C2ME Fork for Forge?
Does anyone know of any C2ME fork for forge? i have tried this one https://modrinth.com/mod/c2mef/versions but it doesnt let me load any worlds, also, do you usally have to wait for DH to laod its stuff ? (like 16 Hours) and if so, doesnt it have to load again once you move around your world?
Distant Horzions chunk loading issue ONLY on specific server
I've tested Distant Horizons on different servers, singleplayer, and realms and never encountered this problem. I've tried a bunch of stuff on my side and it seems I can't fix it and its a server problem. Any thoughts on what to do?
Distant Horizons 2.3.4b (i've tried different versions, and removing mods, its seemingly not a mod problem)...
CPU overheating spiking to over 90-95 degrees whenever I let the game load new LODs
Ye basically my CPU just spikes 30-35 degrees over the average 55-65 C to like 90-95 and even shuts down my pc for overheating. From what I understand this happens whenever I try to load new lods with the mod aka creating a world or even rendering real chunksas I am exploring the world. I've also tried capping my fps to 60 or even putting the threading to like 2-4 cores and 0.1 util and yet it still happens

Insufficient memory crash with 10gb allocated
Game crashes around 30 seconds after creating a new world and gives me an error of "not enough memory", even though i have allocated 10016m. Game runs fine without DH
https://mclo.gs/cGrmwUV latest.log
https://mclo.gs/9OSvVgo hs_err_pid.log...
Solution:
Try using the default JVM args, delete your DH config, and see if that resolves the problem.

Chunks not pregenerating?
Hi guys, I am getting this error while trying to pregen chunks using dh's pregen. I have a modpack and am currently online on the server. AMD 9950x 8GB ram, this is the error: [15:56:38] [DH-PriorityTaskPicker Thread[8]/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:698]: at TRANSFORMER/distanthorizons@2.3.4-b/com.seibel.distanthorizons.core.util.threading.PriorityTaskPicker$TrackedRunnable.run(PriorityTaskPicker.java:217)
[15:56:38] [DH-PriorityTaskPicker Thread[8]/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:698]: at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1144)
[15:56:38] [DH-PriorityTaskPicker Thread[8]/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:698]: at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:642)
[15:56:38] [DH-PriorityTaskPicker Thread[8]/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:698]: at java.base/java.lang.Thread.run(Thread.java:1583)
...
I need help
I have a modpack with a bunch of performance mods like nosium and lithium (modrinth) and I dont have any shaders on with cpu thread and quality both maxed. i have my render set at 512 and it still takes around 100+ hours to load 1M chunks. Why is this happenening? Ive seen people with shaders and the same amount of chunks to load and it takes them 24 ish hours. DH is loading as I DO see the chunks load in, even stuff from 600+ blocks away
Entire screen looks corrupted
This is Minecraft 1.21.8, Distant Horizons 2.3.4-b-1.21.8, on fabric
This is not a compatibility issue because the only mod I have installed is distant horizons
Whenever I open any world with the mod enabled, the entire world looks like this. This happens in both singleplayer and on a multiplayer server. As an added bonus, whenever I press escape, the menu doesn't even appear, although I can still interact with it (the second image is what the menu looks like)
The mod itself seems to be working because there are chunks visible outside the normal render distance, but also the screen looks like this so something is wrong
I have no idea how to even begin to fix this, so any help would be greatly appreciated...

SMP mod/plugin suggestions?
I'm looking to create a Vanilla-ish server with the purpose of playing with happy ghasts and Distant Horizons, perhaps some terrain generation mods as well. Any suggestions on the version, things to look out for, mods/plugins to add, etc? I've seen there are mods to add for the happy ghasts to other versions. I'm looking for a Vanilla-ish experience but with some add ons to make the server more interesting and for longevity and performance.
Any forge mods to reduce time?
Anyone know any forge mods that would help reduce loading times for distant horizon in a terrain modded world? Also, would DH work in a server with more then one person in it?
Memory leak in DistantHorizons-2.3.4-b-1.21.4-fabric-neoforge?
Started generating with in on the server with 16G of RAM dedicated, it crashed after a bit and came up with a file saying out of memory error, so I tried 32G, and same thing happened, filled up my RAM to 32G dedicated and crashed soon after saying the same thing. No crash reports
Solution:
I think it was the fabric version then (16.10 I think doesn't work)

No native library found for os.name=Linux, os.arch=x86_64, pterodactyl ubuntu server
already installed sqlite3 and the dev lib thing
DH sqlite not working for server-mates.
Hey, I've made a world and pre-genned a tonne of chunks, the DH rendering works beautifully for me, but not for my server mates.
I'm hosting a world using e4mc, and I've sent the sqlites over e-mail, but theirs' isn't rendering nearly as well as mine - which is confusing me cause the configs we have are the exact same.
The LODs are there for them, but they don't display nearly as much as mine do, but again, I don't think it would be necessary for them to explore chunks if they already have the LOD data, could they be putting it in the wrong place or something?...
My fps is very low
I used to play with 1000 renders and 60 fps.
I recently started playing again and can't get past 50 fps with 256 renders. I set Java to use 8GB of RAM. I've tried a lot of things, I really wanted to play with high quality and good fps. List of mods attached, I'm using Bliss shaders. I don't speak English, I'm using a translator.
My PC: R7 57003xd
9060XT 16GB
16GB RAM...

Server render distance is used instead of vanilla; Quality drop off too fast
So I have a problem. The chunks look like crap very close.
I am playing on a server. The render distance is set to 8 chunks there. However my vanilla render distance is 32. The distant horizons render distance is 256. However, the LODs start displaying after the server render distance - 8. I don't want that. I want og quality up till 32 chunks and then lower quality LODs. The quality preset is already set to extreme. So I want to ask, is it possible to use the vanilla render distance somehow for the original quality? Like set it to 32 instead of 8 chunks (which is the default on that server) of original quality.
Has anyone encountered that issue and managed to fix it?...
Ignored Snow Layer Blocks Breaks DH
I added snow to the ignored blocks list, I would have expected it to render whatever is underneath instead of making the chunks transparent. (they are covered in snow just like the ones within render distance). Yes this happens without shaders.
Is this normal behavior? DH Forge 2.3.4-b 1.20.1
Is there a way to get rid of the 1x1x1 DH snow other than this? Maybe just paint the block underneath white?...

Error running it on docker container with pterodactyl panel
I have the error message in the log
Solution:
you should use
sudo apt install sqlite3
LOD Chunk loading
Hello, i have a question. I generated 320 chunks yesterday and it was finished, now when i entered the world it says that it's loading all the way from the beginning despite them already being loaded as can be seen on picture, i also noticed by changing LOD quality presets also causes this. Any help would be appreciated!

Distant generation disabled
I just installed the plugin and read the wiki, but the wiki doesn't have much content yet. How do I enable distant generation for all players?
Solution:
you need to have distant generation enabled on the client
