Mods removed now game crashing
Accidently used mods on my save that i didnt want mods on and now the last two days ive been crashing
This is new
Unknown debug error received
Solution:
nevermind found the issue
Lumen light reflection flickering
Hi. I have Taj's Graphical Overhaul installed. When I have it turned on in mod manager, I get this annoying light flickering. Tried to change several settings but no luck
Anyone can give direction, what setting should be changed to stop this from happenning?...
Solution:
Do you happen to have surface cache reset (dev section in mod settings) set to anything else than 0?
Grappling Hook
@Asdolg
While using the maxed-out grappling hook I noticed that there is a speed limit going down. (About 100 mi/h according to my speedometer mod)
I was just wondering if there was a possibility that the speed limit could be removed?...
Modular Load Balancers
just installed this and it doesnt show any error when loading but the mod does not appear on the game menu nor, hoever it does show as enabled on the smm
Configuring mods on a dedicated server
can the mods on a dedicated server actually be configured? On a client, it is possible to configure the mods via the mod menu in the game, depending on the mod. The dedicated server doesn't have that, of course. Or can everyone configure this on their client as they wish? e.g. infinity Nudge
Solution:
Depends on the mod and what the values are used for. With Infinite Nudge it should be per-user so each person can set their own values
sudden crashes due to modpack
this pack ran fine for 3-4 days then started hardlocking our dedicated server, and crashing 5-10 minutes after getting it back up, but im not sure what in the logs is relevant or not
Solution:
It seems the issue was happening when one of the FIFO containers is completely full and tries to take in another item; adding a check to make sure it isn't seems to have fixed that; update available now!
Invalid satisfactory install found, can't open the game at all
yes, just that - smm won't let me open satis as it thinks it's wrong
Domain Expansion mod - Savegame Settings issue
Hi there,
I'm playing on a dedicated server and want to use the Domain expansion mod - it works, mostly. I have researched the extras in the awesome shop.
My issue is, the description says: By default each Domain Expansion purchase grants you 1 Depot stack (50/100/200/500 units). However in Savegame Session Settings you have an option to change this value to 2 stacks (100/200/400/1000 units).
I don't have this mod in the mod savegame settings
...
Booting into the game
Any mod I try, it causes a soft crash (not immediately causing the game to close, but pops up an error message that when confirmed, closes out the game.)
Solution:
Ah, yep, you need to do the downgrade_duplicate advice then
Container Screens Mod No Longer Updates Quicker Than Once Per Second
So I've used the Container Screens And More by @AndreAquila mod for a while now. But I've noticed in 1.1 that the screens will not update past once every second, which I remember them doing back in Update 8. I've used the chat command "/cstime 0.05" to account for the Mk6 Belts, but it's as if I keep typing in "/cstime 1".
What this leads to is Mk1 Belts letting you see when every item is stored, Mk2 goes up in increments of 2 and Mk4 goes up in increments of 8. I know it's not really that big of an issue, but I was wondering why it's changed?
I did test out the newer one, Containers With Screens, designed for servers, even though I'm only playing single player, but there doesn't seem to be a way to change the update speeds on those screens....
Structural solution log spam?
"time":"2025-07-16T12:34:30.278701+02:00","level":"DEBUG","msg":"found release","tag":"v3.0.3"}
{"time":"2025-07-16T12:34:30.278701+02:00","level":"DEBUG","msg":"found release","tag":"v3.0.2"}
{"time":"2025-07-16T12:34:30.278701+02:00","level":"DEBUG","msg":"found release","tag":"v3.0.1"}
{"time":"2025-07-16T12:34:30.278701+02:00","level":"DEBUG","msg":"found release","tag":"v3.0.0"}
{"time":"2025-07-16T12:34:30.278701+02:00","level":"DEBUG","msg":"found release","tag":"v3.0.0-beta.4"}...
Just curious what cause the crash.
Version: 418783, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: Yes, IsSaveGameEdited: No
Assertion failed: Size <= BufferSize [File:D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Buffer.cpp] [Line: 588] Requested lock size 192 is larger than the total size 128 for buffer 'None'.
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::RHILockBuffer() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Buffer.cpp:768]...
Emissive Beams Crash Common For all!!!
Game Crashes when using MOD STRUCTURAL SOLUTIONS By D4rk
Only crashes when Deleting Emissive Beams!!...
modular reactor
hi so I have a modular reactor from refined power and I don't know what this slider shows but its in the red zone and I don't know what happens if it gets to the top

Refined Power v 4.0.43
Was playing on a Dedicated server (Window 11). Had been using the mod with several others for a few weeks with no issues. Got a small visual bug when placing a blueprint. Bounding box showed, but no meshes were loaded into view. Only modded part was the Solar panel flat roofs. I restarted the game, from Desktop, but when I tried to connect to the server I got the loading screen infinitely. Even let it try to load for over 30 minutes with no luck. Tried several times with same result. I had...