I mean - when we model face in Blender or Maya, we never use triangles, beacase when face animated t

I mean - when we model face in Blender or Maya, we never use triangles, beacase when face animated there will be visible “issues. In old games with low poly character triangles were often used to reduce poligon count.

Dont know how it works on low level, maybe related to vertex transform calculations when game engine plays animations.
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