DH halves FPS because of... bedrock, apparently?
Info:
- Singleplayer/Multiplayer, doesn't matter.
- Logs are not neccesarry since they do not provide any useful (or any) info.
- This is a DH issue, since I tested it with and without mods.
- Does not occur on fabric....

The mod does not work with alexscaves
for some reason unknown to me, the alexscaves mod simply does not allow DH to render chunks outside of rendering.

Fog cuttoff
From real to fake lods the fog cutoffs a pixelated aura so to say, here you can climpse into the real fog.
Also happens with volumetric clouds or better clouds.
works fine with shaders disabld....

possible memory leak when minecraft is unfocused
just like the title said, sometimes i got an oom warning and every app i've opened freezes/pc freeze and it turns out my minecraft memory spiked to insanely amount of ram, and one thing i noticed that it only happens when i unfocused on my minecraft, for example at one time i was browsing on chrome then when i check taskmgr my mc eats up 11gb and when i focused it again it drops out to 8gb, dont know if this is a bug caused by dynamic fps but that shouldn't be the cause, should it? tested both s...

[Neoforge] Crash on world join (Singleplayer)
Both 2.3.2 beta release and 2.3.3-b Nightly crash on world join. Latest AMD driver (25.5.1), DH 2.3 works fine on Forge 1.20.1 for me.
Latest.log https://mclo.gs/dyxxBt0
Debug.log https://mclo.gs/lEysaqJ
hs_err_pid.log https://mclo.gs/n3qzzWt <---- 🥺...
incomplete chunk generation when using internal server to generate lods and chunks
after doing an internal-server pregen for my server and checking the bluemap for the server, there's a significant ammount of holes in the maps. the chunks exist, but by doing a bluemap debug it says that it's missing light data. this is interesting as internal server is 'sposed to call the normal gen so light data should be there, but it ends up incomplete. i'd have to use chunky or exploring normally for the chunks to appear right on bluemap.

Water Rendering/Transparency + Shaders Issue
Hey, prior to Distant Horizons 2.3, it seems that everything was working fine for this water issue I've seen others and myself have, where you can see blocks beneath the water with shaders very clearly, to the point they're not covered in water.
It seems that if you turn off "transparency" it temporarily fixes that issue, but adds smearing/ghosting on the skybox, which is a common issue with having transparency off.
I would say that having transparency on should be the default, so I'm not sure what else the issue could be, or what's changed since:
2.2.1 Distant Horizons (The one I am using) and the latest to cause this issue....

Mod Causing Delays
Yo whats up with the mod causing delays to my interactions with everything from picking up blocks, to opening inventories. My performance on my laptop has been amazing and it was disabling this mod that caused things to be okay. Mind you i replaced it with max render and simulation on vanilla settings and it still worked fine.
DH 1.19.2 Beta 2.3.2 miss-compare with Oculus
DH 1.19.2 Beta 2.3.2 forge/fabric show Oculus 1.8+ as a dependency, even though Oculus stops at version 1.6.9a on 1MC .19.2
Render sorting behavior for Block Entities affected by Chunk Fading
Video explains it best.
https://streamable.com/pk07dp
Presumably, the chunks and block entity models, exist on the same "layer". When DH comes in to add fading between the LODs and the chunks, it draws on top, but doesn't consider Block Entities when they are outside of rendered chunks. Or rathey they are treated just like any other blocks....
Crashes when closing world
whats causing my game to crash whenever i leave some predownloaded worlds while Dh is generating
Sporadic crashes when interacting with blocks on multiplayer server
Hello, I'm playing on an ATM10 server (with DH added) and a couple of my friends are crashing occasionally when they interact with a block (braking it, right clicking). There doesn't seem to be a pattern of what kind of block it is, and it even happens with vanilla blocks (like logs and doors). The crash log is attached, and any suggestions for troubleshooting would be appreciated:
Anyone have any idea what is happening here?
I was running Distant Horizons and it was working until I started getting this black fog and now I cant see the DH chunks at all. They are still being generated and they are there. They just aren't rendering for some reason.

Possible bug
https://youtu.be/SOTamzRj6WQ
Basically floating islands and overhangs do this weird thing where blocks just go down to the floor...
Odd lighting bug when using DH with the server plugin
For the past month or so, when using 1.21.4 and more recently the 1.21.5 nightly builds for both the plugin and client mod, these odd dark patches appear on parts of the world. When moving closer to them they usually disappear. To then have others appear shortly after.
Screenshots were taken on a paper fabric 1.21.5 server, running; DistantHorizonsSupport-Bukkit-Paper-0.10.0-SNAPSHOT-1.21.5
Client is using;...

1.21.5 Crashes on world load when Sodium is installed
The game will launch with no problem, but as soon as I open a server or world the game crashes. The issue is fixed either by removing Sodium and Iris or by disabling distant horizons. If reenabled in-game, it crashes again. Can this be fixed? It happens on both Windows and MacOS.