Confirm Clients are receiving Chunk LOD's from server?
Recently did a pre-gen on a MP server and I'm trying to figure out if one the server is sending the LOD data from the server to the clients and two if there's a way to speed up the rate the clients get the LOD data? I've already allocated more bandwidth (100000) but are there other settings I should be looking at both client and server side?
Trees leave ghosts behind after felling
Hi,
I'm on 1.21.5 and using NeoForge with the FastPBR shaders and have noticed that after I chopped down trees it leaves the LOD floating behind? Is this normal?...
Solution:
LOD updates are not instant, eventually the tree ghost will be gone

black LOD on nightly build
Same error thousands of times:
[Render thread/INFO] [com.mojang.blaze3d.platform.GlDebug/]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Texture name does not refer to a texture object generated by OpenGL.'
Singleplayer...
Solution:
biome_ambient_light_coloring
is still set to true
biome_ambient_light
should I guess disable that as a child, but why risc it?...
Issues with DH on Lenovo laptop
Hello there! I have a Lenovo IdeaPad Slim 7 with Intel Iris Xe Graphics, an i5-1135G7, and 8GB of RAM-- yeah, I know it's kinda low in this era, but I cannot upgrade it myself easily and I got this laptop way back in April 2022 without knowing beforehand. :/ I am also on Linux Mint for better overall performance as well as modded Minecraft 1.21.1 with Fabric Aether
Anyways, I was trying out DH ver. 2.3.0-b with the vanilla render disance set to 8 chunks, DH render distance set to 64 chunks, quality set to 'Low', and CPU load set to 'Minimal Impact'. I also allotted 4GB of RAM to my MC with only Firefox open (but I believe closing wouldn't make much of a difference in perf). Right off the bat, with distant generation enabled, I noticed it was ruining my FPS badly, but it was still kinda playable. I didn't count the total FPS as I prefer to play with V-Sync on and the FPS capped to 70. Is this due to the RAM, or simply the CPU load? I'm inclined to believe it's the latter
Another thing I noticed is that when I'm exploring new chunks for DH to render with distant gen enabled, I can still see the vanilla fog, despite clearly disabling it in both DH & Sodium Extra. What's the culprit? These are the mods I use:...

Making clients render their own lod's
I recently installed distant horizons on my server with fellow friends. but new terrain generation has been extremely slow, I think this is becuase of distant horizons generating lods for players. Is there a way i can make players generate their own lods without removing the mod because I want the featuer where you can see other players in lod chunks/
Server Debug Command Question
Hello! I'm new to server hosting, currently running the nightly build (03-31-2025) on 1.21.5, running a neoforge server and the fabric-neoforge .jar (Neoforge 21.5.18-beta)
My server is currently building chunks around me (Not pre-genning), and I'm struggling to really understand the Server Debug command to see the status of the chunks being built. When I run the command, I can see the "tasks" number increasing with chunks generated and sent, but I never see the actual task list/buffer change. It almost always just says for the Overworld (and most other "tasks" 0/0, with a Chunks/sec reading. I don't imagine this is correct. Unless I completely misunderstand what this info is trying to tell me, which is why I'm asking here. I'd imagine this is meant to show me a count of chunks yet to be generated?
Thanks in advance for anyone who responds! :BlobbleWobble:...

Lowering render distance.
I am playing minecraft on a server my friend made with a max render distance of 12. Distant Horizons makes it possible to see all of the chunks ive loaded, but i dont see any reason to have it as high as it is with my shaders. I have tried lowering the distance in the config menu next to FOV, but i cannot edit the values because it wont allow me to backspace or delete. What do i need to do to change these values?
Is this normal? My radius is set to 512.
I'm very high up in this picture at about y250, however it just seems off that only the area i came from has loaded in. Is this ok? Or will I need to do something to fix this.

Poor Server Performance
Hey guys,
Just wanna ask, is it normal for connecting clients to have a bad framerate only when the mod is installed on the server?
mod on client is fine, mod on client + server = bad frames....
Docker server not pre-generating any LODs
The only thing I get is the following error, and I'm really unsure what it is telling me the problem is.
```[19:11:07] [DH-PriorityTaskPicker Thread[59]/ERROR]: Uncaught exception in thread "DH-PriorityTaskPicker Thread[59]"
java.util.concurrent.RejectedExecutionException: Task com.seibel.distanthorizons.core.util.threading.PriorityTaskPicker$TrackedRunnable@1e1e4b04 rejected from com.seibel.distanthorizons.core.util.threading.RateLimitedThreadPoolExecutor@a5ae5ca[Running, pool size = 2, active threads = 2, queued tasks = 2, completed tasks = 5274]
at java.base/java.util.concurrent.ThreadPoolExecutor$AbortPolicy.rejectedExecution(Unknown Source) ~[?:?]...
Solution:
there were too many threads specified in the confing than allocated to the container π
1.21.4 DH 2.3.0b
Anyone know why everything is blocky like this? Happens kind of often, I'm running PaperMC with the DHS plugin 0.8.1.

2.3 FPS decrease
Hey, just wondering. Did something change between versions 2.2.1 and 2.3 in regards to quality settings or something? Updating caused my fps to drop from 50 to sometimes like 12 so i was wondering whether i have to adjust some setting down to get the same "result" as 2.2.1
Solution:
try the nightly build
Trying to make my server work with DH installed server-side
Hello I'm trying to install DH server side to generate LOD's outside the default chuck radius
But I'm struggling to do so, here is the console messages I get when trying to launch the server
I already have 4gb of RAM allocated for my server, and for the 2 other potential causes I'm not sure how to configure that for the server side...
Solution:
You have to increase the memory amout given to the server
4 GB might still be to low I guess...

"Fuzzy" look when zooming?
Hiya, I installed the Distant Horizons mod and whenever I zoom in the blocks are sort of fuzzy (shown in screenshot as i can't really explain it that well)
I've set the CPU and GPU usage to max and i can't find and setting to try and get rid of this. Any help?...

Distant Horizons 2.3 causing chunk holes in pregenerated server world
So basically I pregenned a server world using distant horizons 2.2 to port to my server world. I was told that this pregenned data would still work in 2.3 and it has, with one big exception. There's a giant chunk hole that stretches for a certain radius around my world spawn. Beyond it everything generates fine, before it everything generates fine. But where it is the generation is just messed up and nothing I do can fix it. Please help.
Another thing- occasionally the chunks will appear briefly in the void zone, but they dissapear very quickly...

Error spamming in the chat on DH 2.3.0b (Not OpenGL)
I installed DH 2.3.0b on the latest version of Integrated MC (1.5) and it is unplayable due to server lag in singleplayer. As far as I can tell this issue is being caused by this error message happening multiple times a second. The OpenGL error message was also spamming in the log but I was able to install a mod that suppresses that issue. Does anyone have a way of tracking what is causing this issue?
Solution:
First thing you should do is update to the nightly build as that actually fixes the openGL errors

1.21.5 shader issue
Hello, Im currently trying out Distant Horizons for the first time and was trying to get it working with shaders in 1.21.5 but am running into an issue I cant seem to fix! Its honestly probably a me issue as I'm not super tech savy (I did read through the faq). I believe I'm using the latest Iris version for 1.21.5 and the newest nightly release of DH (as recommended) , but every shader from the compatible shaders list is giving me the same issue to varying degree. The seed I'm using is -469725...

How does the Pregen system work?
As the title says, Just curious how the Pregen system works, I'm curious because when I turned it on on my server it says like- over 1k days untill complete, generated some then stopped, I have some idea- Like only doing it based on the players render distance and exploration- But I'm curios anyway in case I'm wrong.
4 Questions: LOD Chunk RenDis / Need mod to auto preload chunks / DH on a server / Complimentary Sh.
1. LOD Chunk Render Distance Radius set to 500 and 1000 both show the same distance of rendered chunks
2. If this is because the other 500 chunks haven't been loaded for DH to show them, what's a mod I can download to automatically preload chunks before I enter the area (not Chunky, I don't want to be required to manually load the chunks around me and wait for the progress bar to finish every x chunks)
3. To set DH up on a server, will it work just like a normal modpack where everyone playing on that server has to have the same mods, and to where DH is a client side mod so everyone can use their own settings?...
Solution:
World generation in general is quite slow, if you want to speed it up:
Install Noisium, Lithium and C2ME(DH 2.3.0+). These mods can improve generation speed by a bit, but it will still not be fast.
Increase
CPU Load
in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU.
To see if Distant Generator
is really working or not:
...