Black fog at edge of vanilla render distance (MC 1.21.6)
I am getting a black fog at the edge of the vanilla render distance when I enable Iris shaders. I have tried using Photon, Bliss unstable, Bliss BSPT but they all have the same issue.
The issue is goes away while shaders are turned off.
- I have tried disabling vanilla fog via Sodium extras to no effect....

Chunks not loading DH Plugin Multiplayer Server
I have a papermc minecraft server installed on a debian system
Im Running a 1.21.7 PaperMC server with this modrinth modpack "Distant Horizons & Iris Shaders 0.2.1+1.21.4.neoforge"
DH mod version 2.3.2...

Distant Generator Error
I have distant generator enabled and I have the chunk setting at 1024 in the config of DH. Anyone know how to solve this issue and make DH generate while I'm afk?

SMP 1.21.6 suggestions?
Hello! I'm looking to create a SMP 1.21.6 server, specifically for the new ghasts and DH. I've heard there are mods which port the new ghasts to other version, though. Should I run 1.21.6 or another version with the ghast mods?
Also, any suggestions for SMP QoL/Vanilla+ mods/plugins? Looking to keep it pretty vanilla but open to all fun suggestions, anything to keep it interesting. Any world gen mods worth looking in to?...
How do I change how the water renders in the distance?
What I mean by the title is that I want the water to render without the seam (more smoother transition between the waters) in the distance. Refer to the image in order to understand what I'm saying. I've tried changing some settings using the DistantHorizons mod but I can't seem to get the water to render differently. Is it just not possible to change using the settings?

Seam on Oceans when on higher elevation with Solas shaders
When standing on my creeper farm, which is about 200 blocks above the ocean, looking into the ocean I see a clearly visible seam. There is hardly any seam in terrain, obviously if Im looking out for it specifically, I can see it, but its not immersion breaking or anything, but with the water it sort of is. Is this purely a fault of my shaders, or is DH to play somewhat? Ive played a little bit with the LOD brightness and saturation, and that helps the water somwhat, but the land is then far wors...

Cannot build from source
```
PS C:\Users\jjlov> cd distant-horizons
PS C:\Users\jjlov\distant-horizons> ./gradlew assemble
WARNING: A restricted method in java.lang.System has been called
WARNING: java.lang.System::load has been called by net.rubygrapefruit.platform.internal.NativeLibraryLoader in an unnamed module (file:/C:/Users/jjlov/.gradle/wrapper/dists/gradle-8.12-bin/cetblhg4pflnnks72fxwobvgv/gradle-8.12/lib/native-platform-0.22-milestone-27.jar)...
Problem with LOD Generation
Just installed DH, this issue is present throughout all LODS, really unplayable, tried switching versions to no avail.
Solution:
yea idk i was on a server so i fixed it by turning my vanilla distance down, still never had this issue before but wtv

(Just a couple) Lod holes
I pregenerated the entire world (chunks and LODS) with DH's internal server generator on my Fabric server. Here are a few zoomed in screenshots of my view from one random mountain in the world, demonstrating that a small handful of LOD holes are noticeable in the far distance. These screenshots were taken after about 20 minutes of sitting here, with the client's CPU preset on "I paid for the whole CPU".
Traveling to the location of the hole and waiting for a couple moments before returning to the location of the original screenshot resolves that hole. The same phenomenon is replicable anywhere I am in the world.
Is there a way to eliminate these holdout holes?...

Updating DH on a server
Is there a easy way to update DH on a server to the newest version such as there is on the client version? (Like when I boot MC and it asks me if I'd like to update DH)
I'm using the mod version on a fabric server....
DH enabled per world on server?
I'm running DH on a server. I have pregenerated the overworld (chunks and LODS) with DH. How can I disable DH in all other worlds of my server (The End, the Nether, etc).
Low FPS with Nightly Mod – System Not Fully Utilized
I'm running Minecraft with the Nightly version of the Distant Horizons mod on Lunar Client, and I'm experiencing low performance — around 40 FPS average — despite having decent hardware.
CPU: AMD Ryzen 5 5600
GPU: NVIDIA RTX 3070
RAM: 16 GB (8–9 GB free at launch)
Even with heavy rendering, CPU and GPU usage stay very low (CPU ~18%, GPU ~55%), and RAM usage is around 11–12 GB. Minecraft is not fully utilizing my hardware. I’ve allocated 8 GB to Minecraft via the launcher....

Chunk loading into the sky
I have attempted to change settings in the hopes of it fixing itself along with reloading chunks, relogging into the world; however, none of these changes have done anything to fix the problem. (I know this might be a common issue, but I can't seem to find any solutions in the Discord server.
Solution:
Place/break a few blocks in that chunk

any reason why parts of LOD appear empty?
i've regenerated my LODs, while standing in the middle of that area that appears to have excavated chunks, after moving away from it they appear as shown in the screenshot below. is there a way to regenerate this entire area without having to regenerate all the LODs again?
Solution:
okay i just deleted the whole database file along with the lod folder, seems this fixed it

LODs generate for some but not for me
I'm playing on a Aternos server (1.21.6 fabric), and the other player has great generation and I generate only the ones I have visited. Both of us downloaded the 1.21.6 beta version for DH at the same time and it just doesn't generate for me, as good as it does for the other guy. Also, every time I log out and log back in, it like forgets all the chunks i have visited before. I flew like a 1000 blocks one way, went back and logged out. When I logged back in, it didn't generate the 1000 blocks I...

Can I somehow force the game to launch regardless?
Just wanna try.
I'm just using the fabulously optimized modpack 10.1.0-alpha.1...

Moiré Effect with shadows when looking from far away, DH+Shaders?
You notice that the terrain has this distorted effect when moving? I'm not sure what it is but I'm sure people have gone through this before
