massive drops in framrate with simultanious massive drop in gpu load
framerate drops to the point where the game isn‘t controllable anymore with gpu load also dropping - no noticable differences in cpu, ram or hard drive usage during that time, recoveres after 10 to 15 seconds, happens in semi regular interwalls
Server fails to send LODs ("Error while fetching full data source, attempts left: 0")
Hello i've just installed the mod fresh on without any configurations done on my server and client and the error ("Error while fetching full data source, attempts left: 0") keeps spamming in chat and it doesnt generate any lods.
the server doesnt give any errors in console though....
AOF7 DH?
So I looked in all the FAQ channels and searched up AOF and all of fabric and whatnot to make sure i'm asking for help with a solved problem, but i want to run AOF7 with DH. as far as i've seen in the mod incompatibilities, there should be no issues. but when i just dump a supposedly valid version into the mods folder, things start breaking and i'm not good enough at debugging to figure out why.
If anyone has had this issue, has fixed it, or is willing to help me try to, i would very much appreciate it....
KappaPT Fade Issue
Not a particularly large issue but with KappaPT, the fade-in is very visible with transparent objects. I'm not exactly looking for a fix, but is there a way to at least disable the fade-in so it doesn't happen?

"Distant" DH LODS generating right next to "real" chunks
So, as I am exploring my realm in some places, if I go too long loading new chunks to DH, the mod will load super low detail, as if they are thousands of blocks away. This happens on pre existing chunks, and makes it seem as if there are huge blobs right outside the "real" chunks. Happened on the current and previous nightly builds.
Server console spam
Started a pregen job and joined the server afterwards. That apparently prompted whatever is happening here. Needless to say this made the console unusable, couldnt even stop the server. Didnt even let me highlight anything to copy logs
Mods: lithium, dh, c2me...
Distant Horizons server LOD temp files on wrong drive
I'm using the newest version of DH on my build server and client, when using it on the client all the temp files are located in the .minecraft folder of my instance (in my E drive) but when i join my server after about 15 minutes the game crashes because it filled up my C drive. Why is this happening and how can i fix this 😭 
https://mclo.gs/EF0ty0i...
Solution:
a symlink/update both solved it

Where does Flashback mod takes its LOD files?
I use flashback mod for replay recording and when i play singleplayer, in the replay, is see the LOD loading fine. But on multiplayer replays, it's doesn't render LOD at all. I use DH 2.3.6 and minecraft 1.21.4
So my question is, where does flashback load it's LOD? Or it's a bug or it's not in saves or the DH server data.
I tried using only DH and Flashback, no shaders, it's the same results...

Pregenned a paper world using DHS, have massive holes in LOD
I pregenned a world using the plugin. The world had a couple datapacks enabled (Terralith, Structory). When I login to the server 
/dhs status says that 1 player online using DH (which is me) and that current gen speed is 0.00 CPS, which makes sense as I am in spectator, and just joined the server so the pregenned LODs should be being used right now.
However, I have these holes in my LOD. When I go to these holes, they "fill up" when I am near them, which I think happens when I am near the server's set view-distance.
The server has 8GB RAM allocated, and cpu load hasn't gone up over 15% even once. What am I missing here?...
Same server different address wont share LODs.
I have server with distant horizon installed. Due to some problems, I have to use several different address for players from different locations to connect to server. And different name in server browser is also needed for players to know which to connect. I have checked the DH config and found out it can only distinguish different server by ip or name, which both are not the same for each addresses. This caused the DH cant tell these are actually the same server.
A fingerprint from DH's server side would be great since it solved both servers behind proxy issue and this issue.
Or is there is already workaround for this issue? Please tell me. Helps are much much appreciated...

DH Insufficient memory detected on both server and singleplayer.
In the latest versions of Distant Horizons, I'm receiving an Insufficient memory detected message on both the custom server I have, and on my singleplayer worlds. I have 8 Gbs allocated on my singleplayer world, and 10 gb allocated for the multiplayer server. Distant generation is also set to off. On the server, after a little while, it kicks me cause It doesn't have enough memory. Anyone have any idea why this is happening?

Inconsistent leaves LOD colors
https://mclo.gs/iKR1djN
Singleplayer
Happens with or without shaders, with or without resourcepack, even after closing and relaunching Minecraft/Generating new LODs.
Some random blobs of chunks in any kind of biomes will have their leaves greyscaled in the LODs despite sometimes leaves in the same biome appearing normal, not just chunks generated just as the world is joined, not just leaves at the edge of biomes.
Tried to pinpoint it to some mods in my modlist, couldn't find a a culprit....

"packet sender is null"
Quite a large modlist, ~ 560. was working fine, i have tried transferring the mods folder to a different curseforge pack without configs or anything else. im not sure what specifically causes this.

The mod renders mirages
I was checking the modification until I came across this tower, most likely from "Lycanites Mobs", I also use "Oh The Biomes You'll Go"
Solution:
I'm deleting this broken mod because even the 16,000 people who are currently online can't answer my question about how to fix it

Specify what area to generate LODs for
is it possible to limit the lod generation for a server to a certain coordinate range? I have a map that spans millions of blocks generated, and I only want to generate lods for a small section. (not near world center)
DistantHorizons.sqlite file not updating with new LODs
I am playing on 1.20.1 using a modified version of the Beyond Depth modpack, and I removed the Restricted Portals mod as it was causing issues. I pre-loaded a bunch of chunks using DH's built in pre-generator on a singleplayer world, then I copied the entire world folder over to my dedicated server with DH installed and made sure the seed was the exact same for both. The DH configs on both the server and singleplayer world are the exact same, using the FULL method of saving chunks and LODs, using the ZT4 compression method (i forgot if that is the exact name), and everything else. 
However, structures in the LOD are not accurate when I actually travel to that chunk. For example, there can be a floating island in the distance and if I go it, there is just nothing there. I ran the 
/dh pregen start minecraft:overworld 0 0 625 command after I imported the world so that the world could load more chunks, did this cause incompatibilities? Additionally, it looks like my DistantHorizons.sqlite file is not being updated at all on the server, (see screenshot). Is this normal, or am I just mistaken on how Distant Horizons works?...
Beacon beams disappearing
Hi, I'm having some weird issue where most of the beacon beams just disappear when they switch from DH to vanilla rendering.
After some trial and error I know that the culprit is just plain Sodium. However I can't find an option to toggle in either DH or Sodium to change this behaviour. Has anyone encountered a similar issue?
Some info:
Using Minecraft 1.21.10 on Fabric 0.17.3...


