
_window.Native.Win32.Value.HwndColor.Transparent? that doesn't work (in my experience Color.Transparent is anything but transparent), you'll have to manually set the alpha value to 0object[] is equivalent in functionality to void*[]
TransparentFramebuffer on1.0 for the color won't work, if you want a partially transparent framebuffer make sure to set r, g, and b to 0_window.Native.Win32.Value.HwndColor.TransparentColor.Transparentobject[]void*[]TransparentFramebuffer1.0 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);