Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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Load all LODs when joining

Hello. I have quite a high config for DH and, as I understand it, the LOD builder makes and saves LODs. But when you rejoin the game (or change one little setting in DH) all of the LODs are gone and they have to be loaded again, which can take hours for hundreds of thousands of LODs. I would think that once they are built, they can be instantly loaded from the file. Can someone tell me how to do this?...

How to reload the lods

This is a multiplayer world and im getting super annoyed of this big chunk just randomly overlooking everything
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DH Drop Off not working properly with Shader On and Off

Am trying to use DH on Client Side with Settings on Extreme or Custom depending if my Shaders are on or off which isnt a problem for me. I dont have any perfomance Issues but the Quality drop off doesnt seem to work properly, im adding two screenshots one with Shader and one without on a Render Distance of 12 Chunks
Solution:
Depends on teh target resolution you want for 16x16 put 16 for 8x8 (if 16 would be too noisy) put 8...
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stuttering

My game is stuttering with DH, on extreme quality, any help or suggestions?

Black lines/shader errors beneath floating islands with AND without shaders

tested on the latest release for DH for 1.21.1 also on the latest nightly and same result. Same result when shaders ON. using big globe modlist: - Big Globe - Big Globe - Biome Tags - Big Globe - Towns and Towers Compatibility...
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DH uses 100% cpu

This makes no sense to me because ive been testing if i run minecraft at 32 chunks native with shaders i only get about 20-40% cpu usage with 14gb allocated distant horizons i tried it with my vanilla render distance on 12 and lod gen set to balanced, all the same settings but lowered normal chunks and my cpu gets used 100% cpu is i5 13600kf and no it does not thermal throttle...

LODS loading in sky mirroring world and previous chunks not loading

I installed a mod called "no max building height limit" to build higher up and ever since it broke my Distant Horizons, ive tried uninstalling and reinstalling both oculus and DH, was wondering if anyone had any solutions? im using DH 2.1.2 and oculus 1.7.0...
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High end server

Hi all. I have gotten my hands on a modern server build with high-specs. I am attempting to make a server for me and my friends which completely utilizes all of the features it has, and if anyone would like to join when finished, you are more than welcome to do so. My issue is regarding the capability of the multi-threaded(ness) of DH. I have this, available to me:...

Distant Horizons Crash on Startup

Just to give some context, I’m running a system with 64GB of RAM, an Intel i9-14900K, and an RTX 4090. The other day, I had some time to play Minecraft and decided to try out the Distant Horizons mod. I kept things simple for testing — no shaders, no other mods, just Distant Horizons. I created a brand new world, and once I loaded in, the chunks rendered fine at first. But as soon as I tried to move, the screen went white, the game started loading again, and eventually I got an “Application Not Responding” message. I lowered my in-game render distance to 12 and set the Distant Horizons distance to 35, but the same issue happened....

Obvious Border Between Chunks and LODs at Night

DH 2.3.2-b MC 1.21.5 Fabric BSL Shaders ...
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not properly loading in previously loaded chunks

for some unknown reason to me when i look back at certain chunks after passing through them they will not render.... another issue is blocks that i should be able to see and would be able to see without distant horizons are loading in their simplified forms even though i am barely off the ground. this ia happening on a multiplayer server i havent tested it in single player though
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Help with distant horizons not working Lunar client

Im trying to use distant horizons as a mod on lunar client. on 1.21.4 but it says it needs indium to work with sodium. and so i got indium but couldn tfind one for 1.21.4 so i just used 1.21.1 but it still says it needs indium. and keeps crashing

What is the performance impact of DH server-side?

I am considering installing DH server-side for my 1.21.5 Fabric server. The server typically has 2-6 players with 6GB ram and a suite of optimization mods. I'd like to know whether DH significantly impacts the network (does it need high upload?) and if it requires more ram. What settings would you recommend configuring, if any?...

Holes appearing sometimes that makes underground caves visible.

I know the bot is probably gonna answer about vanilla terrain not loading fast enough. But is there any workaround to hide the caves? I saw an option about cave culling below y60 but doesn't seem to work. Also why does mine look different from others? It has cross hatching effect. I'm using 1.20.1 with all the popular performance mods and no shaders.
Solution:
Q: There are holes at the edge of vanilla Render Distance, especially during movement A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these three mods, but the affect will be minor: - Noisium - Faster Random ...
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Some kind of issue with modded Distant Horizons + shaders (the shaders are not turning on)

sorry, i don't know how to explain the issue more thoroughly dh_terrain.vsh: dh_terrain.vsh: 0(139) : error C1503: undefined variable "dhProjection" 0(140) : error C1503: undefined variable "dhProjectionInverse" ...

Why is DH 2.3.x so ridiculously slow?

When I load my lods in a world, the 2.2.x version takes around 20 seconds to load a 256 render distance with low cpu setting usage. My cpu is a i7-3770, 11 year old cpu that can manage DH perfectly Now, with 2.3.2 version it takes, with the same settings, around 10 minutes! If I set up the cpu usage to the max it can, at the cost of throttling, take 1-3 minutes depending Latest update (you can check the notes) reduced slightly the lod's loading. I am aware. But I notice that the loading takes too long to be slightly. So, any help? How can i fix it?...

Question about preloading chunks

Hi everyone, I'm starting a server with Distant Horizons, and before players join, I'd like to preload chunks to avoid overloading the world and also have a clean Distant Horizons with no empty chunks. Could someone guide me through this process?

My game can't run with DH 2.3.2 fabric

This is my first time using this mod and I don't know how to fix it at all ...
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