While the rhino firmware does not support curves as amadeus said, this is purely a DCS thing. Call
While the rhino firmware does not support curves as amadeus said, this is purely a DCS thing. Call it a bug or a limitation or whatever, but FFB is just not compatible with curves and/or saturation adjustments. The FFB "spring center offset" is linear, so when the axis logical position is thrown off by a curve, bad things happen because the physical location on the linear FFB line does not match the logical position on the curved axis line. This infographic walmis created also shows why it doesn't make sense to move the center position on the curve. 📃general It might be possible to move the center of the curve itself but that would be... hard. But its important (for me) that you understand its a DCS thing since it is in control of the FFB center offset.
I've never been a fan of curves and always preferred saturation/scaling. Expecially in helicopters where you rarely if ever use full stick deflection. Unfortunately that does not work will in DCS either.
What you can do (I've suggested a specific feature/setting in configurator for this) is artificially increase the calibrated range beyond the stops in configurator.
For example, if your calibrated range is 1275 to 3003, simply subtract/add an equal amount from both ends. 1075 and 3203 as an example. This will cause the full physical deflection of the stick to only amount to a partial excursion of the in-game stick, which is exactly what the saturation does for reducing sensitivity.
I've never been a fan of curves and always preferred saturation/scaling. Expecially in helicopters where you rarely if ever use full stick deflection. Unfortunately that does not work will in DCS either.
What you can do (I've suggested a specific feature/setting in configurator for this) is artificially increase the calibrated range beyond the stops in configurator.
For example, if your calibrated range is 1275 to 3003, simply subtract/add an equal amount from both ends. 1075 and 3203 as an example. This will cause the full physical deflection of the stick to only amount to a partial excursion of the in-game stick, which is exactly what the saturation does for reducing sensitivity.






