Just bought this pc and minecraft runs like sheet
I got an pc and it runs forza h4, dbd, valorant and etc but minecraft it runs at max 70 frames and keeps going down to 40 what I do? I tryied all optimization mods and doesn't change anything the game uses in max 30% of the CPU and 10% of the apu
VERY SLOW LOD GEN
I installed the new beta 2.3.0 on the client and server and noticed that, unlike 2.2, loading chunks has become very slow, especially if you re-enter the server š¦ The client processor is i5 9600kf, on the hosting - AMD Ryzen 9 3900. What could be the problem or what should I tweak in the config to make it faster?
I use neoforgre 1.21.1 and C2ME, Noisum, Faster random - this does not affect the LODs...
Severe Console Spam
In a fresh 1.21.1 NeoForge instance using NF 21.1.133 and DH 2.3.0-b I noticed the live console (in Prism) actively being filled with OpenGL errors as shown here:
https://mclo.gs/5B7uT9u
For extra details:
- R5 7600
- 2x16 DDR5-6000 memory...
Solution:
Considering this is resolved with the latest nightly build(s) I might as well close it to clean things up
Distant Horizons server plugin complete generation?
I'm running the DHS plugin (DHS-0-1.8.1_for_MC-1.21.4 or DHS-0.9.0-SNAPSHOT_for_MC-1.21.4) on my paper server. There are no console commands as far as I understand it but the console continually logs lines such as,
[DHS] Generation in progress: 21 processed, 1 in queue, 0.32 per second.
about every minute. I assume this is related to pregeneration. The associated data.sqlite
file is around 1.3GB and doesn't appear to be growing.
Is there any way to determine if/when the pregeneration (assuming that is what this is) will be complete? I currently have bluemap disabled and want to wait until it is safe to re-enable this once DHS is complete doing it's thing....
superDuperVanilla shaderpack - Bamboo and similar blocks have these issues
Hi, I'm not familiar with the technical terms used throughout this server but I don't think these are mentioned (i.e. not "intended") because I can only see this issue when using the shader superDuperVanilla. According to the shader creator, the issue lies with DH (but what do I know) so I just thought I'd check in here in case you can tell what's going on.
Would be very thankful for any help. I've tried changing settings back and forth in both DH and the shader, with no result.
I am using the latest DH release and this issue has been there since I started using night builds a few weeks ago, so I waited for this major release before asking for help....
Solution:
Hole at the edge of vanilla Render Distance, especially during movement:
This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these two mods, but the affect will be minor:
- Noisium
...

LOD flicker in water
EDIT: Based on advice below, I have tested and can confirm this is not an issue in DH 2.2.1. The specific error from the client logs (full: https://mclo.gs/eN9hHU4) from the run in the video that appears with the latest version of DH (not sure if it is related or tangential to the flicker issue) is:
[20:16:59] [Render thread/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Texture name does not refer to a texture object generated by OpenGL.'
Original: I have been having issues with LOD's flickering on water, I decided to create a completely clean instance to try and isolate the problem. I installed only 5 mods. (prism config attached in image) All latest versions on fabric 1.20.1 then fired up a world and recorded over a large body of water. I used two different shaders, both recommended for use with DH to rule out a shader issue. https://www.youtube.com/watch?v=66bxWZieEU8 Any advice on what I can do further to try and debug this?...

Overworld and Mining Dimension saving to the same file
This is on a server
I know this has been said before, but the fixes have not worked for me. DH worked for me before in the modpack I'm using (FTB Evolution), but after reinstalling the modpack to fix a different issue, and adding DH back into it, the mining dimension and overworld save the LODs to the same file. It also is using different folder names for dimensions.
I've tried the multiplayer setting to 0.8 and various, I'm using the nightly build, and I've tried adding folders for dimensions myself with no avail....
Setting recommendations
I have a gtx 1660 super and an i5 9600KF with 16gb of ram, im stuttering and lagging in general, what settings should I change or change them to, where I could still enjoy the mod without sacrificing performance too much.
Is grass not rendering in LODs intended?
Howdy fine folks, I hope no one has asked this before, I did a search and couldn't find anything. Just to get some pertinent information out of the way, I am using:
- Forge 1.21.1
- Distant Horizons 2.3 (V2.3.1-b-dev)
- Shaders (Photon 1.1)...

Loading LODS without lagging
Is there a viable way to play and have the LODS load without stuttering or having major frame drops? When I join a new world I just wait 10-15 minutes to have a good amount of lods loaded in before doing anything. This way I don't lag while playing
Solution:
changing the quality probably wont fix the lagging, unless the lagging is caused by insufficient ram
Cobblemon 1.16.1 installation
My friends and I started a cobblemon server with this versionā Cobblemon v1.6.1 ~ Fabric. And we tried multiple DHs, but itās not letting us play the game. We couldnāt figure out the issue because weāre not tech-savvy. Does anyone know the proper way to install DP with CobbleMon or at least the correct DP version thatās compatible with CobbleMon?
Iām not sure if there was an error message since itās my friendās server, not mine....
How to turn off distant horizions?
Eveytime I play in a server, distant horizions works perfectly, but whenever I join my singplayer world it lags alot and crashes my game. Is there a way to just entirely turn distant horizions off without removing it from the mods folder?
Issue with Caves
I'm having an odd issue with caves where these "pillars" appear in the LOD, and there's no geometry there that matches up with them for. I've disabled Cave Culling, as well as biome_ambient_light_coloring disabled in Alex's Caves config options. The columns appear to originate at the "Ambersol" light sources inside the crystals on the roof. See video:
https://www.youtube.com/watch?v=vkPt73h7iLs
Is there anything I can change settings wise to disable this?...
Solution:
Have you disabled cave culling?
which jar file should I install?
I just got the ZIP for the 1.21.4 nightly build, I open it and realize there is 3 different DH jars, are they all the same or is there something different?
Render disappear
Some part of render disappear where it transitions to DH when i get closer more disappears when in air when around certain distance if too far or too close its just normal, fog seems to be disabled
Singleplayer
Version 2.3 last build Neoforge 1.21.1...
Solution:
But i found out this https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance mod causes some type of cloud or fog with DH and when using shaders it goes invisible š Fixed

Is there a way to speed up import times?
Distant horizons is importing 250k+ chunks and setting it on i paid for the whole cpu sets it down to 3 hours
Solution:
thats 250 chunks radius, so that sounds about right
Sharp Transition b/w Vanilla & DH chunks
I've noticed a bit of a sharp transition between vanilla chunks and LODs which is prominent especially when shaders are used, is there any way to smooth it out or make things blend together more?

Fog problem
Having issues with making fog work. No matter how i tweak the fog settings Dh fog always seem to start on the actual chunck render limit. I don't know what i am doing wrong essentially. I am using the latest niglty build, i am playing on a server using port forward.
what settings would fix this? i have all high settings but LODS are loading like im far
I have sodium and some other quality of life mods but no other rendering mods? when i go into the chunk and leave it it stays like these big squares.

Weird Flickering with Shaders
For some reason my shaders begin to flicker and world becomes translucent after a while. It would work perfectly fine then start flickering. Im on the MMC4 modpack. Ive already done the Alex Caves fix and checked the FAQ for any other incompatible mods. Ive tried Complementary and Bliss (the in-development version) and the problem persists on both. The issue goes away after switching monitors then appears again (usually after opening inventory)