Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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bug-report

In Dh 2.3 the smoth transition was introduced, but in my set up the transition didn't changed

the transition betwen lods and normal terrain got a smothed in the lastest version of DH but i'm still getting the old one

Assistance installing DH to a modpack please!

Hiya, I'm currently trying to install DH to the "BigChadGuys Plus (Non Cobblemon)" modpack for 1.20.1 (Yes, thats its name....), and I'm getting the below error; Incompatible mods found! net.fabricmc.loader.impl.FormattedException: Some of your mods are incompatible with the game or each other! A potential solution has been determined, this may resolve your problem:...
Solution:
Update Iris to version 1.7.5

the further from spawn, the worse the loading

I tried changing the processor priority settings - nothing changes, everything is the same - at the beginning of the map there are detailed LODs, and then it's just awful
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Client doesn't seem to receive DH data from server when chunks aren't loaded.

Can't seem to receive DH data when the chunks aren't loaded. Have I missed an option somewhere? I have pregenerated about 700 chunks in each direction, but after logging in, this is all I see:
Solution:
oh my god i didn't enable distant generation on the client...
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Need help, first time installer

I tried installing the things it said in the announcement but I am getting an error message with trying to launch on the Prism Launcher and Fabric. Trying to get the new 1.21.5 version
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Cave Culling not working on multiplayer

This feels like x-ray/xray. Even though I'm not going to chase down individual diamond veins, I could imagine seeing an ancient city which would be hard to ignore, for instance, since the sides of the LOD chunks are rendering down to bedrock. 1.21.4 (multiplayer) server with 2.3.0-b Quality: Extreme, CPU Aggressive, Overdraw 0.0, Cave Culling True, Cave Culling Height 60, Enable Beacon Distance Culling True, Disable Frustum Culling False, Disable Shadow Pass Frustum Culling False....
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Cannot modify immutable buffer

Multiplayer on a paper server 1.21.4 Logs get spammed with "[Render thread/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Cannot modify immutable buffer.' "...
Solution:
Try the nightly build from #links-n-downloads
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Pregen With "INTERNAL_SERVER" Chunk Issues

I pregenned a region using the INTERNAL_SERVER option two times both with and without C2ME. The region files are created as well as the LODs, but it seems like the chunks aren't generating properly. Walking to a new area within the generation bounds still causes chunkgen lag and attempting to render either Dynmap or Squaremap for the entire "pregenned" area only loads regions which the player has loaded in. Using DH 2.3. Do I need to use the old method of running Chunky first for pregen, remove...

Sky and sun missing in 2.3.2-b (macOS)

Testing on macOS, comparing 2.3-b and 2.3.2-b. In 2.3.2-b, the sky is always cloudy, and the sun is missing entirely. [Mods] DistantHorizons-fabric-2.3.2-b-dev-1.21.4...
Solution:
After adding all the mods back, the bug didn’t happen again. Thank you for your help !!
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Is it possible to change the cloud texture DH uses?

I'm using a Zelda 16x16 resource pack with nice clouds but they only extend to the vanilla render distance and they look weird combined with DH clouds. Is it possible to edit the DH cloud texture, just like any other texture?

Water glitching with shaders

if i look at water from higher than 3 blocks most chunks become way more transparent than others and some remain tha same transparency like in the picture. i have tried reloading dh reinstalkling and resetting shaders and nothing is working
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DH 2.3 not loading LODs much farther beyond vanilla render distance and spamming OpenGL error in log

Client is 1.21.1. Errors are attached. DH settings are also attached. Server (DHS 1.21.1) reporting an encoding error when I join the server....
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White/Dotted areas when turns from DH chunks to real chunks

I already see in FAQ tehre is a questioın about black chunks but I think I have different problem. When Im surfing or flying around chunks looking like that. (At some Y levels) and can see thorugh to terrain. I think I make smoeting wrong or I have a mod that cause that.
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Transfer render data to another computer

I generated LODs and chunks for a server using my computer with a better CPU then transferred the world folder to my server; however, when starting the world it seems like it just wiped the DH file and created a world from scratch. Is there a proper way of doing this or is it not possible?

ERROR

Where do I disable this message?
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crash

i sent the crash log

What are some low-end pc shaders that support DH?

I have a GTX 1650 and CPU intel i5 10400H And i currently use shrimp or bliss shaders but they both give me around 50 fps....

Water Rendering Issue

For some reason when I use Distant Horizon with Complementary Shaders my “water” in the world becomes completely invisible. Does anyone have a fix?...
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Random chunk pillar appeared in my world.

I'm pretty sure it's a chunk issue, but what could be causing this? Is there a way to fix it? Singleplayer Tried Debugify...
Solution:
Try placing and breaking a few blocks in that chunk, turn up the cpu load and wait for it to update
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