when the GC can’t find that pointer in any other objects or stacks, the GC will delete the object
when the GC can’t find that pointer in any other objects or stacks, the GC will delete the object
_window.Native.Win32.Value.HwndColor.Transparent? that doesn't work (in my experience Color.Transparent is anything but transparent), you'll have to manually set the alpha value to 0object[] is equivalent in functionality to void*[]
TransparentFramebuffer on1.0 for the color won't work, if you want a partially transparent framebuffer make sure to set r, g, and b to 0options.PreferredBitDepth to (8, 8, 8, 8)` (or more if you want, this is just for testing purposes)MOUSE_PASSTHROUGH and sorta force it into the window hint, but I wouldn't recommend doing that at all glClearColor(0.0f, 0.0f, 0.0f, 0.0f);