Question regarding dimensions
Is having to wait again for LODs to render in the Nether and End intentional while i got them all loaded in the Overworld?
Need help to remove fog
(sorry if i make some mistakes in the sentences, i'm french)
Hello, as you see, I still have fog at 32 chunks (my current render distance), even though I disabled both vanilla fog and Distant Horizons fog....

Help pls (wynncraft render distance)
So im playing wynncraft with wynntils+sodium on lunar client and a few other mods. Not sure why this is happening, i think there was a fix in faqs but i didnt get what i was supposed to do
Help...

How can I pre-generate a large area in a minecraft bukkit server?
There is already an existing guide?
Solution:
First suggestion I have is to not use Spigot. Read the wiki article called "recommended setup".
Is DH compatibile with a bukkit server version 1.21.8?
As title
Solution:
get the DHS nightly from #links-n-downloads
Server lods don’t load unless I visit them (1.21.8)
The pregen command doesn’t work either and distant generation is enabled
Solution:
Ok i got it to work. Turns out i was using a previous version of dh from modrinth while my server had a later version 😖 .
Excluding dimensions?
is it possible to exclude dimensions from dh functionality..?,
I'm making a modpack and it contains ad astra + a few planet addons and many other random dimensions, point being there are alot of dimensions that are only visited briefly or might never even be visited by players, and the time it takes to close a world is around 20+ seconds as distant horizons goes through he process of
```
[Di.se.di.co.le.AbstractDhServerLevel/]: Closed DhClientServerLevel ...
Distant chunks not loading with shaders
When I have shaders applied chunks outside of vanilla render distance don't appear. First image is Complimentary shaders version r.5.5.1, 2nd image is no shaders, 3rd image is makeup-ultrafast version 9.3D, 4th image is sildurs enhanced default v1.18.
DH version is 2.3.3b, Sodium Version is 0.6.13, Iris version is 1.9.1, Xaeros World map 1.39.12 is installed as well as Xaeros Minimap 25.2.10 and chunky 1.4.40. This is on a multiplayer server but DH and the other mods are all client side only.
Neoforge Version is 21.7.14
i am not sure whats wrong as i'm pretty sure these shaders should all be compatible but maybe i have the wrong version installed or something....

Weird texture changes from far
ive been seeing that whenever i go a bit far some of the block's texture just change all of a sudden but turn normal when im close

Bizarre Horizontal Streaks Across Terrain
Been getting these strange streaks across the surface of all LODs generated, which disappear when the real chunk loads. The LODs are fixed after actually loading the chunk for the first time. Only mods affecting terrain generation are Lithosphere, Still Life, and Noisium. DH settings are default.
Solution:
Change the generator to full in the advanced settings

Worlds that are already Pregennerated.
Alright this might be quite a low quality question, and it seems pretty wacky as a first post.
So I have a Fabric server, The world is already pregenerated Beforehand with Chunky, (10k x 10k Ov 2.5k x 2.5k N & E) Distant Horizons was not installed during the pregen.
-If i dropped the mod in the server, will it just work without issue? or should I pregen a whole new world with DH Instead?...
Solution:
1. As long as you won't run Chunky after you add DH, everything should be fine
2. It should only generate LODs, if you wan to make sure it does that, you can always change the mod to PRE-EXISTING ONLY
3. The best practice would be to not use Chunky at all and use DH pre-generator on a mode you want, but you already used Chunky, the LOD pre-generation is up to you, LODs will take up space, but won't cause any generation lag, though LOD generation is very quick and isn't a heavy load. I would say leave it as it is...
Best shader loader?
Im trying to get Bliss shader on forge to really make DH/my world look nice, but not sure what shader loader i should get
Height map rendering
Right wall of perimeter rendered strangely while all other ones are pixel perfect

minecraft server command to be faster render
what is the cmd command for faster loading chunks? or any other that i can use it for faster loads?
C2ME Fork for Forge?
Does anyone know of any C2ME fork for forge? i have tried this one https://modrinth.com/mod/c2mef/versions but it doesnt let me load any worlds, also, do you usally have to wait for DH to laod its stuff ? (like 16 Hours) and if so, doesnt it have to load again once you move around your world?
Distant Horzions chunk loading issue ONLY on specific server
I've tested Distant Horizons on different servers, singleplayer, and realms and never encountered this problem. I've tried a bunch of stuff on my side and it seems I can't fix it and its a server problem. Any thoughts on what to do?
Distant Horizons 2.3.4b (i've tried different versions, and removing mods, its seemingly not a mod problem)...
CPU overheating spiking to over 90-95 degrees whenever I let the game load new LODs
Ye basically my CPU just spikes 30-35 degrees over the average 55-65 C to like 90-95 and even shuts down my pc for overheating. From what I understand this happens whenever I try to load new lods with the mod aka creating a world or even rendering real chunksas I am exploring the world. I've also tried capping my fps to 60 or even putting the threading to like 2-4 cores and 0.1 util and yet it still happens

Insufficient memory crash with 10gb allocated
Game crashes around 30 seconds after creating a new world and gives me an error of "not enough memory", even though i have allocated 10016m. Game runs fine without DH
https://mclo.gs/cGrmwUV latest.log
https://mclo.gs/9OSvVgo hs_err_pid.log...
Solution:
Try using the default JVM args, delete your DH config, and see if that resolves the problem.

Chunks not pregenerating?
Hi guys, I am getting this error while trying to pregen chunks using dh's pregen. I have a modpack and am currently online on the server. AMD 9950x 8GB ram, this is the error: [15:56:38] [DH-PriorityTaskPicker Thread[8]/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:698]: at TRANSFORMER/distanthorizons@2.3.4-b/com.seibel.distanthorizons.core.util.threading.PriorityTaskPicker$TrackedRunnable.run(PriorityTaskPicker.java:217)
[15:56:38] [DH-PriorityTaskPicker Thread[8]/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:698]: at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1144)
[15:56:38] [DH-PriorityTaskPicker Thread[8]/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:698]: at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:642)
[15:56:38] [DH-PriorityTaskPicker Thread[8]/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:698]: at java.base/java.lang.Thread.run(Thread.java:1583)
...
