Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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bug-report

LOD shading does not update after shader pack is disabled

When the "Shading" quality setting is set to Auto, enabling and disabling a shader pack will leave behind unshaded LODs. Using Distant Horizons 2.3.2, Sodium 0.6.13, and Iris 1.8.11 for Minecraft 1.21.5. Occurs in both singleplayer and multiplayer.
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Crash upon quitting a world

I click to quit my world and the game crashes. Sometimes, tho, the world saves normally and the game goes back to the main menu, but sometimes it crashes as i said. Singleplayer Modlist: afaik the mods are somewhere in latest log or crash report...

How to increase CPU load on server

Hi, I'm running a Minecraft Fabric 1.21.5 server with Distant Horizons 2.3.2 for just two people. The thing is it idles even if we explore the world and shows about 6 chunks per second in F3 menu. If I use the pregen command then it uses the whole CPU and is much faster in generation. So is there any setting in the settings file to increase the cpu load for the server and to generate the chunks faster? I already increased the threads setting but that did not change anything....

[DHS] Could not delete LOD world error

Im getting this error with DHS-0.8.1_for_MC-1.21.4.jar version.
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LOD chunk turn black but only with shader enable

Neoforge 1.21.1 DH 2.3.2-b Iris 1.8.8 Also, with DH installed, BSL failed to load while complementary cause this problem...
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SUPER SLOW generation

I have the latest version of DH and Oculus but it seems like the normal RD and this random fog is overriding DH, no lods, nothing... please help
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Error:distant horizon has encountered an exception

The solution for this provided in in the FAQ (delete the config because it’s corrupted) doesn’t work. There is also another error: error:java.lang.illegalstateexception:GLproxy was created outside the renderer thread...

DS does not work on LAN server

my friend hosting LAN server (thru the open to lan button) same 1.21.4, 2.3.2-b version of DS, same modpack. Frend sees DS LODS, me and other friends that not hosting does not seeing LODS
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Disconnected LODs from chunks

If I missed something in #faq-problems-and-fixes or in this forum, please let me know :) but otherwise, I can't seem to fix this problem
Solution:
Q: There are holes at the edge of vanilla Render Distance, especially during movement A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these three mods, but the affect will be minor: - Noisium - Faster Random ...
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Load all LODs when joining

Hello. I have quite a high config for DH and, as I understand it, the LOD builder makes and saves LODs. But when you rejoin the game (or change one little setting in DH) all of the LODs are gone and they have to be loaded again, which can take hours for hundreds of thousands of LODs. I would think that once they are built, they can be instantly loaded from the file. Can someone tell me how to do this?...

How to reload the lods

This is a multiplayer world and im getting super annoyed of this big chunk just randomly overlooking everything
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DH Drop Off not working properly with Shader On and Off

Am trying to use DH on Client Side with Settings on Extreme or Custom depending if my Shaders are on or off which isnt a problem for me. I dont have any perfomance Issues but the Quality drop off doesnt seem to work properly, im adding two screenshots one with Shader and one without on a Render Distance of 12 Chunks
Solution:
Depends on teh target resolution you want for 16x16 put 16 for 8x8 (if 16 would be too noisy) put 8...
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stuttering

My game is stuttering with DH, on extreme quality, any help or suggestions?

Black lines/shader errors beneath floating islands with AND without shaders

tested on the latest release for DH for 1.21.1 also on the latest nightly and same result. Same result when shaders ON. using big globe modlist: - Big Globe - Big Globe - Biome Tags - Big Globe - Towns and Towers Compatibility...
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DH uses 100% cpu

This makes no sense to me because ive been testing if i run minecraft at 32 chunks native with shaders i only get about 20-40% cpu usage with 14gb allocated distant horizons i tried it with my vanilla render distance on 12 and lod gen set to balanced, all the same settings but lowered normal chunks and my cpu gets used 100% cpu is i5 13600kf and no it does not thermal throttle...

LODS loading in sky mirroring world and previous chunks not loading

I installed a mod called "no max building height limit" to build higher up and ever since it broke my Distant Horizons, ive tried uninstalling and reinstalling both oculus and DH, was wondering if anyone had any solutions? im using DH 2.1.2 and oculus 1.7.0...
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High end server

Hi all. I have gotten my hands on a modern server build with high-specs. I am attempting to make a server for me and my friends which completely utilizes all of the features it has, and if anyone would like to join when finished, you are more than welcome to do so. My issue is regarding the capability of the multi-threaded(ness) of DH. I have this, available to me:...

Distant Horizons Crash on Startup

Just to give some context, I’m running a system with 64GB of RAM, an Intel i9-14900K, and an RTX 4090. The other day, I had some time to play Minecraft and decided to try out the Distant Horizons mod. I kept things simple for testing — no shaders, no other mods, just Distant Horizons. I created a brand new world, and once I loaded in, the chunks rendered fine at first. But as soon as I tried to move, the screen went white, the game started loading again, and eventually I got an “Application Not Responding” message. I lowered my in-game render distance to 12 and set the Distant Horizons distance to 35, but the same issue happened....

Obvious Border Between Chunks and LODs at Night

DH 2.3.2-b MC 1.21.5 Fabric BSL Shaders ...
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not properly loading in previously loaded chunks

for some unknown reason to me when i look back at certain chunks after passing through them they will not render.... another issue is blocks that i should be able to see and would be able to see without distant horizons are loading in their simplified forms even though i am barely off the ground. this ia happening on a multiplayer server i havent tested it in single player though
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