"GLProxy was created outside the render thread!"
I came across this crash when I loaded into an existing world. This could very well be yet another mod compatibility issue. I don't have Starlight or any other already discovered mods with incompatibilities. LWJGL is on 3.3.1.
What would this visual bug be?
I noticed that my minecraft had this visual bug from afar when using shaders + distant horizons, could it be an option in shaders, minecraft or Distant Horizons?
Just a question
What does that config do? Runtime % for threads. I just want to know if i can increase that from 1.0 to higher values and if it may increase full generation speed?

Rendering falloff when slowchunk generation
I'm playing on aserver, and if I fly too quickly on an elytra, the LODs kinda fade out to be replaced by the chunks, but because I have a not very good PC and poor internet, the chunks take a bit to load,leaving these gross empty spaces. I looked through the settings and couldn't find anything. any help is appreciated. thanks!
Solution:
it's not bad internet it's the server struggling, contrary to popular belief online games only need a tiny data throughput

Ghost monolith randomly showed up
Hi, so I've been playing on this server that doesnt have serverside DH but I have it on clientside. for some reason a giant glitched chunk showed up right by my house. It's mostly visible from a distance, but it fades out like an LOD when I get close to it, so I'm assuming its a DH issue. Nobody else on the server can see it and it was not there previously. Logging/restarting game does not fix it. What should I do?

strange pattern in dh chunks
not quite sure what might be causing this, its affecting seemingly all terrain types and looks to be caused by dh chunk generation.
Solution:
solution: generator mode -> full

Weird lines of missing trees in LODS?
I'm using Lithosphere/Still Life for worldgen. The lines of what looks to be Terracotta where the trees should be don't seem to exist either.

DH LODs not loading
Hi! Im using DH 2.3.4-b on Fabric 1.21.8 in a PurpurMC server 1.21.6-2464 (latest) with DHSupport plugin 0.11.0 but LODs aren't loading
I've tried the version of the plugin 0.10.0 but same happens. Then I tried with 1.21.7 client but same behavior.
Context: I've pregenerated a 42k diameter world with Terra worldgen (4096 height), took several days but its already done. Now I'm just staying on the center of the map with the DH LOD render distance on 1024 (on the plugin config too) but doesn't load / generate any LOD...

Stopping clients generating chunks on a server
does changing maxGenerationRequestDistance to zero disable distant horizons generating chunks? if not how do i do it in the server config?
lagging with modded mc
Hi! A while back I tried using distant horizons, shaders, and all those kinds of mods with my new pc (has a 4080 good cpu etc.) and at the time I had bad internet so it didnt run at its best. Today I decided now that i have good internet id try it again but my game seems to be lagging significantly more (like 5fps) and I dont know whats causing it.
I have sodium iris distant horizons and continuity + voice chat for a server im in (idk if that effects anything)
Can someone please help me optimize my game and make it not lag because it seriously shouldnt be this low performance...

Friendly question, why is there no nightly build for 1.21.7 in the links or downloads?
Im using 1.21.7 because its the newest MC version that supports Iris, but unfortunately the public release build of DH is 2.3.3, which means shaders do not work. Big sad 🙁
Is 1.21.7 an MC version that will get a new public release to 2.3.4 or 2.3.5? Or should I wait for iris to update to 1.21.8 on neoforge and just update my whole world?
Idk, im dumb, I read the FAQ, it seems I just chose an unfortunate time and version for exactly what I want out of minecraft rn lol. Ive thought about downgrading to 1.21.6 but theres some mods I have that arent supported. Lmk! much love thank you....
DH Might not be working on my server
Hello, I'm currently having an issue with the mod where dh doesn't seem to be loading as it should. i had it working before during my server testing phase, but now i cant get it to work as intended i have the mod list of my mods here.

Chunks arent loading
anyone know why my chucks arent being loaded? I play on a server and everyone is able to see the chunks except me

how do i remove specific LODs?
so uh i updated tectonic (one of my world gen mods) and it has a few bugs in the terrain - and now distant horizons shows incorrect terrain - like straigh cliffs and when i get there its a completely different terrain. now i removed the chunks with mce selector and downgraded tectonic but thares still this issue - i guess it because the lod chunks stayed the same. how do i fix that?

Not saving full render distance on server
the mod works fine in singleplayer, however when on a server it only saves chunks for the LOD at a distance of 6 chunks regardless of what my render distance is set to, any chunks loaded at a distance of 7 or greater will disappear when leaving vanilla render distance but chunks loaded at a distance of 6 and below appear normally within my LOD render distance.
there are no other issues visual or otherwise its as if distant horizons thinks my render distance is permanently at 6...
Disable Fading Nearby LODs
I would like to setup DH to never fade nearby LODs. I have tinkered with the Overdraw Prevention setting, but it does not seem to change anything.
Basically, I would like for the LOD to remain loaded, even when right next to the player, until the actual chunk has completed loading so that there are never holes in the terrain. Is there a setting that can do this?...
Lods don't work with shaders
I'm using Insanity shaders (which have distant horizons support). The mod works perfectly fine when they're disabled but the chunks disappear when turning on the shaders. Neoforge 1.21.1, is it perhaps one of my mods causing this?
