Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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bug-report

DH Might not be working on my server

Hello, I'm currently having an issue with the mod where dh doesn't seem to be loading as it should. i had it working before during my server testing phase, but now i cant get it to work as intended i have the mod list of my mods here.
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Chunks arent loading

anyone know why my chucks arent being loaded? I play on a server and everyone is able to see the chunks except me
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how do i remove specific LODs?

so uh i updated tectonic (one of my world gen mods) and it has a few bugs in the terrain - and now distant horizons shows incorrect terrain - like straigh cliffs and when i get there its a completely different terrain. now i removed the chunks with mce selector and downgraded tectonic but thares still this issue - i guess it because the lod chunks stayed the same. how do i fix that?
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Not saving full render distance on server

the mod works fine in singleplayer, however when on a server it only saves chunks for the LOD at a distance of 6 chunks regardless of what my render distance is set to, any chunks loaded at a distance of 7 or greater will disappear when leaving vanilla render distance but chunks loaded at a distance of 6 and below appear normally within my LOD render distance. there are no other issues visual or otherwise its as if distant horizons thinks my render distance is permanently at 6...

Disable Fading Nearby LODs

I would like to setup DH to never fade nearby LODs. I have tinkered with the Overdraw Prevention setting, but it does not seem to change anything. Basically, I would like for the LOD to remain loaded, even when right next to the player, until the actual chunk has completed loading so that there are never holes in the terrain. Is there a setting that can do this?...

Lods don't work with shaders

I'm using Insanity shaders (which have distant horizons support). The mod works perfectly fine when they're disabled but the chunks disappear when turning on the shaders. Neoforge 1.21.1, is it perhaps one of my mods causing this?
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Instant crash upon server load

I am using forge 47.4.0 on curseforge trying to use the new Fantasia modpack (Version 1.0.3.2) with the 2.3.2 beta of Distant Horizons on 1.20.1 multiplayer I was using the mod just fine with oculus and shaders enabled, but as I was flying around generating chunks, my game crashed, and every time I try to rejoin the server it either crashes at the "Joining Server" or "Loading Level" part of loading. I fully reinstalled everything, and never included distant horizons in the new modpack download and the crash still persists only upon joining the specific server. Singleplayer works just fine. Everyone on the server, including people also using the same version of distant horizons are also playing just fine, it's only me crashing after I think I loaded too many chunks at once. I have tried removing the distant horizons server data, as well as config and it crashes no matter what, even after a fully clean reinstall of minecraft, forge and every mod in the pack. Log is below, distant horizons is not even enabled....

HELP

I have some mods installed to but my DH doesnt work when ive got a shader on, using optifine
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textures shaking

Maybe I'm asking in the wrong place, but so far this is the only place that came to my mind. Using the iterationT 3.2.0 shader, I encountered a problem: far-away things that I look at are shaking or something, but if I look away (they are still in the frame, but from the side), then everything is shown normally (i'm using chunky)

after re-entering the server, the LODs do not load

After I loaded lods as a client on the server everything is fine. Re-entering the server removes absolutely all loaded lods and you have to load them again. When playing on a local network everything is fine

Odd gaps and columns in caves leaking light

is there any way to fix this without turning render distance further up? or is it simply something to do with how the LODs work
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No fog in distant

There is no fog on edges of the map. Tried turning on and off vanilla fog. tried changing everything in the advanced fog setting, no help....
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oculus error 1.19.2

Me and my bud have a minecraft server that uses a modpack called ciscos medievel rpg ultimate and the mod does not load it says we need oculus 1.8.0 but we have 1.6.2a I think how can we update this so it can work with our server also does it work with completmentry reimagined as thats whats in the modpack. (:

loading LODs on a new world

I've been mainly using distant horizons on 1.21 for the past year for a world me and my friends play on, but we are starting a new world on 1.21.7 and noticed that a lot has changed on this verison of distant horizons. On that version chunks loaded a lot faster and stayed loaded once i travelled in them, but I feel like it doesn't work the same. Can someone explain to me how to get chunks to load quickly?
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how can one optimize the settings for maximum server performance?

all the people playing on my server have very good computers, but our server's cpu is lacking. i want to change the distant horizons settings for as little impact on the server as possible, because my spark diagnostics seem to imply that there's some mischevious chunk loading happening how would i go about this?...

Pregenerated world but can't get LODs from server

i pregenerated a 5000 block radius world but i can't seem to get server LODs. i can only see distant LODs of chunks i have walked/flew/tp to. I have set generation mode to internal server and messed around with config via /dh config but can't get unstuck! thanks...

DH renders properly only with gameplay paused (+ other question)

Hello, I'm playing in a Singleplayer world. I've been using DH for a month and noticed some issues. The issues with distance rendering are random to me. While I manage to recognize certain pattern, some issues are unpredictable. First, is basically the title of the topic. When I am actively playing the game, the mod seems unable to render outside of vanilla's render distance. When I leave my game paused for some time, it does manage to render islands beyond my scope, even if it takes a while. I'm unsure if this issue I'm having as of now is the same old issue I had in the early days of using the mod. I've recently updated my mod from 2.3.2 to 2.3.4-b, and reset my DH config file in attempt to fix this issue. One time, I joined my world as usual with ETA display on. After doing my daily stuff in a small region for few minutes, the ETA says that the render would take 2 days and more. I never had this ETA display during my use of 2.3.2, but here I am. Now, I leave my game paused for a while again, and it appears that the rendering works, though, again, it does take some time. My question is, is this just performance issues with my computer? I'm using 8th gen Core i3 and 4 + 8 GB of RAM. ...
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generationBoundsRadius

is this a square or a circular radius?

Cannot Join Server with Distant Horizons Installed on both server and client.

Hi! I get this error when trying to join my server, if i remove Distant Horizons from my client I can enter with no problem. Forge 47.4.1 Minecraft 1.20.1 DH 2.3.4-b ...
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