generally you shouldn’t have an object within a struct (as it balloons the struct)
generally you shouldn’t have an object within a struct (as it balloons the struct)
_window.Native.Win32.Value.HwndColor.Transparent? that doesn't work (in my experience Color.Transparent is anything but transparent), you'll have to manually set the alpha value to 0object[] is equivalent in functionality to void*[]
TransparentFramebuffer on1.0 for the color won't work, if you want a partially transparent framebuffer make sure to set r, g, and b to 0options.PreferredBitDepth to (8, 8, 8, 8)` (or more if you want, this is just for testing purposes)MOUSE_PASSTHROUGH and sorta force it into the window hint, but I wouldn't recommend doing that at all glClearColor(0.0f, 0.0f, 0.0f, 0.0f);