Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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Fog/bug what ever issue HELP please bro

Why can no one help me figure out what this is. details in comments
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Game crashing, rendering bugs, sometimes destroys entire OS

Singleplayer This is one of the many crashes https://mclo.gs/VS5dejR and an error attached I've had a bunch of various errors, chunk corruption, tried deleting and regenerating the database, at best I had various holes in my render, at worst, once it caused my kernel to error and forced to force power off my PC as my system was misbehaving so badly....

LODs disappearing when on a VS2 ship

Not sure how or why, but it simply does this at random with no log to explain their sudden disappearance... I have a pretty large modlist unfortunately.

LOD stop working after changing dimension on multiplayer while recording with flashback

I have DH installed on my fabric server, and LOD work until i change dimension and LOD fail loading, if i disconnect and reconnect LOD load. - DH 2.3.6b - Minecraft 1.21.8 ...

I get ghosting and can i make the blend more smooth ?

Well with shaders i get this ghosting thing and im on the latest nightly build also could i make the blend a bit smoother (chunks) if there is a way?
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Black screen when using Dh on dedicated Server

I'm currently running a dedicated modded server. I've been having a real hard time trying to figure out what's causing this to happen. Dh runs perfectly on single player worlds with the same mods installed, but it all breaks once I use it on the server. I've tried deleting the mod from the server with all its related folders, did the same on my main pc and reinstalled it client side first but that didn't fix it. I tried making a new world on the server, but that also didn't help....
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Intense under-shadows

Buildings show these large long curtain like shadows. I have tried turning off cave culling, auto shade, transparency, collision, quality. This happens when shaders are on or off. The blocks are a mix of stone, cobble, stone bricks, andesite. When the blocks are broken I can see past the shadows. Torches just light up the one block, not the whole wall on the LOD.
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Already Generated LODS not loading (server)

Before you ask, no DH is not installed on the server, but thats not the issue. The other day I went and added a client side mod called Fiugra, once it was added LODS stopped generating all of sudden and I'm not sure why? is it because of figura or maybe something changed? Is there any ideas

DISTANT LODs flickering

In the video, the LODs that are very far are flickering. Could someone help me with this please? I am using bliss shaders. I am using embidium and oculus....

Chunk Pregen on Dedicated Server

Running a modded server, trying to get chunks pre-generated on 1.20.1. I've seen in here people say to use the /dh pregen command instead of chunky. But also seen comments saying to use Chunky with DH disabled then run DH pregen after. My question is when you set the chunk generation mode to INTERNAL_SERVER, will that pregen the physical chunks? Or just the LOD with structures? Attempted to run chunky and DH pregen both last night with the mode set to PRE_EXISTING_ONLY. Chunks were generated but started having server crashes every 10 minutes when moving around. Ended up nuking the DH database to fix the issue. Assuming most likely that running them both at the same time caused that issue. Which is against the recommendations, was just being lazy. ...

Shader (Photon) problem or DH

Pretty much what title suggests, I think it's a Photon issue (DH LODs are more lighter then the actual chunks)...
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Foliage Color Problems

Hey Guys! im on Paper Server 1.21.8 installed the paper plugin (DistantHorizonsSupport-0.11.0.jar) and fabric (DistantHorizons-2.3.6-b-1.21.8-fabric-neoforge.jar) mod and having issues with my foliage colors. These screenshots are taken with Freecam so it's better view on them. If im coming closer the LOD Models are replaced with the right color. I disabled all resourcepacks and Shaders for this....
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DHS has conflict with Flashback mod

I think there might be a conflict with the Flashback mod. The error occurs when I join the server while recording is enabled. When I’m not recording, the error doesn’t occur. I’m using Flashback v0.38.2....

any way to fix this on caves?

bascially caveshave unrendered transparency chunks on the far distances, it gets fixed when rendered, but im guessing if there is a way with configs to make these zones grey, blur, or something instead of making it a free x ray thing
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Weird visual.

the LODs are like foggy but its glitchy please help
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Sky looks cursed with DH + Eclipse shaders

The sky looks weird while I'm using eclipse shaders and I move my camera around. I noticed that it only happens while LOD rendering is enabled with DH. I tried reverting the shader back to default settings (it didn't fix anything), but I'm pretty sure it wasn't like that when I started messing with the settings in Eclipse half an hour ago. Maybe I just didn't notice. Any solutions?
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DH not sending LOD from Server to client

DH version: 2.3.6-b Minecraft 1.21.10 Fabric 0.18.0 I have both the mod installed on client and server....

Seriously dont know how to install anymore, please help

There is nothing related to DH when i open up the game, nowhere in settings, and i also dont see the "mods" button to check my installed mods in the main menu or the settings either, i really want this mod, if someone knows how to help please help.
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Vanilla fog is still on even though its off in the DH settings

In the SS i set the render distance to 2, to show that the fog is still on, I don't think i have mods that mess with the fog distance, im not sure how to shut it off. I tried to download some mods that shut it off but it didnt work, I'm not sure what to do :)
Solution:
It was bclib :')
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Fog doesn't appear in vanilla chunks

Fog doesn't render closer than the vanilla loading distance. I had the Fog mod installed, but I tested it without it and it still didn't work. If I understand correctly, fog should start from the player if it's set to 0
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