Hmm… I forgot how wonky IL2s FFB implementation is. They manage two discrete effects for x and y. T

Hmm… I forgot how wonky IL2s FFB implementation is. They manage two discrete effects for x and y. The override only seems to affect x or y, never both. But as soon as you release the button, the sim sets it back to center again.

You could enable “sticky, but you’d lose all the dynamics of the spring effect from the sim.
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