Satisfactory Modding

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Satisfactory Modding

Modding community for Satisfactory, the factory building and exploration game by Coffee Stain.

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Vanilla Upgrades: Crash on Deconstructing Power Storage

Hey, all. Was just managing my factory, trying to move some stuff, including removing some of my power storage to place it elsewhere. Instead of being surprised with a power blowout, I was instead jumpscared with a CTD. Not exactly certain what would be causing this, exactly. But, I've attached the following (in order of attachments) to hopefully debug this issue: - A Debug Zip from SMM - My SMM Profile...

If anothe player joins do they need to download the mod?

I wanna play with other people but i have mods on the server, do they need to install them?

Automated Space Elevator keeps crashing.

I have turned off all mods one by one and it's this mod causing the crash. UE-FactoryGame crashes. I am playing single player on a windows PC on steam....
Solution:
Sorry!!!! I just saw the mistake! It was linked to another mod that isnt dependency... im repacking it now and releasing a new version!

Huge blueprints crash the game

Hi. I'm having problems with huge complex blueprints made in Megaprinters mod. I don't know if the problem is the mod or something else. When the blueprint is being built, the game crashes before the blueprint to be fisnished. Does someone know what can I do to solve this situation?...

Architecture + Frameless windows cannot be deleted

It seems that when using the frameless windows, you cannot delete them after being placed because the remove tool cannot highlight them for removal.
Solution:
Oh yeah you are absolutely right
No description

No Z-fighting and dismantle blueprint

Has anyone experienced small gaps in placed buildings using the dismantle blueprint with no z-fight mod enabled?

Upgradeable Machine doesnt work

Upgradeable Machine Mod. It doesnt work to upgrade the machines using + or Page up

Install Mods on Dedicated Server (VPS)

I’m running a Satisfactory dedicated server on a VPS. Server works fine, SFTP works (can connect with FileZilla), ports and firewall are set. But when I try to add the server in Satisfactory Mod Manager (SMM) I get this error: failed to add installation: failed to validate installation: failed to connect to ssh server: ssh: handshake failed: ssh: unable to authenticate, attempted methods [none], no supported methods remain...
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CurveBuilder hard crash while using Structural Solutions

@lastnomai (Curve Builder) I haven't tested with every piece, but for example when I use the 4x4 block or the 2x4 concrete foundation from structural solutions the game crashes. Just select the part to build, switch into curve mode, and then click. It won't crash right then, it'll just not work at the first click -- it'll be locked as though it's ready to drag out into the curve, but nothing happens when you move. If you click again to place the part, then it crashes. Doesn't matter which submode, I've tried zoop, parallel, and circle. ...

Adding Underground Belts to Existing network

I'm unsure if this is user error, but when trying to use the "Add Underground Belt" and selecting the correct group name, after closing the window, nothing happens? @Andre Aquila <Aquila Industrial>...
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crash upon trying to load into save.

hi i have the refined power mod installed and today without warning i am unable to load into my save. the only thing i have done between my save able to load into and become unusable is using refined power dams. rolling the save back to 3 hours before i did that does infact fix the issue but im not postiive that was even casuing it. I have already asked the dedicated refined power discord to not much help so im posting here too on the hope this is a known and fixable issue so it doesn't happen a...

SMM wont boot I/O 4618

I had crashed last so i went to bed and i tried to boot up smm and now this
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Curve Builder dropping my foundations by half

@rosso135 Hey man, I wondered if you could shed some light on what's happening here. So I'm making a structures mod, and one of the inspirations was being able to make fine curves by adding smaller versions of walls and foundations.......
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Crash on Join / Respawn

Unsure what's causing this, but a new issue has arose that became more frequent since yesterday Upon joining my server sometimes or upon dying, I will randomly CTD - The server itself does not crash, I am unsure what could the cause. This is the debug log from the mod launcher after the crash that just happened 6 minutes ago - I died, going to respawn, then crashed ...

Trying to join a server but can't figure out one mod

I'm joining this modded server but I've checked - this one mod, called Loose Storage doesn't exist in the mod manager. Anybody know what it is?
Solution:
Mods have a name (human readable) and a unique reference (visible in the URL on ficsit.app) - you can find a mod from reference by going to http://ficsit.app/mod/<reference>

MLB Filters(?) Causing Massive Lag Without Overflow Modules

Hey, all. Was working in my Satisfactory save of around 70h. The game's always had the occasional spike every now and then, but now the game almost seems CAPPED at around 30 frames, if not lower. Worse, too, is that there are occasional bursts of 45-60 frames every now and then for a second - before it drops right back down. My framerate cap ingame is much higher at 90, and nothing in my GPU settings (AMD Chill, for example) was limiting it either, and all 'tweaks' in there were all specifically turned off. I've tested this with low graphics, ultra graphics, DX12, Vulkan, FSR, everything - and, yet, the utilization on my GPU and CPU always goes no higher than ~30/50% on low/ultra graphics, and the framerate is still 'soft-capped' at around 24-30. V/RAM are both not issues, as they're consistently (at most) at around half total utilization, most of the latter due to other programs running. The only conclusion I can reach is that SOME mod I have is hogging the game's factory ticks, or something? The only thing I could think COULD cause this would be Modular Load Balancers, as I do have what amounts to a singular network set up across the entire world, and use filter/programmable outputs to get what I want where it needs to go. It's racked up around 1200 modules by now according to the Digby Tool, most of them being just 'block spacer' modules. At any rate - here's my modlist. Text file due to message length issues....
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Loader Unloader Mod issues

Hello ! Loaders https://ficsit.app/mod/Loaders sometimes stops loading and cant be fixed, tried everything, but only way is to delete them and use stock game stuff... This seems to have ruined my entire game...some work others stop working wich i cant understand.. Game is quite heavilly modded, but was working fine till now..

Problem installing mods

Hello everyone, as I'm a beginner to the game, I installed it via the Mod Manager (SMM) and none of the mods appear in the main menu. However, I see them in the Mods folder. Is it possible to have an answer in French, please? Thank you....
Solution:
They may need to be unlocked through the HUB, MAM or Awesome shop

Mod Manager - Slow/Doesn't Work?

Hey - This is super weird, I usually have to try really janky ways to get mods to actually update on my server via the mod manager. I have version v3.0.3 - what usually happens is when I make any changes to mods it'll sit and do the loading animation with the moving bar endlessly (see picture for example). I also hang on checking for updates forever. Sometimes it works if I delete the server from mod manager and try again, sometimes I have to delete and re-import the profile, etc. ...
No description

File Transfer Issues

I am currently attempting to set up a modded dedicated server (...duh). Both ports 7777 and 22 are forwarded with tcp and udp, and I tested both ports with both the LAN and public IP (with the result being the same for each IP) With port 7777 ``` LogSocketsSSL: Warning: Failed to initialize SSL state for Socket HttpRequest LogHttpListener: Error: Error accepting expected connection [0] SE_NO_ERROR...