with dcs & IL2 you don't need telemffb as those sims have native ffb support, msfs2020 needs telemffb cause it has no native support. So you can run dcs without telemffb & still get whatever ffb effects the module maker baked in.
oh yeah you can point telemffb app to the config profile you want it to load for a certian module, so when you jump in the f-18 it will load the vpconfig profile you tell it too.
yeah so the f-14 has good ffb native, the f4 has some it just depends on the module maker. Telemffb adds more though, like the bumps from ground texture on taxi etc.
Yes it felt incredible after installing it! One more question, when I change aircraft in dcs why does my vpconfig settings change? Mainly the gain and effects?
store config means that's the default config that the rhino will load & use, so even if you don't turn on the config app the rhino will use the stored profile by default
I know it's unlike anything else I've flown. Bobweights and bellows maintain pitch stability in F-4E and HB modelled it. The neutral trim position moves around based on airspeed (bellows) and g (bobweights). Whether you need to trim nose down or nose up depends on what's happening to your airspeed. When it increases, to maintain level flight you trim nose down and vice versa. It's normal that you are trimming it pretty much all the time. You don't even think about it after a while.
the pro tip i learned from someone else on here -- with the band off, manually set axis min to 0, and axis max to 4096, then set 100% spring, apply those settings, then while carefully trying to keep the joystick perfectly vertical, add the band back on, which should get you a pretty decent middle around the numerical middle of the motor range
That’s what I just did but I don’t understand why it’s not setting the center value to 2048 when recalibrating? I think everything is working ok but seeing the center seems to do nothing. Unless I’m doing something wrong. I’m following the protomaker build guide as I did the diy unit
i wouldn't worry about it lining up exactly halfway between 0 and 4096. what you ultimately care about, is that your moveable range does not extend below 0 and above 4096
Have it act like a mag brake. The way it is now is more progressive, soft around center and “spring” gets stronger the farther out you go. I want it linear, same force over the entire range, primarily around central trimmed position though.
Be careful if you play with a constant force - I just just set it to 50% and went to effects, set a static force and it almost hit me in the nuts - hard