Satisfactory Modding

SM

Satisfactory Modding

Modding community for Satisfactory, the factory building and exploration game by Coffee Stain.

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auto-splitter updates?

Hi guys, I hope I'm not being redundant. I'm having a lot of trouble with conveyor belts in the game because I can't decide how many items to output from one of the outputs without having to add several splitters. I discovered Auto Splitter as a mod, but I saw that it hasn't been updated in ages. I then discovered IntelliSplitters, which seems more up to date, but I don't know if it works. Does anyone know if there are currently any working alternatives?
Solution:

/autokill command not working with the Auto Kill mod

Hey there I'm trying to use /autokill but the game tells me that its not a command and I tried installing an older version of the mod but still nothing.
Solution:
No it's alright then.

My game crash

My game not start wen i want to start the game
Solution:
No description

Reverse changes made by Heavy Fluid Overhaul

Eyoo i wanted to try out the fluid overhaul without thinking about compability with Refiened Power. Skip forward: did not work out. Now my Pipes are stuck on 150m³ and it seems like i cant reverse it back to stock. Is there any trick? My powertower is outputting only 2/3rd of the capabulities due to lack of water now. Kinda sucks
Solution:
For bug reports and questions about mods hosted by the Ficsit Labs community, join the discord! https://discord.gg/pz2U6FvMat

Spiral Stairs - Multiple Issues

A few issues with the mod that I tested both in single player and server side. @Jean Michel - Center pole does nothing. There's no visual. Also behaves weird. - Stairs on server can't be configured. Works in single player. - Platform on server only visually for client side, configured without railing, shows for all other players....
No description

Auto continue mod - 257 player loads under map

This is a strange one. I was able to recreate the issue at least 3 times after I pinpointed structural solutions. Though it doesn't happen when I am not testing and not looking for it .... this is sooo wierd.. this doesn't make sense which makes me to believe this mod being the issue is some sort of false postive because I have successfully loaded the game without issue. the issue is it will skip the main menu and auto load the last save and put me under the map. It says player 257 has joined. I was told sounds like Satisfactory isn't connecting to the epic servers. I redownloaded epic, which had me also reinstall satisfactory. I searched google and I found a listing that stated it COULD be the windows firewall. Um when I try to allow an app through I cannot find the launcher. I am stuck now....
Solution:
i'm releasing a new version now, hope it works better. Let me know if this happens again! 🙂 Sorry about that mistake.
No description

SMM stuck when downloading/applying

Hello! From yesterday (that i redownloaded the game), the SMM is stuck everytime i press Apply as the image (and the cursor is stack with the 2 vertical arrows). I have already reinstalled it deleting all the relative Folders on AppData and LocalAppData. I remmeber that when i usually update or start downloading it opens a Top Small Window which contains the downloading progress....
No description

Hypertube direction protocol

Hello! I start to build a network of hypertubes using the mod from the title, but I find it little confusing about direction it picks to use for keys "A" and "D". Are there tips how to build the lines properly or ways to know how it will work beforehand? It's really crucial in very fast tubes....
Solution:
The problem was that I put the splits on the existing lines and rotated them, messing up the controls. You gotta place the splits carefully and in way the up is... upwards. Welp!

Having a Power Issue

I was building a Creative Works Coal Power Plant, learning how to use the building mechanics more, when I ran into a power issue. For some reason my power shut off while I was placing Metal PIllars to hide my Power poles. Then I tried to turn it on and no Fuses would appear. I thought it had something to do with the Pillars blocking the lines or something. Turns out Even if I built a brand new plant, new water extractor, and gave it all materials needed, Hooked up a power line to a biomass burner, It still would not turn on. And No Fuses to turn on either.
A friend of mine also tried, Same result. We both loaded a Creative Test World In straight Vanilla and it works fine.
What could be causing the issue? The only mods both of us have that are the same is Doggo Transportation, Doggo Collector, and the Normal Satisfactory Mod Loader....

Auto Foundations under railways not working on dedicated server

I have a dedicated server running on my linux homelab server. Everything in the game, including other mods, runs great. Except for F.U.R. by @Andre Aquila <Aquila Industrial> It looks like the MOD is installed because if you hit J twice it produces the toast message for the mod turning on/off. But you can't access the menu via the chat command and even when it says it's enabled it doesn't work. I've verified the server files, uninstalled and re-installed the mod. (Installed via Mod Managers SFTP) Restarted server, restarted game several times. ...

Mod session settings only shows first 10 mods while creating a session

when you create a world there is this part where you can edit the mod's configs for that session, for some reason you can't scroll on it, i dunno if its a bug or intentional
No description

I keep getting this error when opening SMM and I'm not sure how to solve it

I think I know what this error means, but I don't know how to solve it. You see, I previously had both the mod manager and factory game stored on an external ssd that got broken beyond repair. I have now reinstalled the both the game and the mod manager onto my c drive, but it seems like it keeps trying to do stuff with the directory from my dead external drive... the directory that no longer exists... So... any way I can fix this?...
Solution:
It's certainly fixable. SMM stores a bunch of config in your appdata folders, which can be regenerated once deleted. Not sure exactly what file this is using, but deleting any satisfactory mod manager/ficsit folders in appdata and localappdata should let you reinstall SMM completely...
No description

Grappling Hook Damage Creates Unkillable Enemies, Sometimes

Hey, all. Been dealing with a bit of a weird bug for a bit with the Grappling Hook mod. I've got an autofire macro on my mouse, so I sometimes use it in conjunction with the Grappling Hook for its' (admittedly pitiful) damage, especially against Hatcher Crabs, given that it one-shots the little guys. When using it on other enemies, though, sometimes when it SHOULD kill them, having brought their health down to zero, it instead seems to make them invincible. No matter what I do - explosives, melee damage, rebar shots, or more grapplehits - they won't go down. I've seen this most often happen with Hogs, and the footage attached is of one such time. Pinging @Asdolg (GrapplingHook), since it's his mod. Happy to experiment further if needed, this could easily be some kind of 'timing issue' with my macro and the game calculating however much damage the enemy should take....

SMM not updating some mods correctly

I don't particularly understand why SMM wants to "update" Waste Shielding to an older version while updating Waste Shielding Plus to a newer version? Does this mean Waste Shielding Plus' newest update specifically requires an old version of Waste Shielding?
No description

Adding mods after start of game?

this is the second time im playing through the game after taking a long break and waiting for more content. Just finished tier 1 and kinda got bored. I want to add mods but idk what it will do to the existing game? Can i download mods and just continue where i left off or do i need a fresh start?
Solution:
Most mods will be fine on an existing save. It's only new maps and major overhauls which need a new save. 🙂

No Satisfactory installs found

after I reinstall game and smm I got this error. What do I have to do
Solution:
Try closing Steam, deleting C:\Program Files (x86)\Steam\steamapps\libraryfolders.vdf, then reopen Steam, add your library again, and restart Steam, see if it remembers it this time

Doggo Transportation

@SirDigby FYI I was moving doggos to a new pen, and a few doggos become untamed and died when I put it down. Also, sometimes I would put 4 down, but only 2-4 appears.

(Platform Expansion Program)

@maker_dude after the update to 1.0.2 of your mod the starting nodes require double the resources while you only get 10. you cant start a new game like this. in 1.0.1 it is working correctly also the research to normal nodes is doubled. i don't know if this was intentional but it is something i noticed.