if you think about it all GCs are handles because they all exist in some memory
if you think about it all GCs are handles because they all exist in some memory
_window.Native.Win32.Value.HwndColor.Transparent? that doesn't work (in my experience Color.Transparent is anything but transparent), you'll have to manually set the alpha value to 0object[] is equivalent in functionality to void*[]
TransparentFramebuffer on1.0 for the color won't work, if you want a partially transparent framebuffer make sure to set r, g, and b to 0options.PreferredBitDepth to (8, 8, 8, 8)` (or more if you want, this is just for testing purposes)MOUSE_PASSTHROUGH and sorta force it into the window hint, but I wouldn't recommend doing that at allglfw.WindowHint((WindowHintBool) IntValueOfMousePassthrough, true); glClearColor(0.0f, 0.0f, 0.0f, 0.0f);if you really wanted to you could manually replace the glfw files with ones for 3.4 and then find the integer value of MOUSE_PASSTHROUGH and sorta force it into the window hint, but I wouldn't recommend doing that at all