regarding the G seat, i've never used a different platform so I cant do a direct comparison, but I do like the seat, there are pros and cons with it - but overall I had blast building it and learned a lot along the way. Essentially the Bergison's G seat replicates heave, sway, and surge. You can mix in a little roll, pitch, and yaw - but in most cases it's not really necessary. The seat flaps and belt do give the sensation of the g forces although its probably more effective replicating strong positive g's than strong negative g's. This really isnt a problem if you fly the aircraft properly and invert rather than placing strong negative g's on the aircraft which i'm told pilots and airframes like to avoid anyway. What i didnt like about the first version of hte chair was that there was some slack in the rods and motors when direction was reversed and the movement seemed a little jerky for my tastes. The modifications being done now (different rod connection type, and servos instead of dc motors) should address these issues. If indeed that's the case when I'm done, I'll love the seat for high-g flight.
I also mounted a home grown buttkicker to the seat, but honestly i get better feedback through the MFG FFB pedal mod I just did from hiob. its really fantastic. I'll probably be able to make the butt kicker a little more subtle because of that after the seat rebuild which may improve its overall performance. Still waiting on my rhino (I'm in the low 100's now, whoo hoo!) I suspect that will also add quite a bit of immersion.
I do not unfortunately. I looked briefly before I decided to build this but couldnt find anything I liked. All of the motion guru's hang out here though, you could probably ask that in one of the community forums. https://www.xsimulator.net/
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I’m brand new to the rhino but I tried one of the profiles from knowledge thread last night and it completely screwed up my stuff, use caution! I could’ve done something wrong but it changed my stick calibration everything…..
I don't have rhino in & config app open atm but can you copy paste your own calibration numbers somewhere then load the new profile & copy paste you calibration back in? not exactly smooth operation but better than recalibrating if you don't want to.
I just have a few generic profiles I use then tweak each new module from there as I fly it. Have a generic profile each for; fbw jet, non-fbw jet, warbird, helo, ga. Load the profile & tweak as you fly it.
yeah always keep a backup copy of a default profile that has been calibrated, that way if anything goes wrong you can reload that & get back to a baseline that was working
with dcs & IL2 you don't need telemffb as those sims have native ffb support, msfs2020 needs telemffb cause it has no native support. So you can run dcs without telemffb & still get whatever ffb effects the module maker baked in.
oh yeah you can point telemffb app to the config profile you want it to load for a certian module, so when you jump in the f-18 it will load the vpconfig profile you tell it too.
yeah so the f-14 has good ffb native, the f4 has some it just depends on the module maker. Telemffb adds more though, like the bumps from ground texture on taxi etc.
Yes it felt incredible after installing it! One more question, when I change aircraft in dcs why does my vpconfig settings change? Mainly the gain and effects?
store config means that's the default config that the rhino will load & use, so even if you don't turn on the config app the rhino will use the stored profile by default
I know it's unlike anything else I've flown. Bobweights and bellows maintain pitch stability in F-4E and HB modelled it. The neutral trim position moves around based on airspeed (bellows) and g (bobweights). Whether you need to trim nose down or nose up depends on what's happening to your airspeed. When it increases, to maintain level flight you trim nose down and vice versa. It's normal that you are trimming it pretty much all the time. You don't even think about it after a while.