DH 1.19.2 Beta 2.3.2 miss-compare with Oculus
DH 1.19.2 Beta 2.3.2 forge/fabric show Oculus 1.8+ as a dependency, even though Oculus stops at version 1.6.9a on 1MC .19.2
Render sorting behavior for Block Entities affected by Chunk Fading
Video explains it best.
https://streamable.com/pk07dp
Presumably, the chunks and block entity models, exist on the same "layer". When DH comes in to add fading between the LODs and the chunks, it draws on top, but doesn't consider Block Entities when they are outside of rendered chunks. Or rathey they are treated just like any other blocks....
Crashes when closing world
whats causing my game to crash whenever i leave some predownloaded worlds while Dh is generating
Sporadic crashes when interacting with blocks on multiplayer server
Hello, I'm playing on an ATM10 server (with DH added) and a couple of my friends are crashing occasionally when they interact with a block (braking it, right clicking). There doesn't seem to be a pattern of what kind of block it is, and it even happens with vanilla blocks (like logs and doors). The crash log is attached, and any suggestions for troubleshooting would be appreciated:
Anyone have any idea what is happening here?
I was running Distant Horizons and it was working until I started getting this black fog and now I cant see the DH chunks at all. They are still being generated and they are there. They just aren't rendering for some reason.

Possible bug
https://youtu.be/SOTamzRj6WQ
Basically floating islands and overhangs do this weird thing where blocks just go down to the floor...
Odd lighting bug when using DH with the server plugin
For the past month or so, when using 1.21.4 and more recently the 1.21.5 nightly builds for both the plugin and client mod, these odd dark patches appear on parts of the world. When moving closer to them they usually disappear. To then have others appear shortly after.
Screenshots were taken on a paper fabric 1.21.5 server, running; DistantHorizonsSupport-Bukkit-Paper-0.10.0-SNAPSHOT-1.21.5
Client is using;...

1.21.5 Crashes on world load when Sodium is installed
The game will launch with no problem, but as soon as I open a server or world the game crashes. The issue is fixed either by removing Sodium and Iris or by disabling distant horizons. If reenabled in-game, it crashes again. Can this be fixed? It happens on both Windows and MacOS.
Ambient Environment compact
with ambient environment installed, dh water looks worse, maybe you can make ambient environment dont affect dh water

[1.21.5] Worldpainter completely incompatible
2.3.2-b - 1.21.5 neo/fabric
After the update to 1.21.5, any worlds made externally like in worldpainter are completley incompatible with distant generation. This is unlike 1.21.4, where optimizing+chunky allowed distant generation to work on these worlds, but now in 1.21.5 it outright does not work....
MacOS Server Problems
fabric 1.20.1
client crashes if DH is enabled (true) on server join.
```UNSUPPORTED (log once): POSSIBLE ISSUE: unit 6 GLD_TEXTURE_INDEX_2D is unloadable and bound to sampler type (Float) - using zero texture because texture unloadable...
Chat flooded with this error
I have set the mod to generate LODs in a new world, however the chat is flooded with an error that I don't know where it comes from
I have optimized my world and cleared all cached data but the issue still appears and the LODs are not being generated
Also the game crashed once, the report is here:...

(Coding Issue) Game crashes when attempting to join world
I posted this in the helpme thread (linked below), and after a LOT of troubleshooting, I found a temporary workaround by disabling & then resetting (NOT just turning back on) the 'enable rendering' option. This is a bug that several others are also experiencing as well, and it was recommended to me to post in here as well so hopefully a DEV can see it.
Link to thread:
https://discord.com/channels/881614130614767666/1361897074974527518...
game freezing and breaks.
when i load into a world chunks stop loading and when i push save and exit i have to force close the game because its stuck on saving world. when i removed distant horizons it fixed itself.
Annoying flickering on water/transparent LODs.
I believe this might be the same bug, but it is quite old and doesnt seem to show a solution? https://discord.com/channels/881614130614767666/1349019163762491402/1349019163762491402
Just looks like large flickering areas over water and I'd assume just transparent chunks of blocks in general.
This is the latest nightly build. No other mods except iris sodium and fapi. Using complementary reimagined in the video, but it happens with other shaders too. Only happens in the LODs not vanilla chinks. It happens when im standing still, (The whole world is loaded already) and i think more when moving. Setting transparency to off fixes it, but fake transparency and full transparency keeps the flickering.
Not sure if this helps for this kinda of error but latest.log should be attatched. Thanks for any help...