000 blocks That means that DH will generate 10 000 blocks in each direction from 0 0 Ending up with a 20 000 x 20 000 blocks square...

Zink on Linux with newest NVIDIA beta drivers (575)

Hi, I have a very particular question. Since some of you may or may not know, nvidia released beta driver on Linux, which is version 575. With it comes so called "Smooth Motion", which is basically a frame generation for Vulkan applications (it is called the same on Windows, but there it is for DirectX 11 and 12 apps, also you can... uhh long story short it somehow works on minecraft too if you enable one option inm nvidia app). Minecraft runs on OpenGl, but! You can use Zink in order to run it on Vulkan, it actually works and generally I also think Smooth Motion does work with Zink too, which is, Imo, absolutely insane. The thing is, Distant Horizons doesn't exactly work with Zink, I don't know if that's "intended" (I mean, like, if it's known that it just doesn't work and is not possible), or is it only me not knowing something. Generally DH does somehow work, but in place of LOD chunks there are some sort of visual artifacts, like on the photo. PS. Yes Ik that it may seem that I have "enough fps" to not use Smooth Motion at all, but believe me, in more "light srouce crowded" areas on my worlds mods like Photonics or shaders like Rethinking Voxels sometimes just do 60-70 fps and if I can do more with Smooth Motion, which on Windows basically gives little to no feelable latency, then I want it! xDD also just for the sake of experimenting. Also that's a zoom so it's natural for it to have more fps ...
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Random Crashes just standing around

I'm at wits end trying to figure out what's causing this. My game will just randomly crash while not even doing anything. I'm posting here because this log mentions DH. Anyone with more brains have any ideas here? Let me know if you want more info. https://mclo.gs/8RGi5hz

Stop DH from generating?

Running a server with 5 max players. Lets say i have already pregenerated 256 chunks around our base. Is it possible to prevent dh from generating any more after that. For example, if someone decides they want to go flying around, I dont need dh generating more chunks causing stress in the system

DH AND TERRAIN MOD

Any good terrain mod to use with Distant Horizons for version 1.21.5? I've tried some like Terralith, but the generation speed is extremely slow and the chunks don't load as far as I'd like โ€” the render distance feels very short compared to playing without a terrain mod. Any good terrain mod for 1.21.5?

I'm confused how these versions works both are 1.20.2 why am I still getting incompatibility?

Receiving a Error upon two mods with the same api and version 1.20.2 Iris and 1.20.2 Distant Horizons
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