All posts for Open Brush / Icosa Gallery
- Oculus Killer
- Snapping to the ground when painting
- Sharing Open Brush Sketches
- Clean reinstall of Open Brush on PC
- Sculpting build not working on quest
- Aligning models
- Was there recently an update of some
- Animating in a sketch
- Load GLB gradually in Unity
- Origin points in exports
- Brush Editing Build
- PLY files
- Exporting layers
- Easier access to files on Quest
- Black screen running on PC via Quest Link
- Exporting animated brushes to Maya
- Viewing sketches on the web in AR
- Capturing / exporting video on a Quest
- Adding a panel
- Hiding the Tool panel
- Best version of Unity for SDK
- Continuous painting
- Immovable objects
- Sharing complex scenes
- Open Brush on Quest 3
- Painting on the inside of guides
- Hey guys I got 2 quest 3 s and am trying
- Is passthrough only available for quest
- Are mirror reflective planes doable in
- What’s a good place to download models
- Stable Open Brush .cfg
- Frame by Frame Animation
- Combined Testing Build
- Using parts of Open Brush in a commercial game
- Drawing without VR
- Aligning a selection
- Can't Quit on Pimax Crystal
- Capturing passthrough on Quest
- Importing 3D Models on Pico
- Running the intro sketch separately
- No video on camera tool
- Smoothed Spectator on desktop
- Allow Camera Path Recording on Quest 2
- Is it possible to decrease Opacity of Brushes?
- Using the Quest Standalone when you're only familiar with PC VR
- Open Brush into OBS
- What types of shaders does Open Brush use?
- How to add Skyboxes
- Quill vs Open Brush
- Freely draw and erase with Open Brush
- Draw 3D
- Problem with Unity SDK
- hello there does anyone know where i
- Hei Now I remembered what I was supposed
- Locomotion
- thread
- Large project feedback
- UnityGltf Importer
- Syncing videos
- Unity command line rendering error
- Layer merging discussion
- Painting with limited mobility
- The OpenXR package is in Quest2 and has
- localized descriptor
- Brush Editing
- Changing Panel names
- Documenting import/export workflows
- Localization and addressables
- Testing on a Pico 4
- Pico controller extension
- VR Chat SDK updating to Unity 2022
- Overriding Undo
- Create a unity package without including the whole of OB Toolkit
- Animating in strokes like in the intro scene
- UI interactivity
- Enable pure Android OpenXR builds on Que...
- Scaling down the XR rig
- Error: Component GUI Layer in Main Camera for [...] is no available
- Open Brush Eye Tracking
- Importing 3D models as custom guides?
- Can you turn off the intros of the open brush and move straight to the new sketch?
- Is it possible to use open brush in a brush in the same scene with physics?
- Open Brush UX thesis
- Get started developing for Meta Quest 3 ...
- Mac/ iOS mono port
- Monoscopic mode not working
- RenderTextureDesc height error
- What would have to be changed in the bat
- How to script or edit UI?
- View Only Mode
- Brush Editing Branch
- Tilt file readers
- Adding new stuff to .sketch file save/load
- Proposal Detaching as a fork of Tilt Br...
- Camera settings
- XR Plugin
- Icosa replacing Google Poly
- Small notice opening a sketch with
- URP materials missing
- Audio reactivity in unity
- Hi guys I m looking to use Open Brush
- Animating strokes in Blink
- Can't drag glb into Unity
- not to deviate the actual subject but
- Changing the position of the LIV tab
- Weird black background
- Hiding controllers from LIV
- Mixed Reality Capture Advice
- Selection issues
- Camera tools show as all white on v2.5
- Large Mesh Export Bug
- Merging one sketch into another causes issues if the total number of layers exceeds 7
- How to fix the error (OVR25027186)
- Most of PNG and JPEG do not open, showed as (X)
- Imported videos are very small in size.
- Error After Installing Oculus Support on Unity
- Everything looking extra wiggly?
- Selection tools not working when sketch has layers
- Vuforia in Unity, Open brush console error
- Version 2.4 Media Library - Local Videos - Play / Pause button not functioning in PCVR
- metaquest 3, link, passthrough not working
- Switching handedness without physically tapping the bottom of the controllers
- I cant connect to Connect OAUTH with my Quest
- Layer renaming keyboard unusable - Beta v2.3.127 Meta Quest 2
- Can't link to Google Drive / Sketchfab - Vive Focus
- Erase/undo causes hull brush mesh to delete faces.
- Keijiro Brush Renders all black in current beta
- Light panel Bug
- Models can be moved while selection tool is inactive
- 4 Way Mirror has Copy/Paste Bug in the Official Beta
- Not generating a bat file for 360
- Exporting from the command line isn't working
- Quest 3 issues with beta
- Snapshots only show up if you reboot the device
- Powershell commands in registry key?
- not sure how to install open brush on pico 4
- Crash on 3d Shape tool
- official build doesn’t quit
- Renaming bug in beta
- Jitter seems broken in the beta
- The stereo-360 videos aren't really stereo
- Pico 4, Video recording is not working.
- Screen is pink when playing scene "Main" in Unity and viewing a sketch?
- Point of Origin Issues on Exported Models
- After cloning repo, opening in Unity 2021 has me enter safe mode?
- Error Message still referencing Tilt Brush
- 3D Printing Brush Error
- Imported Models no longer exporting with sketch
- Open Brush is Crashing Steam
- App lab experimental - Keijiro Tube and 3d Printer Brush
- Mylar issues
- Sloppy pointer
- Controllers are disappeared
- The video camera function not working in the OB
- Waveform FFT not showing when exported to Unity and SDK/Toolkit
- GLB creates multiple groups instead of combining like brush types
- Snap to Guides interferes with models and parts of sketches.
- Deselect mode on a layer shows all geometry in layer
- Some layer UI buttons react to lighting
- corrupted/pixelated 360 video
- Controllers/Hands disappear using Quest 2 Link on PC
- Deleting saved colours
- testing
- Oculus Quest controller model while using HTC Cosmos
- Wind brush not working with the latest OB Toolkit
- exporting unity project with open brush assets to web gl
- Snapshots issue
- new here
- Snap Grid not working?
- glitching lines
- HTC Vive Pro Wireless - Controllers invisible
- Glb import to Unity: Materials appearing pink (URP)
- Video Recording toggle issue
- Problem recording video
- LIV on SteamVR not capturing with Avatar
- Open Brush doesn't work when streaming to Vive XR Elite
- When OpenBrush starts up, I can only see a black and (seemingly) nothing works [on Valve Index]
- snap to grid and angle snap not precise
- Camera Path - offset from original location
- Camera - path - record = not stop
- right controller - changed direction. Now he "looks" not directly but down.
- Camera tool + rendering .bat files breaking occasionally
- Mac monoscopic app download damaged
- Controllers deactivate permanently when your headset goes into rest mode
- Monoscopic Version File Damaged
- Since OpenXR no SteamVR-Connection in OB,
- Issues with Unity SDK/Toolkit on Apple Silicon
- Some vertex colors missing with FBX export
- Controllers not visible, Oculus Store version
- Turtle mode on the controller does not work well with guides.
- Camera path tool
- Scene Crashes official 2.0 oculus pcvr +quest
- Erase/Copy issues in API
- The image shakes through Steam
- Issues with deleting and merging layers
- Issue with lighting changing in offline rendering
- Possible issue regarding 360 video compiling in offline render
- open brush overlying on top of OBS
- Index Controllers Grip Issues
- render Video
- Disappeared viewfinder in Open Brush
- Index controllers don't show up on launch
- App wont close
- Phantom Guides
- LIV head tracking not working
- Issues switching to left hand
- multibrush failing to export
- GLB imported into Blender will break glb
- Openbrush gets stuck after merging layers and saving new file
- Using .exr and .png files as Custom Environments in OpenBrush
- Using Open Brush in a school with Oculus headsets managed with ArborXR
- V.2.0 on Quest 2 - snapshots, gif, all black?
- Only previous version launches on Steam (and can't use it).
- snip, eraser, selection don’t work on quest 1
- Sketchfab unable to import assets
- Oculus build not enabled
- Erase part of a line?
- [Quest 1] selector, dropper, and repaint tools not working
- Mixed Reality Capture issue on Openbrush 2.0
- [ please help us ]Unable to start.
- Controllers vibrating, Steam not working.
- Experimental Build Scripts crashing or not working at once
- Since Ver 2.0, it does not start.
- Version 2.0- not loading Sketch and media
- Split and Join icons glitched in menu on Vive 1
- Not working here: Tiltosaurus failed to detect VR
- Just snapshot in 2.0 ?
- Fixed Bug(?) -- I came here to report that the latest beta release on Steam fixed my previous report
- Smoke, Comet, Soft highlighter brushes not rendering in unity the same way the do in openbrush
- Video Thumbnails Incorrect
- video playing glitchy v 1.0.213 on quest 2
- syncing the media library from the steam version of open brush to the quest 2 version?
- No special brushes in every version in steam
- Can't Login to google
- Bristle brush issues when imported using Unity Toolkit/SDK
- I can't log in to google drive on windows
- Removing resolution limit on importing image from media library
- Export selection as model feature
- How to run OpenBrush in Passthrough on Quest?
- 1.0.206 Not Working on Quest Pro
- Latest Release Oculus Lighting and Spawn Issue
- 360 offline rendering is broken
- putting brushes back into fbx
- Brush Not Found
- Quest stand alone not launching on Quest Pro.
- GLB export inconsistent importing into unity
- Is copypaste disabled in the experimental multi-mirrors build?
- Controllers not loading?
- audioreactivity in blender
- How to run Open Brush properly on Vive Focus 3?
- Changing snapshot resolution on Quest
- Can not select items when copied and rebrushed
- GLTF Sync Export Materials (Toolkit)
- how to export animation glb file?
- Model Export Test Results
- Mylar Brush Export Issues
- Tilt Brush Toolkit File Content Summary
- Open brush on pico 4
- glTF import (to Blender) issue 1
- Paint strokes shifting on guides
- use 3d reference model as exactly-positioned reference scene
- Displaying in screen view, but not headset?
- Geometry Mask for scrollable Animation timeline
- Editable Models
- Experimental brushes location
- No functionality?
- Buttons switched sides (unity)
- GLB Models Import Problems.
- Tilt Brush Toolkit (unity) Creation Version
- Monocular mode w Layers
- I have lost access to the colour palette in oculus quest 2 standalone open brush
- Color Differences in Beta Version
- [PLEASE READ BEFORE POSTING] Welcome to the Open Brush Support forum!
- Prevent selecting camera path unless camera path panel is open
- The ability to access photos in game
- spatial support
- Improved Video panel controls
- Support export of Point Clouds
- ability to show openbrush models in augmented reality with marker based tracking
- Camera or hmd simulation
- Remember the last setting
- Model library hide or delete
- Rendering out 4K, 60fps videos WITHOUT quick-load?
- Sketch Shortcut
- Merge geometry to texture parent object
- Camera Paths for Animation (Replace Camera with Model or Group)
- Saving Custom Environments - e.g. “pistachio”
- This quest 2 bug makes for a great brush 🤔🤔
- Attach brushstrokes to animated mesh
- is the feature: animation timeline still being worked on?
- keyboard typing text
- Scale selected strokes non-uniformly
- Transform Data on Groups in Exports
- Export to models
- Create a Snip Guide
- Alpha Vid Support
- Sketchfab importer
- Passthrough Brush / Passthrough Material👀
- Color Jitter / Color Cycling etc
- Layer Lock Button
- Parametric guide shapes: cone, torus etc
- add Spotify to logins in config
- The ability for video files associated with a sketch to be renamed when naming a sketch
- Ability to create a "canvas base" that groups with a picture
- The ability to add posable figure models as a guides/reference
- A brush where a joystick controls the color
- media
- spectator camera preview as UI window/panel 📹🤳🖼
- option for spectator camera to lock in a scene position & scale 🔒🎥…..🌄
- option to hide all UI panels in spectator mode 🙈🫣
- ability to reorganize brushes to make flipping between favorites quicker/easier
- Ability to paint on the inverse side of a set of guides.
- Blur/ vignette option for backgrounds
- The ability to select all by brush type or color
- Transparency with the Camera tool
- The ability to add an animation component in Unity as part of the SDK
- Improved UV coordinates for Hull brushes
- Audio Reactivity on Quest and Pico
- Named Groups / Saved Selections
- Export layer or group directly to models
- Grid Centering
- Grid scaling multiplier or slider
- Move teleport to quick selection
- view only mode Icosa
- Add confirmation to delete files
- Add an erase button to the keyboard
- Position of arrow for sketch selection
- Exporting Video on the Quest
- squash and stretch abilities
- "Move selection to new layer" would be more useful than the current "Copy Selection to New Layer"
- Add Fly Tool to quick selection popup
- Snap Settings should be easier to find
- Snip and Join should be a single tool
- Ability to view a webcam feed in the headset
- Snapping options for gripped Object/Strokes.
- Snap menu to hand from far away.
- Ability to delete what I am holding by button press.
- Selection material applied to brushes is distracting
- Ability to turn off the Mirror visual
- Erase, select, duplicate and move functionality mirrored
- General Feedback
- testing
- Folders for the media library
- JFIF Support for images
- Streamer Mode
- Ability to copy a guide
- Gallery... all the worlds a stage
- Keyboard tagging
- Toolkit ability to accept subfolders or separate manifest(s) for custom brushes
- Mesh Colliders
- View Only sketch sharing
- Snap/Magnet Option
- Add stable diffusion to OpenBrush, (for texturing or otherwise)
- Drawn objects save to internal library
- imperial option added to ruler measurements
- Store mirror positions
- You Tube URL added to scene to save fps in game.
- Add camera path and dolly recording option.
- Object Paths Similar to Camera Paths.
- Fleshed-Out Monoscopic Mode
- Booleans?
- make group selection into guides
- When exporting, allow the option to split meshes by color as well as brush type
- Camera path animation exports
- Custom Brushes
- Preview picture of exported pieces as saved models
- Export Options
- The ability to animate with scripts
- Change photo and vid resolution in the UI
- wireframe overlay for unlit brushes.
- Imported objects as guides
- Point and Directional Lights that can be placed in the scene
- 360 photo rendering and 360 videos
- proper lathe tool
- Camera view tilt
- 3d rotate zoom
- Custom Environments
- Darken Blending Brushes
- Guides Selection
- parallax effect
- Mirror movement along axis
- videos with alpha transparency on quest 2
- Audio Reactivity: support direct mic/line input
- Ability to select all and scale while keeping the mirror position centered
- Changing or converting materials on imported models
- Ability to compile a 360 video from the image stack directly
- Global Shaders
- Words Script Plugin
- Audio via Unity SDK
- Editing plugins
- I've added gifs or videos for nearly all
- Using scripts to import images automatically
- Camera Tool broken on latest plugin build
- Symmetry scripts without the mirror
- Png images from camera without the background
- Lua Plugins options
- Plugin API docs
- Http scripts and Plugin scripts
- Bug using dots embers with straightedge
- Animation bug
- Automatic generation of plugin docs
- draw.path in new orientations after brush.turn.*
- Modifying scripts
- API Bindings for js and python
- Spatial
- Exporting to Spatial
- Combining brushes on export
- Error uploading to Icosa