Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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bug-report

Low quality LODs persist after teleportation

As seen on the image, low quality LODs remain indefinitely after I teleport to a location far away. I found a similar post (April 6, 2025), but it was marked as solved thanks to an DH update. Help? Mod list: https://mclo.gs/VbDGnOS (There shouldn't be incompatibilities)...
Solution:
update to the nightly from #links-n-downloads
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MCA Villagers don't spawn with DH

The villages in my modpack are completely lacking villagers from MCA, only golems and pillagers spawn fine, I'm using internal server to generate distant chunks as feature mode crashes twilight forest. The modpack is Tekxit 4 on technic launcher. I can provide any other details, I'm at work but I will be doing more testing at home....

DHSupport plugin crashing my server all the time

My server will suddenly jump up to >10GB ram usage and then crash. I restart it and it starts back on like 12TPS, and takes like 5 minutes to return to normal. It's crashed like 5 times just today!!

Optimizing for a movecraft server

Hello, I play a server what has move craft-like features, and Im looking if its possible for the server to be able to handle real time update for these ships well. The image I have attached is one one ship firing at another that is currelty out of render distance, I would like the other ship to be visible via LODs. I have a few questions firstly: 1. what triggers the lod builder to fire?...
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Not loading distant chunks anymore

im not sure why this happened or how to fix it.. DH is not working on my client or server to render distances anymore.
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Crashes game when attempting to boot up

https://mclo.gs/kWQFlAA Distant Horizons alone (2.3.3 fabric version) Also attempted with Sodium's API, wiped the .toml file several times, using fabric from minecraft launcher, also tried lunar. Worked earlier for 1.21.4. Tried to update to 1.21.5, stopped working and crashed on every boot to a singleplayer server. For previous mod set for the 1.21.4, used iris, indium, teralith, sodium and DH with BSL/Bliss...
Solution:
i just needed to disable the rendering the first time i went into the world with the mod

Something happened and my Lods shifted downards a few blocks

What title says, it shifted downwards after world version upgrade
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Crashing with error code -1073740791

Minecraft Fabric 1.21.5, latest DH version. Screenshot of my system specs in the thread. The crash happens when loading into a world....

What settings to fix my Distant Horizons?

I'm playing wynncraft and see beautiful pictures like this (first image) but then my game looks like this (2nd image) What am i doing wrong...
Solution:
is your render distance higher than the servers

Lod Render bug

does anyone know how to fix that ? the area loaded after the line dont exist...
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DH mod crashing when entering a server

Im currently using DistantHorizons-fabric-2.3.3-b-dev-1.21.4 for my Fabric 1.21.4 Please help me!! Heres the log: https://mclo.gs/LCLj68v...

Trees missing leaves

The trees seem to show up fine, but eventually start missing leaves. I disabled shaders, remove some mods, remove the resource pack I was using and deleted the database file. This world was imported from 1.18.2 and the trees are custom trees, but I made them with normal leaves. I experimented on a new world and the issue doesn't happen. It also doesn't seem to happen with all the trees....
Solution:
Enabling recalculate height map worked! Thank you!
No description

Performance impact of DH plugin on Paper server?

Does anyone have a rough idea of the performance impact of the DH server-side plugin on servers? I have a 7950X3D machine.

Mod Optimisation

Hi everyone, I'm making a modpack on 1.20.1 with fabric to make my vanilla experience much better (shaders, animation, distant horizon...) I would need advice especially on the optimization of the distant horizon mod... I have a very good config (I5-14700kf, 4070 Super 12g, 32go ddr5) and currently I have put this optimization mod (Sodium / Reese's Sodium Options / Sodium extra / Lithium / ModernFix / Krypton / ImmediatlyFast / Indium / FerriteCore / fix GPU memory leak / Iris Shaders / Noisium)...

FPS Drops from 200 to 30 every 10 seconds in The End Boss Fight

Minecraft 1.21.1 | Fabric 0.16.14 I've tried everything to prevent this from happening, but it always does. I currently have 8GB of RAM allocated and tried with 16GB, but the exact same thing occurs. My GPU isn't throttling and neither is the CPU....

How to regenerate all the LODs from chunk data

I delete the region files of my server to essentially make a new world without deleting player data, but some old LODs are still there and destroying my view of the world. I was wondering how I could regenerate them.

SQLITE file appears to be broken?

I am experiencing an issue where I had to update my computer and in the process of transferring my data over from win10 - win11 it seems like the DH SQLITE folder has broken for my worlds. I did the song and dance of starting with a fresh install and adding mods after the fact and I've narrowed it down to the SQLITE file itself - when I put the old file in the Distant_Horizons_server_data > world file location, the boarders get dark and are capped at the render distance. If I delete this file and let the game generate a new file, HD works as expected. Is there something that I should be looking for to correct the old SQLITE file so I don't loose my history?...

transparent layers in LODs with fabric modded mc (overdraw prevention method tried)

You know this story. Same old person asks why there's a transparent circular strip around their lods and render distance border. Something something change overdraw prevention, which I tried (0.0, 1.0, and 0.2). In my case, it's still there in full effect no matter how I try it. I'm using iris with bliss-shaders-main and the big globe mod, yet I still get this. Any ideas?

Where are Server LODs kept?

Hey, I've just transferred my world from one server to another server, same world, but when I join back I have to refetch the LODs from the server. Where on my local machine are the LODs from the previous world stored so I can just copy/paste them to the new location? Sorry if this doesn't make a lot of sense I'm a little sleep deprived lmao...
Solution:
Single Player: - Overworld: .minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite - Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite - End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite ...

At what quality does dh pregen save LODs?

This is a question, not an issue. I want to pregen a large area on a server and I was wondering if I should set the quality to max before. Most clients will probably set their quality to medium or high, but even so, the default in the server config is medium. So I want to know if when I have the quality set to medium in the server config, will the LODs be saved to medium or max quality? And what would you recommend?...
Solution:
All LODs are generated at maximum quality, and lower qualities are then derived from it. The quality preset dictates what quality the LODs will be rendered.